Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Avis-Mergulus

Pages: 1 ... 103 104 [105] 106 107 ... 243
1561
Forum Games and Roleplaying / Re: Word association game—2^14.35 and up!
« on: February 02, 2015, 01:10:26 pm »
AS YOUR LORD AND SAVIOR!!!

1562
Forum Games and Roleplaying / Re: The Siege of Angazea [8/8] - 'Ere we go!
« on: February 02, 2015, 12:40:37 pm »
"Trooper Diego! Recommend moving to the end of the aisle and either preventing the unknown from leaving via damage to final container, or observing which container the unknown leaves by the door of and if possible injuring them to slow them!"

Amets heads back inside the container and attempts to reach the hole to pursue the unknown individual.
You quickly shoulder past Marn and the commissar to clamber up using the ladder on the wall. On the second floor everything is similar to what's on the first, except that one wall is lockerless, and in that wall there's a hole with the fluid, runny edges of melta-charge detonation. The floor is spattered and smudged in metal.
You hop through the hole into the next container - the gap is short, half a meter at most. The other container is similar to 34-I in all aspects except that there's disgusting-ass trash everywhere and everything stinks of old socks and booze.
Something bounces up through the floor hatch, clattering on the floor.

Amets: roll Agility (+10)

Start pursuit along the aisle
Container 34-I is just one away from the last in this aisle, so you don't take much time reaching the end of it - just to hear another hatch creak open on the other side of it. As you circle round the last container, you hear a hatch whine open. When you round the corner, you see four men running swiftly down the next aisle. The access hatch on the container next to 34-I is open.

Amalia nodded and drew her sword, stalking off (but NOT without the others) to pursue the mysterious figure.
You scurry up the ladder quickly and draw your sword. There's a molten hole in the wall - as you start toward it, it blazes with brilliant white light for a moment. Then the light fades.

"Stop in the name of the Imperium and the Commissariat!" the political officer spits at the escaping figure(s?) upon being warned of their existence. Such a bizarre event happening inside a ship full of guardsmen is not the kind of thing Bartolomeu is used to. "Pursue and subdue them! You are allowed to use deadly force if necessary! Call for assistance as well!" the Commissar roars before quickly checking for the box they were told to retrieve.


Check the container for the box we were ordered to retrieve and in case it's safe stand guard over it. In case it's missing or damaged in a way it seems its contents were extracted, give pursuit along with the rest of the team.
You locate the box quickly enough: it's the only one large enough to be the one Torrez described. It's here with you on the first floor. A matte grey rectangular crate with two long carrying handles on either side, probably intended for Ogryns or maybe several normal men. There's a latch, secured with a small mechanical padlock. It doesn't look like anybody's tampered with it.

'I agree,' the Commissar said. He peered into the dim light of the maintenance corridors. He'd preferred to be under the open skies of the homeworld, but the enemies of civilization seemed to like such unpleasant places.

Head down the way the servitor came (prow-ward, I assume), and keep our eyes open.
Follow.
The two of you stalk quietly but quickly down the tunnel. The further you proceed, the dimmer the lighting becomes. Strange graffiti covers the walls, some of it clearly Tamerian in origin, some, to your consternation, Barrablancan - mostly insults towards the Tamerians - and you're quite sure some of it is Old Gothic or Emperor knows what else.
Soon enough, you near a place where the tunnel veers sharply to the left. Around the corner, you can hear heavy shuffling footsteps and phlegmy grunting noises, seemingly of pain.

1563
Forum Games and Roleplaying / Re: The Siege of Angazea [8/8] - 'Ere we go!
« on: February 01, 2015, 07:39:32 am »
Amalia is unable to sense any psyker bullshit going on, though whether that's conclusive or not, she has no idea.

By a lucky coincidence, Diego is outside, near the right side of the container, and so he can see that there's a hole in that side, on the second floor level, and a similar hole in the left side of the container adjacent to it. The gap between 34-I and the adjacent container is too narrow to squeeze through, but Diego can see a man hop from one container to the other, then another one... Then Amets joins him just in time to see another one, and another.

Marn is inspecting his nails off to the left, and so sees nothing.

1564
There's a great scrambling and stomping of feet, moving laterally from the left side of the container to the right, then four muffled bangs like something landing on metal, also to the right.

Diego and Marn: roll Awareness (+20)

1565
Tristan and Viverde----------
...something very much like the prints of human fingers, but the marks are too wide apart to have been human - and what human could bend metal with one bare hand, anyway? There are five of them, though, one for the thumb and four for the rest.

The Box Retrieval Team---------
Denos and Amalia notice absolutely nothing out of place: rows of lockers in the walls, assorted boxes stacked everywhere - pretty much what you would expect inside a container like this one.
To Amets, though, a lot of things seem instantly and glaringly wrong. The most obvious, perhaps, is that the lights are on. True, the motion detector would have turned them on when you entered...Except that they were already on when the commissar opened the access hatch. Then, the techpriest is pretty sure that when hatch opened, there was some scrambling up on the second floor of the container (a ladder on the wall leads up), and if he strains his senses, he can hear slight movements up there.

1566
Uh... Where's Gamerlord, by the way? Or at least Emil the priest?

1567
Finally managed a decent photo that doesn't make me look like I have {something with genetics}
Bad assumption there. I:<
It just occured to me that this statement can be interpreted in two diametrally opposite ways.

1568
(Amalia's following along too, by the way)
(Ahduck. Fix that in a sec. You roll too.)

1569

Study the servitor's skull closer. Attempt to see what could've damaged its cranium and if it seems to be working normally.

Check the direction it came from but stay within sight range. Fully draw my hellgun. Once im sure it's clear examine the servitor.
There doesn't appear to be any sign of movement or any suspicious sounds in the direction where the servitor came from, so Tristan goes to assist Viverde with the servitor.
The thing appears to be moving in a slightly disjointed manner, but well within the margin for a servitor. Closer examination of its cranial casing reveals...

Viverde: Roll Awareness at +40 (Easy+1 character assisting)

Upon arriving at the hangar, Bartolomeu starts looking for storage container 34-I so he can retrieve the box. "Trooper Diego, search for trooper Marn at the squad's Chimera and bring him to me." the political officer orders the man, handing him the note with Captain's Terrez exact request.

Search for The Box.
- Nope, haven't seen her. She must be standing in a line to get rations. Come on, let's go find commissar, - Diego jumps down from Chimera.
- He is about to look up this box from storage container, er... - Diego checks on the note commissar gave him earlier - 34-I. Let's go find that box and meet him there.

Find container mentioned above, meet commissar
The container in question is found without too much difficulty: 34 is its row designation in the storage area, I is the column number (9. Containers which have to be left accessible during transit are designated with letters), while the lack of a third numeral indicates that it's on the first level. That is important: in some places, the containers are stacked as high as nine or ten. All in all, it's a rather phantasmagorical sight, rather like some structure a child might make out of toy blocks - except forty meters tall in some places and made of corrugated metal.
34-I is just another olive-green block in a street of similar ones. It has two loading doors on both sides (though Denos can only see one from this side) and several access hatches, the most prominent of which is right in front, secured by a digital lock. Denos punches his access code in, opening the hatch with a screech of unoiled hinges, and enters with Amets and Amalia at his heels, just as Diego and Marn catch up.

Amets, Amalia and Denos: roll Awareness (+10)

1570
Head to the eastern service entrance with Gant when ready.
The service tunnels are dimly lit, and once you get some distance from the loo line, mostly deserted except for the occasional servitor. The tunnels extend parallel to the ship's length, in two opposite directions. In one direction, let's call it south or bow-ward, lie the areas of the ship restricted to Guard personnel (though a commissar is another matter, obviously). There ought to be locked doors and sentries there to prevent the footsloggers from getting in the gears.
In the north or prow-ward direction lies the Tamerian bay. As you contemplate it, a servitor ambles past you, moving bow-ward. The metal casing of it cranium is bent and deformed.

1571
You can do all mine if you want. I'm on my phone most of the time so it'll be tricky for me to roll.
Strictly speaking I don't, but I'll keep that in mind.

1572
Yeah I'm good to go with DH. So we roll and then you post the outcome?
Yep, I prompt, you roll and give me the numbers, I post what happens. I reserve the right to roll for you if you don't show up after the prompt for a long time and everybody gets impatient, though.

1573
I'm a little bit paranoid about dice, to be honest.
That's also okay. Does anybody object to using invisible castle?

I could make a poll, I guess. It's all the same to me since you're going to be doing the actual rolls.

1574
Forum Games and Roleplaying / Re: Word association game—2^14.35 and up!
« on: January 30, 2015, 01:35:22 pm »
Captain Morgan

1575
"I infer from that that there was no visual surveillance on the storage area. I suggest changing that, both in case of future theft attempts and in case whoever appropriated the cores seeks to return them to hide their deeds.
As for the illogicality of appraising me of this situation, I disagree. While the probability of recovery is likely low, the cost of alerting me was negligible, and increasing the number of Mechanicus personnel aware of the thefts is, on balance, likely worth the slight time expenditure."

That cheers him up slightly.

Perhaps you are correct. Well. I must see about installing a pict-recorder - that never occured to me, as I considered the probability of theft by an officer negligible. Omnissiah speed your signals, Enginseer.

He nods and departs as quickly as he arrived, but with much less shouting.



((Pat, I take it that you're ready to go with Digital?))

Pages: 1 ... 103 104 [105] 106 107 ... 243