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Messages - Avis-Mergulus

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3301
Make sure I don't die, alright?

Get that guy out of the battlesuit and into the hover. Get ready to go.

Someone check those guys for guns, ammo and dog tags!

((Good to have you back Dwarmin.))
You approach the downed battlesuit. It doesn't seem to have any insignia on it, except for a few warning labels in English and Japanese. You fumble for a second before finding the quick-release button tucked away into a panel on the left arm. The battlesuit falls away in pieces, and you're presented with a conundrum: you can certainly say that the person on the inside is rather well-made, but you can't tell their gender at all: they have a delicate jawline, no facial hair, a body curve that is pleasant but ambiguous, and their chest is completely flat. The beauty of it all seems slightly off: as if it was artificially produced.
You shrug and load the unconscious whatever-it-is into the hover. Shouldn't be too hard to subdue, if they wake up.

Action: Help load up anything we're taking back-also, make sure if we take their hover back we disable any sort of communication or tracking system they may have

- I think that we should extract that survivor from the battle suit first, doc. Tell the guys to do that, I'm screwed up.
Chester picked another cigarette from his crumpled pack and lit it.

McGaw tsk'ed

"Make sure you save one of those for my research..." she said, wondering if he would...
You go to check on the jethover. You open the door and take a step back involuntarily: it's full of dead bodies. You count one, two, three, four corpses. The driver is slumped over the controls, his face a sort of bluish-white. Your head swims for a moment, but the gas (and gas it was) has already dissipated too much to harm you.
As for the technicals, the large jet engines seem to be functional at a casual glance, and you're almost certain it'll start. The windshield and the headlights are busted, and if you take it at high speed, it'll be windy as fuck; however, its capacity of fourteen is better than your original machine.
You contemplate giving their radio the boot, but then shake your head and just switch it off. May need it later.

Grinning at the damage he'd done to the safe Will jammed both his hands into it aiming to rip it clean open in one great pull.

Finish opening it.
[4+1] It rips open like tissue paper, boxes scattering down all around you. You check the contents: several crates of grenades, a few explosive charges, boxes of incendiary ammo, sniper scopes, and a large metal briefcase with a black-and-white circle on it: the sign for antimatter. You suppose it's an extra-large bomb of some kind, though you have no idea how large.

"Gaah! Fire, we need fire! If we don't have any, run!"

Find and activate a source of fire to use against the insects. Barring that, run to the camp.
Well, you still have an incendiary grenade. It's a...rather large source of fire, though. Both you and your butt-naked psycho buddy will be extra crispy if you use it without putting some distance between you and the target. There's a timer, though.

FORWARD MOVE!
You run after Markus like your butt is on fire. Soon, you come to a clearing. You see a naked guy lying face-down into the snow and Markus standing over him, contemplating an incendiary grenade. Large insects seem to be homing in on the two purposefully, marching in orderly columns.
The insects resemble Earth termites, but they're larger and meaner-looking, and equipped with a sort of stinger thing which protrudes from the backs of their carapaces.

3302
Forum Games and Roleplaying / Re: Genethief - Awakening[SG]
« on: December 30, 2013, 12:20:35 am »
They're recognizable as soldiers, that's beyond a shadow of a doubt. The ramifications of such mean they're tougher than we are right now, so it's best to approach cautiously and as gingerly as possible. Stay cute for now and earn their trust. Follow them like a sad puppy, and don't do anything disgusting or evil-looking; we want to maintain an air of innocence. Soldiers mean war, and war means food for the buggies. This little junebug is always thinking.
I approve this action.

3303
General Discussion / Re: Out of context and funny quotes thread.
« on: December 29, 2013, 03:06:02 pm »

I thought for a moment that those were most likely actual Dragonball song lyrics >_>  Wooooow.
Read the whole thing, it's better than weed, man.

3304
General Discussion / Re: Terrible Jokes
« on: December 29, 2013, 03:01:35 pm »
So you see, five potheads are driving around in a car at night, and they're approaching a Road Police control point. One pothead is all like, "Gaaaaize, let's one of us lie on the floor, or the cop will notice there's five of us in a four-seater and stop us, and then he'll see we're stoned..."
So a cop is on watch one dark and cold night, and he sees a car drive by. There's nobody in the car.

3305
Forum Games and Roleplaying / Re: Genethief - Awakening[SG]
« on: December 29, 2013, 02:42:35 pm »
Well, go with. Besides, are we even lying? There had to be at least some scawwy needles before they put us into cryosleep.

3306
General Discussion / Re: ♪ The Great Music Thread ♫
« on: December 29, 2013, 02:40:15 pm »
Bastion has an amazing OST, but this is my personal favorite.

3307
General Discussion / Re: Out of context and funny quotes thread.
« on: December 29, 2013, 02:28:22 pm »
A sto-sto-storm cloud looks like a great Shintô priest octopus too.
The sun is surprised by it, and cooks it all up,
And the floating takoyaki gets eaten by a dinosaur!1
...[...]...
I'm in a really good mood,
And there's nothing but happiness in the world!
I'm in love with everything,
And there's nothing but joy in the world!
I'm the world's happiest person!
I'm the world's greatest genius!

3308
((WHO'S THE FUCKING BEST? I'M THE FUCKING BEST!))

do the same for the closest remaining enemy. BE CAREFUL.
[4+1] You casually shoot the remaining enemy in the head. Well, if he has so much time to whine about his leg, then maybe it's merciful to put him out of his misery?
It appears that all hostiles are dead, except the probably-unconscious battlesuit user. What now?

- FFFFFFFFFungus eats your toes, designer of crate!

All right, Chester, calm down. What is it that you posses? Pistols. Plently of those. What should you do? AAAHHH, EXPOLDE THE GODDAMN CONTAINER WITH BLAST-OFF CHARGES! And what if some explosives are inside? The weapons will be pretty screwed. Not talking about you, old champ. Need to find another way.
Put on my nerd glasses and go find crowbar. Or a fire axe. Or something more technological that helps me to open goddamn crate
[1] You can't find anything that would be suitable for breaking an armored safe. In your frustration, you kick it, straining a muscle and making it topple over on your foot. Ow, shit. Probably broke a finger there, but compared to your arm and your eye, it's nothing.

Head for the armory while staying low, rip the safe open..

Will grunts as he crawls deeper into the ship wincing with every movement of his wounded leg.
[3+1] The safe is made of reinforced steel - there's probably something serious there. You get it off Chester's foot, lean it against the wall, and punch it several times with your knives. There are several small holes in it now, so you reach through, brace the safe against the wall, and rip a sizable chunk out. There are boxes inside, but the hole you made doesn't seem large enough to pull any through.

((And, I'm back. Only took me forever ago...filler action now, will need lots catchup. Seems we're being attacked by the Libyans.))

Action: Better stay under cover! Treat anyone who needs it, but don't show my pretty head...
All the hostiles seem to be down, so you get to stitching meat back together. Chester's biggest problem is his missing right eye, but he's already made some bandages for himself, rather competently. You put Will's leg in an instacast and apply some regenerant to the burn on his face, then go to check on Sean again. Well, he's kind of a giddy juniper-smelling god of war right now, but when it wears off, he'll wish he was never born. That will happen in about two hours or so. Williams has a nasty scratch on her face, but she's otherwise alright. You disinfect it and stick a bandaid on top.
((Glad to have you back. Pick a stat bonus and two profession bonuses - it's detailed somewhere back there.))

((So, to recap. The footmen are dead, the battlesuit's unconscious, and their car is parked way over there.))

Markus backs up a little bit and observes the scratches on the man.

"My guess is that a plant or animal here has a nasty syndrome attached to its sharper orifices. Be on your guard."

Attempt to knock him out using the butt of my pistol.
[2 vs 5-1] You charge in swinging your pistol around, but the man dodges your strike handily and mounts an attack of his own, swinging his axe at your midsection. [4-1 vs 6+1] You just arch slightly, and the attack passes you by. [4 vs 1-1] You whip your pistol around for another blow, just as he stumbles forward right into it. The butt of the gun connects sharply, and he topples down face-first, his eyes rolling back.
[1] You reach for him, but as you touch his shoulder, you feel a sharp sting on your hand. Looking around, you see several insects, each about as large as your palm, scurrying toward the prone man. One of them bit you, and more and more seem too be arriving with each second. There is a slight burning sensation on your hand.


3309
Forum Games and Roleplaying / Re: Genethief - Awakening[SG]
« on: December 29, 2013, 05:54:22 am »
Asking if the place they are taking us has needles, with fearful demeanor, should prove advantageous. This should win the second guy over, and they even should grow very weary towards the scientists. Which means they are likely to disbelieve the truth even when told.
I second this proposal.

3310
Forum Games and Roleplaying / Re: Genethief - Awakening[SG]
« on: December 29, 2013, 05:03:38 am »
Yup, as long as those guys like us it's okay, besides, we might not have another chance to acquire friendly humans. But still, we should ask where the evac pods will take us, since we don't want to meet a scientist who knows how dangerous we are - he'll just order our guards to shoot us, and that would be bad.

3311
Forum Games and Roleplaying / Re: Genethief - Awakening[SG]
« on: December 29, 2013, 03:55:15 am »
Why no stab?
One can be perfectly cute while stabbing.
Like Puss in Boots.
I'm not sure if we have anything to stab with. The claws are on our feet, aren't they?
Aw, no, on our hands, too. Still, stabbing potential allies isn't very wise. We have to use that [18] to our advantage somehow, besides committing stabbance on things.

3312
Forum Games and Roleplaying / Re: Genethief - Awakening[SG]
« on: December 29, 2013, 03:24:29 am »
I'd say continue being cute, ask what's going on. -1 on the stabbity, though.

3313
Forum Games and Roleplaying / Re: Word association game—2^14.1 and up!
« on: December 29, 2013, 03:04:45 am »
Wicker Man

3314
We need to breed the Russians and Cubans together so that we can have timed molotov bomb-people.
Stereotypical Russians smoke shitty Belomor and explode easily. Short-fused, they are.

3315
Ice. Always ice. And no store in town has salt, because they're all sold out.

Additionally, my mother is pissed at me.
No...salt? Do you live in Cameroon or something?

I remember when our country ran out of road salt in the winter, so they then had the glorious idea to just pour pure grit over the roads, which then washed into all the sewer systems, blocking everything.

Every year, it snows, and EVERY YEAR, the government is surprised. "Oh, we loaned all our snowmobiles to france for their snowmobile derby! Now there's endless snowstorms and your flight is cancelled! Fuck youuu!"
Here in Glorious Mother Russia, grit is pretty much what we used until just a few years ago. Our drains are tougher than your capitalist ones, though.

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