Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Enemy post

Pages: 1 ... 42 43 [44] 45 46 ... 343
646
The dinosaurs seem to die pretty quick and often, will any of them live to die of old age?

Maybe we should just get loads of all the different kinds of herbivores.

Also whats with all the red buildings on the map?
Yes, we need to pump up all kinds of herbivores to fill the island as much as possible.
On that note, how is our income doing? I know we spent most of our stockpiled treasures during the rebuild.


The Brachiosaurus is almost sure to survive. Predators never hunt them, so about the only thing that can kill them is a direct hit from a tornado.

The red buildings were damaged by the tornado and just haven’t been fixed yet.

If we want a ton of herbivores, I’ll see about figuring out how to mod out the population limits imposed by the game’s console ports. Normally there’s a cap of 60 dinosaurs. I may do that instead of updating today. While I’m at it, I may as well remove the dig site limits.

We’re clearly making less money than before, but we still get a couple thousand dollars when waves of guests arrive. We are almost out of treasure.

*I'm not actually sure I can find the correct files to change. The game installed oddly. There's one set of files that seems easy to change, but they don't seem to be the correct ones. It's done that thing old games sometimes do, where the files are installed twice and one installation is buried deep in the computer somewhere. Still trying to find our save. Whatever the installation did, it works unusually perfectly for its age, which makes me nervous about poking at the files.

647
Raging storm

May-July, 2004

We'll do the jeep thing.

First things first though, we've got a rampaging dinosaur. A Velociraptor went off again and charged the herbivore herd. We called the helicopter, but an Ankylosaurus took care of the problem before we could get there.

Spoiler (click to show/hide)

Overall, I've been noticing a lot of stress among the predators. Apparently we need more prey. Any suggestions for which small herbivore we should add more of? Many dinosaurs are getting picked off and eaten in general. We may need to increase the replacement rate.

Spoiler (click to show/hide)

Anyway, back to the Jeep tour.

Spoiler (click to show/hide)

Tour's up and running. It has a maximum route length of 800 meters, which it spends on a circular trip through the old park ruins. You can see the path marked out on the map.

Spoiler (click to show/hide)

Both surviving Velociraptors are rampaging. They really seem easy to set off.

Spoiler (click to show/hide)

We've been experiencing such clear weather lately that I hadn't looked at the forecast in a while. A tornado was suddenly upon us. Emergency mode was declared, but the balloon fleet was still in the air.

Spoiler (click to show/hide)

Our PR department continues to have odd priorities.

Spoiler (click to show/hide)

Miraculously, our balloons all managed to land successfully, despite an extremely close encounter by one of them.

Spoiler (click to show/hide)

Some irrelevant fences were destroyed and some buildings were damaged.

Spoiler (click to show/hide)

Dinosaurs fled from the tornado, and many were killed.

Spoiler (click to show/hide)

Next time, we should probably skip ahead to making our next generation of dinosaurs due to all the Velociraptor/tornado damage.


Spinosaurus vs Ankylosaurus


Park rating:2.5 stars
Spoiler: Map (click to show/hide)

648
I tested connecting the Jeep rides, unfortunately it turns out that they do need to be a circle connected to the initial station. I'm still not sure what the point would be, though. What would the other hubs be used for?

Up

December 2003-May 2004

Our remaining Albertosaurus passed out due to intense stress caused by unfulfilled hunting needs. We sent out our helicopter and saved it.

Spoiler (click to show/hide)

We've also increased our fleet to the maximum of five balloons. This game was designed with porting to the original Xbox and Playstation 2 in mind, so every building has a limit on how many we can place. We've generally been able to work around it, though.

Spoiler (click to show/hide)

Four of them are set to explore one corner of the island each, and we use the last one to track the major herbivore movements. I think they make a cool sight floating over the jungle. Rides cost $50.

Spoiler (click to show/hide)

I'll just admit it straight up, I'm really reluctant to build a Jeep ride. I almost never do it in my own playthroughs, since it's just so needlessly dangerous. Our Spinosaurus and Carcharadontosaurus are likely to intentionally target and destroy the vehicles, and even the big herbivores can accidentally crush them if spooked. We'd be out a lot of money if a car full of tourists gets eaten.

Speaking of our as yet unresurrected dinosaurs, it's a new year. We've got a list of every dinosaur species in the park and their numbers. Unless there are objections, I'm going to simulate breeding by refilling each species to its set peak every January. Maybe with exceptions if someone makes a request or if all the predators die.

Spoiler (click to show/hide)

Looks like we need to replenish Albertosaurus, Dryosaurus, and Velociraptor. We also need to make our first Spinosaurus and Carcharadontosaurus. We'll make one each of the latter two. As you can see on the map, our dinosaurs have been steadily heading south with few exceptions. To spread them out a bit more, we'll create our replacement dinosaurs on the relatively empty sections of the island.

Spoiler (click to show/hide)

Hey, I finally got a shot of a Dilophosaurus spitting!

Spoiler (click to show/hide)

Interestingly, they seem to be the only dinosaurs still living primarily in the old park. It took them longer than the others to leave their exhibit, that's probably the reason.

Anyway, back to producing our new dinosaurs. The replacements have been manufactured. The new Velociraptor pack left us with only a few opals left in the bank, but we'll manage.

Spoiler (click to show/hide)

The Dilophosaurus pack has abruptly decided to move out of their old enclosure. They're heading west, and are (as of this writing) wandering outside the ranger station. They were chasing prey when I checked on them, so I suppose the goats led them over there.

Spoiler (click to show/hide)

Since they were on opposite sides of the herbivore's migration, we've released Spinosaurus and Carcharadontosaurus from the southeast and western hatcheries.

Spoiler (click to show/hide)

The Dryosaurus have not been doing well in the wild thus far. Predators pick them off on a regular basis. I think we could safely let them wander around the main park-cage like peacocks at the zoo, if we wanted to.

Spoiler (click to show/hide)

The predators don't necessarily win every time, though. A pair of Pachycephalosaurus was able to kill a Ceratosaurus.

Spoiler (click to show/hide)

We can take photographs from our balloons. High enough scores win us cash prizes.

Spoiler (click to show/hide)

A Velociraptor wandered off from its pack, became stressed, and went on a rampage. When rampaging, a dinosaur goes berserk and attempts to kill every dinosaur it comes in contact with. In this case, it tracked down and killed one of its own packmates. Only Velociraptor and the large carnivores can rampage.

Spoiler (click to show/hide)

Given the danger a rampaging Velociraptor posed to our other dinosaurs, we intervened by sending out the helicopter to calm it down with tranquilizers.

Spoiler (click to show/hide)

Guests viewing a Carcharadontosaurus from a balloon.


Park rating:2.5 stars(Our rating had decayed to two stars, but we're finally gaining ground again.)
Spoiler: Map (click to show/hide)

649
DF Modding / Re: Thinking of doing a DF mod showcase series on YouTube.
« on: October 26, 2020, 05:55:31 pm »
I always wanted to see a series like this! Dwarvemon might be a fun mod to review.

650
Hey, welcome back! I'll look forward to seeing this mod active again, if you decide to do it.

651
ACHIEVE MAXIMUM CONTENTMENT

652
How do the tunnels work? Can we place them separate from the viewing domes to connect satellite destinations to our hub?

Although if we're planning around human eating, maybe surface paths guarded by our cardboard(TM) fences would be the better approach.

Unfortunately, they're not real tunnels. The game just says they are. What really happens is that the guests get teleported back and forth from the entrance to the dome and vice versa. It's a good idea, though. This game's spiritual successor, Jurassic World Evolution, lets you do that idea with monorails.

If we do want multiple hubs, we could build disconnected parks by building additional park entrances. Guests will randomly decide which "park" to go to on the way in. I'm not sure what we'd do with the extra guest areas, though.

653
Roll To Dodge / Re: Minimalist RTD: Shape your destiny! (Players welcome)
« on: October 25, 2020, 03:56:52 pm »
Keep going.

Spoiler (click to show/hide)

654
The Lost World

September-December, 2003

We've got plenty of work to do as we reconfigure the park.

First, we've got some good news. As the park was falling apart, we completed our last research project and found enough fossils to get Spinosaurus to 100%.

Spoiler (click to show/hide)

Next up, we've taken the park off emergency mode and officially closed it down for the moment. We'll follow that up by removing some of the buildings that are no longer helpful. We'll leave some of the infrastructure in place though, just for the image of dinosaurs wandering through the ruins.

Spoiler (click to show/hide)

We've had our first instance of one dinosaur preying on another. A Dryosaurus was taken down by our surviving Ceratosaurus.

Spoiler (click to show/hide)

That brings us to our next point, placing food and hatcheries around the island. Our herbivores can live off the natural trees, but we should add more carnivore feeders to provide cattle and goats at the bottom of the food chain and help sustain predators that wander away from the main herds. The hatcheries in the opened herbivore and breeding pens can provide coverage to the loosely defined "central" and "northwest" areas. We'll place a few more in the other areas. Our Ceratosaurus wandered south to the new eastern hatchery, so we've provided a replacement for the dead one.

Spoiler (click to show/hide)

Each hatchery is accompanied by a carnivore feeder. You can see where they've been placed on the map by the isolated green rectangles.

Spoiler (click to show/hide)

With that done, we'll begin fortifying the mountains for our new park. This box should be enough to get started. We sold some gold and opals to fund the high security fencing.

Spoiler (click to show/hide)

It cost most of our treasure, but we've built a basic park inside the cage. It should be sufficient for us to reopen. More balloons will come later.

Spoiler (click to show/hide)

With regards to Maximum Spin's "sustainable level of human eating", there is a chance that the balloons will crash on rare occasions. We can send the chopper to rescue the stranded guests, though. It shouldn't be a problem.

We still have our original ranger station. They'll be fine out in the wilderness.

Spoiler (click to show/hide)

Aside from our initial balloon, we've got a tunnel-accessible viewing dome out near the largest herbivore gathering. The herd is mostly happy to stick to the general area they were evacuated to, with smaller groups occasionally wandering off.

Spoiler (click to show/hide)

Don't worry, our bathroom is still charging guests.

Spoiler (click to show/hide)

Jurassic Park is back in business.

Spoiler (click to show/hide)


Two isolated and starving Albertosaurus fight for the only food source available.


Park rating:2.5 stars(We'll work our way back up to 5.)
Spoiler: Map (click to show/hide)

655
When Dinosaurs Ruled The Earth

March-September, 2003

Alright, looks like we've got our plan. We'll keep the proven version of the park for now to finish funding our DNA extractions and research, then we'll begin rebuilding. The treasure we've been gathering should smooth over unexpected costs as we briefly shut down the park to move all the buildings.

The Board has sent us another performance review. As long as we maintain our five star rating, this is the only review they give.

Spoiler (click to show/hide)

Carcharadontosaurus has reached 50%. No reason to produce this one or Spinosaurus yet, though. We'd have to build an exhibit that we're just going to tear down shortly. When we make them, we can release them directly into the wild. Since all our dinosaurs are female, I think we should have hatcheries scattered throughout the island to replace breeding.

Spoiler (click to show/hide)

Nearly managed to capture the dilophosaur's venom spit, but a bush blocked the final moment.

Spoiler (click to show/hide)

Ouranosaurus has reached 100%.

Spoiler (click to show/hide)

Carcharadontosaurus is also at 100%, but we're still waiting. We've only got two research projects left to complete (the avoidance beacon and the lethal gene), along with finding the Spinosaurus genome.

Spoiler (click to show/hide)

We've bought the exorbitantly expensive final dig team. Since we'll be needing as many fossils as possible to sell in the near future, I'm hoping they'll pay for themselves.

Spoiler (click to show/hide)

Spinosaurus is now at 55%.

Spoiler (click to show/hide)

The lethal gene is easily the most expensive research project in the game. It lets us remotely kill any dinosaur produced after its invention. It'll be our last bit of research to do before we complete science. In practice, it's almost always better to tranquilize the dinosaur and simply shooting them is often faster than the lethal gene's damage over time effect.

Spoiler (click to show/hide)

We were always going to need to empty the park prior to the rebuilding, but it looks like nature's put a deadline on us. Another tornado is coming at the beginning of next month. At least we'll have the thunderstorm to warn us when it's time for the guests to run.

Spoiler (click to show/hide)

The weather's still good, but I was thinking about the incoming tornado. We have a lot of dinosaurs, especially lightweight ones, all bunched up and caged together. We've grown to the point that the tornado is likely to kill at least some of our dinosaurs, but I think their odds of survival are best if we free them now and let them spread out.

Spoiler (click to show/hide)

The first step was to activate emergency mode. The guests evacuated, marking the last day of the old park.

Spoiler (click to show/hide)

As they fled to the visitor center, we began to tranquilize and move all the herbivores. Since they're plant eaters and we're moving them to the other side of the mountains, it should be safe to begin the removal.

Spoiler (click to show/hide)

The storm began as we worked to free the herbivores.

Spoiler (click to show/hide)

This time, we were able to make sure the Brachiosaurus was the first one out.

Spoiler (click to show/hide)

We did what we could, but it proved impossible to get all the dinosaurs evacuated manually before the tornado arrived.

Spoiler (click to show/hide)

To compensate, we simply knocked down sections of the fences to let the dinosaurs flee on their own.

Spoiler (click to show/hide)

Ironically, our evacuation point was actually closer to the tornado than the main park.

Spoiler (click to show/hide)

Thankfully, the tornado bypassed both it and the remaining dinosaurs in the herbivore pen on its first run. However, the Velociraptors weren't so lucky. The entire pack was destroyed.

Spoiler (click to show/hide)

Immediately afterward, a single Ceratosaurus was killed. Its partner survived thanks to being evacuated at the last second.

Spoiler (click to show/hide)

After that, the tornado went out to sea and spun out.

Spoiler (click to show/hide)

It left behind a partially smoking, empty park, but the dinosaurs are finally free.

Spoiler (click to show/hide)


Beyond the fence.


Park rating:Life finds a way.
Spoiler: Map (click to show/hide)

656
Happy birthday, Kittytac!

657
I won’t be able to update tonight.

658
The Greatest Theme Park in the World

December 2002-March 2003

Our final dig site will be the Chenini Formation, and Velociraptor has reached 100%.

Spoiler (click to show/hide)

We'll wait a moment to build a high security enclosure. For the moment, we've upgraded the ceratosaur fences.

Spoiler (click to show/hide)

The Board is pleased with our progress.

Spoiler (click to show/hide)

Our Velociraptor exhibit is built, we just need $21,750 to afford a full pack.

Spoiler (click to show/hide)

I like how active our herbivore pen always is.

Spoiler (click to show/hide)

We've got our last Stegosaurus fossil going through extraction, so I went ahead and hurried things up by selling our silver to fund the Velociraptors. Fittingly enough, the skies darkened and rain started to fall just as the first one emerged from the lab.

Spoiler (click to show/hide)

Having finished all other digs, our fossil teams have been deployed to their final location in the Chenini Formation. Once we've got all the fossils we need there, we'll keep them digging to provide extra fossils and valuable minerals for us to sell. This site's two big predators should provide a lot of valuable bones to sell. Honestly, I was hoping you'd all pick that site. I'm looking forward to Carcharodontosaurus.

Spoiler (click to show/hide)

I almost forgot after releasing the Velociraptors, but we now have Stegosaurus as well.

Spoiler (click to show/hide)

The fossil market brought in a new shipment, so we snapped up all the Ouranosaurus fossils since Maximum Spin was interested in that dinosaur.

Spoiler (click to show/hide)

There's also three Carcharodontosaurus fossils available, but those can wait. I suspect victory is imminent. While we were doing that, Grant found an amber in the Chenini Formation. It's low quality, but guaranteed to be a dinosaur we don't have yet. Aside from the fossils, the fossil market has three pieces of Cretaceous amber left from either Judith River Group A or the Flaming Cliffs. No reason to ever buy those.

The amber got us to 34% for Ouranosaurus, and fossils boosted it to 50% moments later before continuing to skyrocket.

Spoiler (click to show/hide)

The screen then faded to black.

Spoiler (click to show/hide)

We'll continue playing for now, of course. We've still got dinosaurs to recreate and a stable ecosystem to build. I have been wanting to ask about the plans for our changed park first. First, do we still want guests? Our fossil hunting results are actually so profitable that we no longer need visitors to afford to run the park. If we want, we could make everybody leave, knock down the fences, and let the dinosaurs take over the island. (Though I think we should use the helicopter to intentionally place the dinosaurs around the island, rather than releasing all of them in the same place. That'll help them get started.) Secondly, if we do want to continue letting humans visit the island, do we have to have the actual Jeep tour? A fleet of balloons and viewing domes could cover more ground with much more safety, and we could place the rebuilt park in the central mountains without needing to worry about providing a route for the cars that way.

A Dilophosaurus hisses in triumph over a fallen goat.


Park rating:5 stars!
Spoiler: Map (click to show/hide)

659
Long necks

July-December, 2002

Time to introduce Ceratosaurus.

Spoiler (click to show/hide)

The new dinosaur appears to have pushed us over the edge to four stars. We've got one last dig site to choose.

Spoiler (click to show/hide)

Per the concerns raised over our cellulose-pigment alloy fencing, we've begun researching stronger fences.

Spoiler (click to show/hide)

Through use of the fossil market, Brachiosaurus is now at 100% and Velociraptor is now at 96%. This completes Morrison Formation B and leaves Flaming Cliffs nearly finished, so we'll rely on the fossil market for the last bit of Velociraptor we'll need and send all our teams to Morrison Formation A in search of Stegosaurus and Dryosaurus fossils.

Spoiler (click to show/hide)

For some reason, a Dilophosaurus suffered a seizure. We deployed the ranger chopper and shot the animal with a revival dart, fixing the problem. I'm guessing the issue was that it didn't sleep for a long time, making it unhappy, which stressed it until it eventually collapsed.

Spoiler (click to show/hide)

(John Williams intensifies)

Spoiler (click to show/hide)

The Board remains cautiously optimistic.

Spoiler (click to show/hide)

To combat some minor complaints about crowding, the path in the predator area has been widened. The older section of the park is a bit too built up to comfortably change, and it's all temporary anyway if our plan is still to ultimately release the dinosaurs into the jungle and convert everything to a hub for tours.

Spoiler (click to show/hide)

Dryosaurus bones are very cheap, so we went ahead and stocked up in the fossil market. Grant has pointed out that this meant we are running a bit low at the moment on space, since all our treasure is crowding the fossil area. We may have to sell some. Oh well, we'll cross that bridge when we come to it. The surplus Dryosaurus fossils will all be sold when we hit 100% in a moment, and we can easily just get rid of the relatively low-value silver.

Spoiler (click to show/hide)

I've been meaning to catch a shot of the Dilophosaurus spitting at the goats, but no luck yet. They do it, but you have to watch them for the moment they get hungry and there's nothing for them to eat already.

Spoiler (click to show/hide)

We've begun upgrading to high security fencing. It's extremely expensive, so it'll take a bit. We're on our way though, starting with the herbivore exhibit since it's the largest.

Spoiler (click to show/hide)

We've released a herd of Dryosaurus.

Spoiler (click to show/hide)

Things are progressing rapidly lately. Brachiosaurus and Dryosaurus have boosted us to 4.5 stars. Before we choose our last dig site, all other dinosaurs have reached 100% with the exception of Stegosaurus and Velociraptor, which are at 50% and 96% respectively. Velociraptor has its last fossil on the queue in the genetics lab, so we'll have them ready next time. Since Velociraptor is one of the most popular animals among guests, I suspect we'll hit five stars next update or the one after.


Brachiosaurus towering over the fences and trees.


Park rating:4.5 stars
Spoiler: Park map (click to show/hide)

660
Oh, ok. It's a good idea, but we can't really place fences that close together.
Not even with a small space between?

Smallest possible gap is three fence sections, or more than 20 feet I think. It’s really not a big deal, I get a message when a fence goes down and can replace them instantly. Even then, predators have to be hungry and not distracted by other prey to eat people.

Pages: 1 ... 42 43 [44] 45 46 ... 343