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Messages - Enemy post

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4861
DF Modding / Re: Why Reptile Men? and not Gnomes...
« on: April 25, 2015, 10:12:38 pm »
If you want gnome societies, it wouldn't be hard to make a civ for them.

4862
Mod Releases / Re: Dampe's Modern Weapons Mod (Third Time's The Charm)
« on: April 22, 2015, 12:09:56 pm »
Could you show us what you were able to do with the current system at least?

4863
DF Adventure Mode Discussion / Re: Adventures on Monster Island
« on: March 17, 2015, 01:31:23 pm »
Now pull a Half Life and never tell us what happened.

4864
I HATE THIS KNIFE!

4865
>CD HUGOLUMAN

>HUGOLUMAN

>BUY PUPPY

4866
DF Modding / Re: Strangest, Wierdest thing you ever modded into DF
« on: March 12, 2015, 12:13:32 am »
"creepers"

Basically 4-legged green creatures with alcohol for blood. They also had an internal temperature as hot as magma. I copied the kobold's raws regarding civs, so they would sent "thiefs" and occasionally "ambushes" But they just spontaneously combusted when the entered the map.

Even funnier is in adventure mode, I found a cave with hundreds of them in it. The moment the game rendered the cave, the frame rate died. Once it recovered, I went into the cave and saw everything on fire, so I deduced what happened.

Could you show us the raws for those?

4867
DF Modding / Re: Help me name my mod!
« on: March 11, 2015, 05:35:46 pm »
If it were me I'd call it the Ninja Mod so it would stand out.

4868
What if OP just makes empty spaces instead of punctuation marks? I suspect it won't work though.

4869
DF Modding / Re: why?
« on: March 11, 2015, 05:31:38 pm »
It would be helpful if you told us what you made and showed the raws. It sounds like you duped raws though.

4870
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 07, 2015, 12:20:25 pm »
The wolf was also on the other side of the pocket world from the quest giver. I also looked it up in legends later and it hadn't ever actually done anything.

4871
DF Modding / Re: Draconic Creatures Mod: Taking Community Suggestions
« on: March 07, 2015, 12:18:24 pm »
Maybe Pseduodragons? As in cat-sized dragons that can be used as pets or a minor threat?

4872
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: March 07, 2015, 01:34:33 am »
It will spam your errorlog though, as creatures aren't meant to be made of nothing.
But don't worry about it.  It's much ado about nothing.

4873
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 06, 2015, 11:47:19 pm »
I was playing the Cthulhu mod and was doing quests. I ventured into quest marked cave, cautious of the horrid beast therein. Inside was a...WOLF. I had to fight a whole pack of wolves on the way there, but apparently this wolf is the problem.

4874
DF Modding / Re: lets make a mod for...
« on: March 06, 2015, 10:26:18 pm »
Did you know about this mod Blaze? http://www.bay12forums.com/smf/index.php?topic=137278.0

4875
DF Modding / Re: how do you tell if your civ is generating
« on: March 06, 2015, 10:23:15 pm »
Can you show us the raws please? Also you can try making a bigger world with more civs so yours has more chance to spawn. Do the species in your new civs have a different name? Otherwise they will appear identical to standard civs. Your errorlog may also be worth checking.

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