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Messages - Eotyrannus

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571
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 07, 2013, 03:30:49 am »
Minor double post...

Hey, guys. Y'know how Chirostenotes had a really large middle finger, so I made it the most annoying thing ever?

I have another dinosaur like that, except the good bit is in the name.

It's called Drinker, of all things. The obvious solution is to make it as dorf-like as possible. I ask thee: How do I do this? (I could make them learn from combat, so we get drinkers kicking the faces off of Bronze Collossi, and make them able to wield rat-leather bags and stuff, which would be hilarious.)

572
Other Games / Re: A Thread about the Pokemans: Poll added!
« on: December 07, 2013, 03:20:48 am »
Tentacruel's a good pokemon, but remember that there's Defog to use as well. One strong flying-type later...

573
Other Games / Re: The Elder Scrolls V: Skyrim
« on: December 06, 2013, 03:58:35 pm »
The main thing with high elves is that they get explosions. So ha.

574
Other Games / Re: The Elder Scrolls V: Skyrim
« on: December 06, 2013, 01:41:44 pm »
Hey guys. Anyone got any hilarious builds I could use? I only have Skyrim on PS3, so mods are a no-go.

575
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 06, 2013, 10:49:48 am »
I've been using the template systems for the new ones. I'm currently getting past Elaphrosaurus.

Also, since people seem to be interested, perhaps we should make another attempt at a succession fort without the first guy being me (because that's the main problem, me being an immense procrastinator).

I think the Velociraptor didn't copy/paste properly, since it's not at the end where it was before. I PMed you an Acheroraptor and Chirostenotes, too.

If anyone's free, could they check which dinosaurs there are in the mod? It'll allow me to get straight to remaking the not-there ones once I've finished the Morrison Formation dinosaurs.

576
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 05, 2013, 04:57:38 pm »
Probably would be a good idea. It'd be good for tyrannosaur feather to be as expensive as giant cave spider silk or more, though. I'd imagine that it'd both be immensely fluffy and amazingly badass to be wearing feathers plucked from the skin of the most ferocious predator of all time.

Well, Spinosaurus and Giganotosaurus would probably both have some sort of feather, but Giganotosaur feather would probably be quite scratchy and there's a reason that spinosaur feather is called 'Swamp-feather'.

577
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 05, 2013, 01:24:47 pm »
The roar was just for !!fun!!, and the [NOPAIN] tags and whatnot were to prevent one hunter making the entire fortress rich. I had that problem fairly often.

578
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 05, 2013, 11:09:24 am »
So, if I create the creatures, you could add the tags?

It might be an idea to redo some of the older creatures with the new ideas, like the Tyrannosaurus's roar being applied to Baryonyx and Tarbosaurus. Perhaps we could have some creatures make footsteps, like how capybara do in adventure mode. For example:

"You hear the footsteps of two mighty feet in the distance..." Baryonyx, Tyrannosaurus, Tarbosaurus
"You hear the bellows of dinosaurs in the distance..." Triceratops
"You hear the footsteps of titanic beasts in the distance..." Puertasaurus

579
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 05, 2013, 02:46:37 am »
When I get a good chance to get on here, I'll put up the ideas for my next ecosystem, and we can choose which biome and who does what.

580
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 04, 2013, 05:08:17 pm »
Saur Fortress is just general prehistoric beasts and critters. I've even got tiny land crocodiles.

581
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 04, 2013, 04:47:34 pm »
I am content with anyone helping out with the mod, as long as it is dinosaurs and it is science

582
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 04, 2013, 04:27:54 pm »
We might need a frill of horns, dental batteries (for hadrosaurs, as they have absurd numbers of teeth), crests and helmets (for stuff like Parasaurolophus and Lambeosaurus), head crests, killing claws, arm stubs (since abelisaurs like Carnotaurus don't really have enough arms to be worth calling an arm, and alvarezsaurids basically have an arm stub with a claw) and head crests (like on Dilophosaurus) and lumps (Monolophosaurus, Einosaurus). Neck frills probably won't be needed, depending on what you're thinking of. If you're thinking about the frills on Jurassic Park spitting midget dilophosaurs, then that won't work, as they didn't have that. There was a sail of tissue on the neck of Amargosaurus, though. Plates and spikes (for stegosaurs) would also be nice. Hind wings for Microraptor and friends might be nice. A whip tail could also be a useful feature, for Diplodocus and friends.

Yeah, humps are found on numerous dinosaurs, mostly the spinosaurs. Spinosaurus probably had a hump at the sail's base, Acrocanthosaurus had a hump, Deinocheirus had one, Ouranosaurus... It's quite a long list.

583
Forum Games and Roleplaying / Re: Evil Overlord - A suggestion Game
« on: December 04, 2013, 11:01:21 am »
We should see if we can get rid of the radiation, so we can cure the radiation poisoning.

584
I shall have the next update reasonably soon, as IIRC we've got all the creatures sorted now.

585
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: December 04, 2013, 10:53:54 am »
Yeah, sounds good.

We'll probably need to figure out which species were lost. I know Chirostenotes was lost, so we need to make the world's greatest annoyance walk again. Also alongside Tyrannosaurus is the newly-described Acheroraptor, which to Velociraptor is basically what Tyrannosaurus is to Tarbosaurus. And Deinocheirus probably should be edited, as it's a very robust creature with a hump now that we've found new skeletons.

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