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Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: November 23, 2018, 09:31:21 am »
I've had no trouble with Pathers, but my fleet is composed mostly of carriers with destroyer escorts and one missile cruiser, plus my Apogee. I suppose that is optimal against the waves of crap Pathers throw at you? Remnants on the other hand are much tougher nut to crack. My dude naturally has all the fleet-wide carrier skills maxed, plus the skill that gives extra CR to whole fleet.
But yeah, I think the new version of the game shows great promise for the future. Pirate and Pather spawning just needs to be toned down - maybe we should be able to do it ourselves with ground strikes to their planets etc. Colony management needs more depth. I think the game would benefit from fleet management options as well, so you could choose to pay your guys more and get morale bonus (CR recovery bonus?) or something.
I just think the game has nailed exploration, fighting and tuning starships now. What it needs to add is more into feeling like an admiral. Plus some travel, scavenging and exploration events in the same way as in the new Battletech would be nice.
But yeah, I think the new version of the game shows great promise for the future. Pirate and Pather spawning just needs to be toned down - maybe we should be able to do it ourselves with ground strikes to their planets etc. Colony management needs more depth. I think the game would benefit from fleet management options as well, so you could choose to pay your guys more and get morale bonus (CR recovery bonus?) or something.
I just think the game has nailed exploration, fighting and tuning starships now. What it needs to add is more into feeling like an admiral. Plus some travel, scavenging and exploration events in the same way as in the new Battletech would be nice.
