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Messages - Majestic7

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616
My mental eye sees a morbidly obese survivor wearing a Make America Great Again cap driving around on a mobility scooter and toting two M-16's while going YEEEHAW!

617
Other Games / Re: Mount & Blade II: Bannerlord
« on: September 29, 2016, 03:21:44 am »
M&B is fun single player, but I've played loads of WFAS and Napoleon in multiplayer sieges. Something about them just tickles me the right way. I hope Bannerlord has improved sieges with moving, conquerable spawn points and stuff.

618
Other Games / Re: That which sleeps- Kickstarted!
« on: September 28, 2016, 07:15:05 am »
Honestly, I think Kickstarter is fine as such. The list referred earlier contains many great games. It is the stretch goals and Early Access that are deadly traps.

Extra goals might include things requiring restructuring of the entire game, which in turn can blow up the internal game logic and all schedules. EA, on the other hand, can form a toxic community around the game that poisons it. This can happen either by destroying the developers motivation to work on the game or by a small, loud group driving the devs into taking the game into a harmful direction. (IMHO this happened with Mordheim.)

These risks are especially true with newbie developers who might be too personally invested into the game. Only game that has burned me in EA due to the developers just being a bag of lying dicks is Spacebase DF-9, where DoubleFine just abandoned the game and declared it complete. In my case, that just landed the company on my Never-Buy-Anything-Ever-From-Them -list. Plus reminding of this story whenever any of their games come up elsewhere, as surely it shows their unreliability regarding customers. 

619
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 27, 2016, 05:51:15 am »
All the spineripping is better feature in the art produced there in a true Boatmurdered fashion.

620
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 24, 2016, 04:38:36 pm »
My current pet peeve: the game should treat predators hunting your colonists and/or animals as hostile. Right now if your guy runs to your base with a grizzly at his heels, turrets and conscripts ignore it untill you manually order it to be fired at.

621
I thought VD was neat and I look forward seeing what VD2 becomes.

622
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 22, 2016, 12:51:27 am »


You can increase relations to hostile factions by capturing their members, treating their wounds and releasing them. If they make it over the edge of the map, you get a relationship increase. So you can potentially salvage the situation that way.
Oh interesting, I did not know that. Thanks!
Bit late now since they've already started raiding me and dying in their droves, but oh well. :P

That is the point - when raiders are left wounded but alive after you repel them, capture those guys, treat their wounds and release them when they can walk. That will slowly increase the relations.

623
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 16, 2016, 04:39:55 am »
PD 10-15 prevents certain Bad Events from firing or at least reduces their chances, so that is what I use unless I'm strapped for cash. Of course, some nations have shit PD while others get pretty good troops. So sometimes it is worth going higher for important provinces.

In general though, static defenses are always a losing proposition compared to active actions from your own part.

624
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 15, 2016, 12:49:35 am »
You can increase relations to hostile factions by capturing their members, treating their wounds and releasing them. If they make it over the edge of the map, you get a relationship increase. So you can potentially salvage the situation that way.

625
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 14, 2016, 04:18:02 am »
This depends on one things, I think - does the chief have a delicious spleen? If yes, it was all worth it.

626
Other Games / Re: Halcyon 6: Starbase Commander - FTL meets strategy!
« on: September 09, 2016, 07:13:37 am »
I have a holy quest for you guys - tell me why I should not buy this when I'm back home Monday. You have three days, proceed. :P

627
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 09, 2016, 12:27:22 am »
Is the damage type of charge rifles electricity instead of piercing? That could penetrate armor better than bullets at least.

628
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: August 31, 2016, 04:48:43 am »
I thought you couldn't make buck by selling organs anymore?

629
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: August 30, 2016, 03:57:23 am »
Naturally, the point was that a shitty wanderer joining is a net loss to you, regardless of the result. Unless all your colonists are cannibals.

630
Well, technically land mines are not supposed to be lethal. An infantry mine is supposed to maim the guy stepping on it, causing a casualty that has to be treated and taken to safety. Mines meant for vehicles are another thing entirely, of course. Perhaps the game will differentiate between different types of mines at some point.

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