Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Majestic7

Pages: 1 ... 98 99 [100] 101 102 ... 139
1486
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: January 08, 2015, 02:28:10 pm »
So the STC fragments still do nothing, right? Landing on a planet with one does nothing, opposed to landing on planet with an artifact or ruins.

1487
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: January 08, 2015, 02:40:53 am »
I haven't had the time to test the new version yet, but it just bumped on my first-thing-to-do-tonight-list.

On a general level, thank you for your service to the Greater Good, grand mister-master Duke sir! I think Cataclysm: Dark Days Ahead is a great example of how a game can live on after the original creator leaves it while staying true to the heritage. So hopefully, something like that can happen with Chapter Master too before/without the Evil Empire shutting it down.

Hope you have fun on one of those pleasure planets I keep hearing rumors about!

1488
Other Games / Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« on: December 30, 2014, 06:41:40 am »
General impression from American media...

1489
Other Games / Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« on: December 30, 2014, 02:27:10 am »
It isn't like corruption and violent guards were not a problem in other countries too... Besides, with electric chairs and all, it is pretty pseudo-US. Saying you are not in the USA while everything in the game points towards being in US is pretty lame.

I think corruption and such would add interesting additional layer into the game. Basically, if you want good staff, you'd need to spend more money on them for training, hiring educated people and doing background checks. Likewise, the pool of good, qualified candidates should be quite small, so you'd be limited in the amount of hiring per day. If you were willing to hire anyone, it would be much cheaper, but come with increased chance of problems. (Smuggling and prisoner abuse; first getting contraband inside and the second pissing off/wounding prisoners.)

Perhaps you'd have a chance to benefit from corruption yourself; you could have the mob offering you - the warden - money to give benefits to their members or turn the blind eye while a snitch get whacked or the like. However, every you accepted something like that, you'd increase the culture of corruption in the prison. Since you are running a private prison, perhaps you could spend money on corruption too, like bribing local judges to convict more people to send you more prisoners or letting a shady cult use your prison as recruitment center.

1490
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: December 22, 2014, 01:53:33 am »
Psyched....? Boys, we have another witch over here! Bring the kindlings!

1491
Other Games / Re: NEO Scavenger - Post-Apocalyptic turn-based survival
« on: December 22, 2014, 01:49:02 am »
RNG giveth, RNG taketh away. I bet you get soon infected with the blue plague.

1492
Other Games / Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« on: December 22, 2014, 01:48:18 am »
I hope they add corruption at some point; after all that is how a lot of stuff gets smuggled into prisons. Likewise, there should be a possibility of guards getting abusive and leaving it up to you how to handle it. That is another major problem in US prisons/jails according to FBI investigations.

1493
Other Games / Re: NEO Scavenger - Post-Apocalyptic turn-based survival
« on: December 19, 2014, 02:57:17 am »
This is a very interesting game worth your attention, folks. Basically, if you like Unreal World, if you like Cataclysm, if you like permadeath in the most annoying ways, you will love it.

The game seems to consist of two challenge phases - first is initial survival, since you run around naked in wilderness. Hypothermia has killed most of my characters. Second is surviving random fuck you's, like a fookin' werewolf coming to eat you while you sleep. I lost my longest progressing character storywise to that, even though I had excellent equipment etc. I thought I was in a safe area, but guess I wasn't.

1494
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 19, 2014, 02:53:50 am »
Some sort of heavy weapons skill would be nice in the future, I guess. After all using artillery takes entirely different set of skills than using a rifle.

.. and robots, I want robots. Cleanerbots, hauling bots and so forth. Then they go berserk/get hacked by the hostile AI/mechanoids and slaughter your colonists for some dwarven Fun.

1495
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: December 18, 2014, 09:26:16 am »
Maybe it is preparation for ranged weapons? So you can have a ranged weapon and a melee weapon set.

1496
Other Games / Re: Crusader Kings 2 is released.
« on: December 18, 2014, 06:54:19 am »
Only way to stop the raids is to kill them or convert them. Converting a few major Norse rulers into Christianity is usually enough, as they use that to start wars with the Pagan Norse.

1497
Played the new version a bit. Intersting as always, but the targeting priority is quite wonky.

I was assaulted by bandits and promptly drafted everyone into militia. My brave soldiers - regular and irregular - immediately spotted the worst threat. It was an Infernal Dodo pretending to be an innocent bird, while really it was the mastermind behind the bandit attack. All colonists started thus chasing the big duck while the bandits merrily looted the colony. This chase led them to the sea, revealing a dozen Deep Ones. They were promptly ignored while everyone concentrated on the birdy. Outrageously, the fishy ones were quite ungentlemanly and ate everyone.

1498
Other Games / Re: Crusader Kings 2 is released.
« on: December 18, 2014, 02:20:05 am »
Vikings are pretty much an easy mode, unless they get trashed by other, stronger vikings. Other pagans are quite bland and get shit kicked out of them by vikings. Old Gods should really be Viking Gods considering how it concentrates on them.

Related, Way of Life seems interesting, I like how Lunatics have their own options to pretty much everything now. Love being crazy. I'm mainly looking forward to see what modders will make of these new options; especially the fine folks behind Game of Thrones and CK+.

1499
Other Games / Re: Europa Universalis IV
« on: December 17, 2014, 06:02:50 am »
Teleporting rebels are harmful to AI nations too, though. Anyway, it is completely plausible - haven't you heard of the time when Lenin and 10 000 revolutionaries swam across the Baltic to take the Czar by surprise? Requiring transports is being stuck into the decadent mindset of dying nobility!

If you really wanted to defend teleportation, I guess you could argue it represent popular support to the rebels. Their troops are ferried in small numbers by fishing boats and other small civilian vessels etc.

1500
Other Games / Re: Deadnaut by Skewfly Studios
« on: December 12, 2014, 03:46:06 am »
Yeah, rolling through the campaign took me less than an hour since I encountered no major difficulties or hard choices. You can easily spend hours creating characters etc though.

Pages: 1 ... 98 99 [100] 101 102 ... 139