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Messages - Enemy post

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4876
There are mods for making the game relatively simpler in other ways though.

4878
I think most of those are pretty much impossible, except the parts about removing emotions.

4879
Looking at the rest of the image, those are some sophisticated opinions for a baby.

4880
DF Adventure Mode Discussion / Re: What sort of adventurer do you create?
« on: December 15, 2014, 10:54:25 pm »
Usually a demigod human swordsman with lots of dodging and a bit of reading and swimming, along with other skills.

4881
DF Adventure Mode Discussion / Re: Are you moral?
« on: December 15, 2014, 10:41:22 pm »
Am I moral?
Good sir, do you know where you are?
These are the Bay 12 forums.
We tossed morality out the window a long, long, time ago.

Unless of course someone has an idea on how to weaponize morality.

4882
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 15, 2014, 10:23:41 pm »
Got shot in the face at point-blank range with a crossbow by a bandit chief. I lived, but my nose will never be the same...:(

4883
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: December 07, 2014, 01:57:23 am »
Thanks, and 34.11 is because I like it more. Is there a fix for how breakable creatures made of a inorganic tend to be?

4884
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: December 07, 2014, 01:29:22 am »
Are metal skeleton people viable? I'm trying to make Terminators in 34.11

4885
Thanks for the service Profit.

4886
DF Dwarf Mode Discussion / Re: Pleasure
« on: October 31, 2014, 07:57:35 pm »
...is it acceptable to sig myself and another person? I really like that bridge vengeance thing.
Have you tried spoilering it?

4887
DF Dwarf Mode Discussion / Re: What's the deal with skeletons?
« on: October 28, 2014, 05:49:59 pm »
What's the deal with skeletons?

Well, they're spooky. And scary.

4888
DF Adventure Mode Discussion / Re: Mounts in Adventure Mode?
« on: October 18, 2014, 01:34:30 pm »
What about a modded "Mounted Knight" creature thats really one creature? Maybe simulated by increasing the size and speed of the legs and bodyglossing them "Horse"?

4889
DF Adventure Mode Discussion / Re: The Necromancer Empire
« on: October 17, 2014, 05:24:24 pm »
Or the save, please.

4890
DF Modding / Re: spreading empires?
« on: October 17, 2014, 12:31:10 am »
You changed the [ENTITY:PLAINS] line right? The game mutates in weird awesome ways if you don't.

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