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Forum Games and Roleplaying / Re: Word association game—2^14.1 and up!
« on: December 16, 2013, 10:51:56 am »Quasars?
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((To change thread name, go to OP, press modify. You'll access the same screen you saw when created the thread))You gather a thick bundle of cables and start threading them together. When you're done, you have more than ten meters of wires separating you and all the explodifying action. You tape the charge to the door with some band-aids from Kathryn's medkit and take cover behind a pod, holding the wires in your hands. Now you just need a power source...
With some esplosives in his hands, Chester tried to think of the whole situation a bit. If those are triggered by electric current, it seems they'll need significantly more of those thick wires to trigger it from a distance while blowing out the door mentioned previously.
One more thing is seems strange to him. If something roasted the whole ships' electronics, it should be a good voltage jump in the whole system. So why the hell are those are still in place? Oк фьниу they just weren't heated enough to detonate. Any way, to his mind, only some kind of EMI-weaponry could do something like this.
((If my knowledge of physics sucks, nevermind previous sentence))
Action: rip off more thick cables from other charges nearby, circuit them with my charge, then go plunk it on the door. Then get away from the door with one end of wires in my hands and take cover behind neaest pod.
Let the hole cool.You stand around while the fruit of your labors steams and cools off. The sun is going down, and almost half the moon is now in the sky. It's about five times as large as Luna. You suppose the nights here aren't very dark.
Markus smiled. "Don't feel so bad. It's nothing, really. The only danger comes when the beasts pull you under the surface; then, you're in their territory, and that's where the real fight comes in. Anyways, let's get these things back.""You're a badass little sod, Markus. Drinks later?"
Continue back to the camp.
Wait around for the door to be opened.You and Sean lounge around like two bored socialites: you've tried to armwrestle to pass the time, but to Sean's indignation, discovered that Will cheats. Like, a lot. Well, who wouldn't if they had shock hands?
PTW, I am going to make a sheet shortly.((Great. I'll write you right in. It's gonna be violence time soon, so prepare.))
overrated if magic=truehard work
You approach the closest charge and inspect it. It's little more than a box with two thick wires trailing from it. You surmise that the wires pass through a detonator box, heating up when enough current is applied to them. They do not seem as affected by whatever fried the circuitry in the door panels: they're much thicker.Now, this door is stronger than the outer one, being rated to actually survive the ship's screaming descent, but you still manage to put a few rather sizable dents in it. Not much more, though.- Well, let's blow it up then.
Go check if i can remove some explosives from kick-off charges.
Search the room for a.control panel to bring up the ship's log to see what happened.You circle around the central section, but don't find anything. By rights, the computer controlling the landing process should be inside, on the second floor, if you remember correctly.
Markus gets up, dusting off his parka and getting his stuff in order."And I thought being an IDF soldier was tough and macho. I think my self-esteem just shrunk by several inches."
"Bigger than that, actually. Think killer whales. Then again, I did have a family of little buggers to help me take the beasts down. This is good, though; should suffice for now until we can get something larger to transport our findings in. Good work, that was top-notch shooting. Not that I've really used a rifle though, I prefer a blade myself."
Carry the smaller of the fishes, with Moshe carrying the larger one, and head back to the camp.
Begin digging a mine near the encampmentYou shoulder your laser and march off happily, humming a tune about how prospecting is for pussies and all a real man needs is a big enough gun. Soon, you come upon a low hill: it's about a hundred and fifty meters from the camp proper.
Um, *cough* anyone here. Hellooooooo?((God gracious! It is alive! I just saw that thread twitch!))
"I'll try it first and see what I can do.
Attempt to force the door open, check if it has power first to open it normally.
Stick with others.You lift your goggles and check the door panel while Sean holds his light on it, and swear loudly. Also melted: you're beginning to smell something fishy about the whole affair.
"No! No no no no! Kill it quick!"((I dunno what you mean by "reel it in" since it's a lot larger than you and stuck in the ice, but...))
REEL IT IN AND STABBITY STABBITY ONCE AGAIN.
I'm lighting one of my matches to find where the hell exo's lamp is turned on, then turn it on. Then go forth.You light a match, then figure out that the light is actually mounted on your shoulder where the exoskeleton's bracing mirrors your own collarbone, and flip it on. The electrode on your throat registers the movement of your head, turning the lamp to follow your line of sight.
Night vision mode investigation time. Stay close to the guys with the guns.With a touch to the side of your glasses, you turn the night vision on. You see rows and rows of pods, mounted on rectangular scaffolding. There are protrusions on the outer walls: cutting charges, probably, for launching the outer layer away during drop.
Turn on my glasses then look for the nearest pod. See if the person is still inside. Have my guns ready.As the night vision mode comes on, you see that there is a pod just next to you. You ready your guns, holding your hands forward and out, then approach slowly.
You and Williams flank Kathryn, the lamps on your rifles casting bright rays of light on scaffold joints, curving pod sides, and each other. You see nothing suspicious, though the atmosphere is certainly oppressive.Night vision mode investigation time. Stay close to the guys with the guns.Bring up rear.
"Moshe, get ready to blast this thing if needed!"[1] You pull yourself closer to the great beast, swinging your knife at it like a madman, but it only leaves a few shallow cuts - you can see yellowish fat where its skin splits beneath the blade - before the creature rips a flipper through the ice, sending you flying towards your companion with a slap. [toughness:3] Your head impacts the ice solidly, and your vision darkens, but you manage to stop yourself from passing out. Your knife skids away, knocked out of your hand.
Reel it in and stabbity stabbity.
Ask what needs doing. Anything i can help with?You ask the quartermaster if there's any work for you.
Markus coughs and hacks as he wipes the guts off of his coat and his face.You wipe yourself as best you can, but your parka still smells like a slaughterhouse. You curse to yourself as you remember that you forgot to bring a box or bag of some sort for your kills. Bah, you think, it's cold. Should keep alright.
Augh, I've seen some pretty bad stuff, but this is foul, Markus spat.
Clean up and get some container to put the edibles in. Continue fishing.
Markus wondered why he had not decided to secure his footing in snow or something. Ah well. He had more important things to deal with anyways, like a Borean semi-crocodile looking right at him.[6] The croc rushes you, leaping forward on powerful feet, at the same time you unsheathe your knife and roll over onto your back, pushing off with your legs to propel yourself forward. The creature ends up going too far and too high, sailing right over your head. You bring the knife up and slice it open from throat to tail, showering yourself in foul-smelling viscera. The croc falls and tumbles forward, right where Moshe stomps on its head, shattering the skull.
Kill it. Kill it with knives.