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Messages - Majestic7

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1471
Is... Biomancy still called Biomancy?

Because... I can perform Biomancy in real life... In fact I am performing Biomancy RIGHT NOW!

Burn the witch!!!!

Yes, it is still biomancy... they should really have aquamancy, geomancy and so forth too then...

1472
The other is that they remove all the "difficult" aspects of the game like depth, scope, or originality and distill it into a grey tasteless liquid.

For example in Master of Magic you had a lot of power that could completely alter the world and even all your units...

True enough regarding Elemental in all its iterations, but that game was a bland disappointed altogether. Worlds of Magic has spells to modify terrain, mutate units (such as turn them into vampires) and impose plane-wide effects. So basically everything that was in MoM.

1473
I bought this on a whim and tried it out. In good and bad, it is Master of Magic reborn. If you've played MoM, you know the UI, but unfortunately it isn't developed further. This is my pet peeve with remakes of old games, they tend to carry on bad designs from the past that would really need upgrading.

Right now the game has spells to research, monsters to kill and cities to build etc. Strategic AI seems to be disabled... it only builds units endlessly, but does nothing with them. I certainly hope this isn't a sign of things to come, it is worrisome that the strategic AI does nothing. Tactical AI is okay. Tactical battles have the same problem as the original MoM; ranged combat is mostly superior. Melee simply causes too much casualties to your own units, eating your forces away due to attrition between multiple combats.

All in all, I'd say the game look promising, but is blatantly unfinished, requiring UI polishing and a lot of work regarding enemy AI. I hope there will be more content regarding the world too eventually like diplomacy and quests, not just grinding down monsies and colonizing.

1474
Other Games / Re: Tiny Trek
« on: January 21, 2015, 02:39:59 am »
The idea is nice, but I think the UI and the graphics need more work before I'll put my coins on the table.

1475
Do we eventually get outside enemies or portions of the Empire that has gone independent? Then you can go and reclaim them. If I understand correctly, currently you can "just" get an all-out civil war for the imperial throne by disloyal elements instead of independence movements.

1476
Other Games / Re: Sid Meier's Starships - Thought BE wasn't enough?
« on: January 20, 2015, 05:18:02 am »
I hope the game has depth and is not just a casual timewaster. I mean, casual timewasters are fun too, but I've been itching for a good strategic space game for a long time. There are several promising ones in development - like Starsector - but yeah, they are all unfinished.

1477
Other Games / Re: Battlefleet Gothic - Armada. RTS.
« on: January 19, 2015, 01:52:00 am »
Warhammer Quest is ridiculous moneygrubbing, hope this doesn't follow the same mold.

1478
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: January 15, 2015, 02:28:38 am »

- selecting things in chapter / company management is wonky.  I sometimes (there is a pattern to it, but it is a little odd...) lose the ability to select units.  I can then exit the company screen and go back in, and can then select the units again

I think if you select marine(s), do something (such as change equipment) and then move to different company from the arrows up there, this happens. Sometimes it is negated by clicking an individual marine multiple times, then he is suddenly selected and everything works again.

Quote
- skitarii are not listed in forces that are joining a battle, but they are there.

Same is true for all non-marine troops you might acquire.

1479
Other Games / Re: Total War: Warhammer!
« on: January 14, 2015, 08:16:34 am »
In theory, you could have cHaOs and Skaven as off-map threats you can't play in single-player campaign, spawning event invasions like mongol invasion in Medieval. Though underworld problems apply to dwarves and night gobbies too... surface fighting should be secondary to both as opposed to underground brawls.

edit: Going by existing mechanics, orks would be quite easy - tribes are separate till big bosh smashes enough skulls, then you get Waaaagh! which is pretty much a tribal confederation. It breaks up after the first major defeat or when the big boss dies.

1480
Other Games / Re: Total War: Warhammer!
« on: January 14, 2015, 07:46:36 am »
Yeah, we will likely see various Imperial factions as playable first, then you can buy DLC for Skaven, DLC for Undead, DLC for Chaos... but meh, just means I'll wait for Total Waaagh! Gold Edition before buying. It was about time to get ridiculous pauldrons in TW.

1481
Mayhaps one day we could hack turrets and robots, that would be nice.

You can already do that (unless you mean more than just setting them allied). You need to build a control laptop.

Oh, had no idea about that. I haven't really been building more than armor and the occasional weapon.

1482
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: January 14, 2015, 02:36:08 am »
Two suggestions that would make life a lot easier...

1) "Land" button in the planet selection (where you normally have "attack", "raid", "bombard") that, when clicked, will unload everything on the selected ship(s) on the planet. Less micro.

2) "Attack" to include vehicles attached to the companies (attack means your marines land and attack on the ground instead of dropping on the enemy, right? Logical to include vehicles in this). Less micro.


1483
Mayhaps one day we could hack turrets and robots, that would be nice. The trouble would be approaching them close enough to hack, maybe emp-weapons you could use to fry their circuits? You'd then need to repair the workings and hack the programming to make them friendly.

In the same vein, being able to build your own robots would be nice. Even non-combat ones, like simply robot servitors to keep your base neat and sew your clothes or something.

1484
Other Games / Re: Warhammer 40k: Armageddon
« on: January 12, 2015, 02:00:16 am »
I feel if this game had come out in 1990s or early 2000s, it had excited me a lot. Now it just seems... old, like something fanmade. I find this to be the problem with the various remakes of old games (going bit off-topic here, I know) - they just replicate the old formula without updating anything to the possibilities modern computing allows. I mean, even newer Panzer General games had leaders, medals, special abilities pop up to units as rewards for playing. Nothing attaches you to your units in Armageddon. At the same time you can't just throw them away due to strict requisition point limits.

1485
I haven't had the time to test the new version, but if backpedaling is slower, it sounds like the monsters will eat you. Especially at the beginning of the game.

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