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Messages - Enemy post

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4501
DF Modding / Re: Could someone find me a couple files' contents...
« on: January 18, 2017, 03:22:14 pm »
Sorry, here's the contents.

Spoiler: book_art (click to show/hide)

Spoiler: book_instruction (click to show/hide)

Spoiler: secret_death (click to show/hide)

4502
DF Modding / Re: Could someone find me a couple files' contents...
« on: January 18, 2017, 02:58:08 pm »
They're in the text folder in the objects folder.

4503
I think if I take away a few tags they could have no specific way to replicate. Then they might be limited to being brought in from traders.

We can't have a single caste that mates with itself, but we could have rare male and female ones that produce a main genderless caste.

4504
Mod Releases / Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« on: January 18, 2017, 12:15:32 am »
Kyubee pointed out to me that the workshops share hotkeys. We should probably fix that for ease of use.

4505
This sounds like fun.

4506
Interesting choice of tags, Enemy post. Lot of them make me feel like this is a dwarf twisted into tin-man form.

It started out as this droid from Jawa Fortress, then it had dwarf, sea monster, fire man, and fire imp raws spliced in.

I started out with chainsaw and flail replacements for the hands, but I wanted to try splicing them in so I used the pincers from the sea monster. I guess it would be better to go back to the old version when it goes into the mod. I'll post that version later.

*Ok, here it is.

Code: [Select]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses a chainsaw for a right hand and a flail for its left. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:FORUMECH:2EYES:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:RH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:rip and tear:rips and tears]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:LH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bash:bashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]

Here is the bodyplan that makes it work.
Code: [Select]
[BODY:FORUMECH]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:chainsaw:STP][CON:RLA][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:LH:flail:STP][CON:LLA][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]

4507
I made a forumech, but I don't think we can insert it into the ongoing save. I tried overwriting the tigerfish in Apik's save, but it didn't work. There's no reaction to make them, but they can be bought. I made them as expensive as a cave dragon for now. They are very durable, except when they fight something that can destroy steel.

Code: [Select]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses sharp pincers for hands. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:HUMANOID_ARMLESS_NECK:2EYES:UPPERBODY_PINCERS:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:SLAP:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slice:slices]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]

4508
DF Modding / Re: Community Mods and utilities list.
« on: January 17, 2017, 02:27:40 pm »
Hey, sorry, but could you eliminate It's The Small Things from the mod section? It's not really for the current version.

4509
The "Robocop" method might work, but the result wouldn't be controllable. It shouldn't be actively hostile, but I don't think it would take orders either.

4510
DF Modding / Re: A fun little thing I'm doing and a question
« on: January 17, 2017, 02:17:45 pm »
Finally, here is the complete creature.

Spoiler (click to show/hide)

In character creation, the player chooses which caste to play the same way you normally choose male or female.



And finally, we have a civ where humans and giant talking spiders live together in harmony.



I hope this was clear enough, but I can answer any questions you have about the process.

4511
DF Modding / Re: A fun little thing I'm doing and a question
« on: January 17, 2017, 02:05:17 pm »
Alright. The wiki mentions this process here.

Quote from: Dwarf Fortress wiki
If you read the section of this guide that dealt with entities, you may remember a passing mention of multi-creature civilisations and how they don't quite work as you may think they would. The castes system is your workaround. You could create a caste that is, for all intents and purposes, a human, and another caste of the same creature that acts exactly like a giant cave spider, put the creature in a civ, and get a human-spider civ. The only flaw in this approach is that the castes will interbreed.

So I'll walk you through an example civ that hybridizes giant cave spiders and humans. Starting off, here are the two originals.

Spoiler: Spider (click to show/hide)

Spoiler: Human (click to show/hide)

Now, we start on the merging with a unique name.
[CREATURE:SPIDERMEN]

We need to put essential shared features in a top section for all the races to share. Parts that vary may be kept in the main creature areas. Generally only major, creature-defining tokens need to go on top. The wiki will tell you which tokens can be shared. Creature tokens means it needs to go on top, caste tokens can be separate.

Here's the top section for the spidermen. It's a bit small.

Spoiler (click to show/hide)
You might have noticed that some body detail plans are kept up here.
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]   
        [BODY_DETAIL_PLAN:CHITIN_MATERIALS]
   [BODY_DETAIL_PLAN:CHITIN_TISSUES]
The reason for that is a bizarre bug I've noticed where if you attempt to put different material and tissues plans down in the castes, flesh starts to chip and fracture from blunt impacts like it's made of plastic.

Now we begin defining the human castes. I differentiate between male and female by adding an F or M after their name. Pretty much everything that has to do with the physical body goes here.

Spoiler (click to show/hide)

After that's done, we make the spiders.

Spoiler (click to show/hide)

The name at the top refers to the race as a whole. It will be their name in Legends mode, map screens, and art. Caste names are what the individuals will be called. Finally, here is the complete creature. *Continued on next post.

4512
I was looking at reactions. I don't think we can create forumechs wholesale from inanimate material at workshops without DFhack, but it might be possible to transform a living creature.

Alternatively, we could make forumechs a trainable "pet" creature, and then they could be bought. It could also be possible to see the forumechs in other races armies.

Maybe we could say that Quill's first forumech has been replicated repeatedly. Ultimately though, I don't think we can insert a whole new creature now without regenerating the world unless we overwrite an existing creature. Maybe we could overwrite some obscure bird or something and change it to a real creature whenever Necrothreat V starts. Even then it might not work as expected.

4513
I'm not sure how this works, I've just heard of people making creatures with reactions before. I think the limit could be based on requiring a lot of steel or other rare metals to produce a forumech.

4514
Mechadorfs and other robots sounds like something for modding in. Maybe a metal version of a forumite that can be built with a reaction?

4515
DF Modding / Re: A fun little thing I'm doing and a question
« on: January 16, 2017, 11:37:43 am »
You could try using the caste system to do it, like my Jedi and Sith. You could look at their raws for help merging them.

If you make the clones and stormtroopers gear available to the player, you might want to make a reaction to make crafting it possible.

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