Part the Tenth
Wherein Sir Stone proposes Marriage, and a strange Scout is captured on his Fief.
Year 4, SeptemberWith Marna's arrival imminent, your thoughts are scattered. You want to re-arm your troops, but a thousand different ideas run through your mind, and you can't decide what you want them to bear. You'll have to think on it later.
You spend an afternoon mediating amongst your townsfolk, but most of the grievances are quite minor. A stolen chicken, a lover's quarrel, mischievous teenagers, things of those nature. Your people seem to be relatively peaceful, which is nice.
One morning, you take Alan aside, and tell him that you are going to place him in charge of a town watch. He will have access to out-dated weaponry from the armory, and be in charge of training and recruiting his own men. He takes to the task with a gusto, and by the end of the month has 10 watchmen patrolling in shifts every night at the town and the mine.
After consulting with the metalworkers and Stumpf, you attempt to begin steel production, but your craftsmen have no skill in it at all. You may need to bring in an experienced smelter who has dealt in steel from the outside before you can set things up. Stumpf tells you that he believes there may be some limestone in the ground, as well, but they'll have to explore for it.
With a few days to spare, you decide to work on your skills in interacting with the common folk: clapping backs, telling jokes, and listening to stories with attentiveness. You have a great aptitude for it, and your practice only hones your edge. By the end of the month, you are considered a fine "man of the people."
One last task, before Marna arrives, is the commissioning of a golden pin, consisting of a bow and two crossed arrows, that will be the reward for the winner of the archery contest next month. You send runners to nearby towns to spread the word, and you also let them know that you will be recruiting archers for your guard as well.
Then, one day late in September, with the leaves turned golden, Marna arrives. She brings with her Sir Melvin, as well as her Lady's Maid. You spend a day enjoying your time with her, taking walks and talking of the world, and you feel as if she truly does care for you. On the second day, you bring her (and her escorts) with you on a cruise on the river.
You bring a cask of wine from your winery, which Marge tells you is a nice vintage, although still young. You drink to health and happiness, and then present her with her gift. She loves it, and you tell her you have a question for her. You feel your face flushing, and your heart is beating at an incredible rate.
The words seem to stumble out of your mouth, but you manage to say them all: "Will you do me the honor of marrying me?" A smile spreads across her face, and she practically yells out "Yes!" She throws her arms around you, but a loud clearing of her Lady Maid's throat keeps you from anything more. You separate, still holding hands, which seems to be acceptable.
Sir Melvin congratulates you, and you spend the rest of the cruise talking about the wedding. You have to decide when you wish to get married, and she tells you that she plans on staying through to the end of the festival next month, as she had such an amazing time last year.
All is well. You are now engaged to be wed to the Duke's niece. What will you do in October? When would you like to get married?

Age: 22 (February birthday)
Good Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Average Etiquette
Average Woodsman
Novice Spearman
Novice Legal Mind
Novice Shield User
Novice Lancer
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Transport
Felucca
Mottled Grey Hunter
Housing and Misc.
Brick and Lumber Manor
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Medium-low
168 Citizens
Services and Housing
Nice Communal Housing
Nice Inn
Small Courthouse
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables
Small Furniture Workshop
Medium population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Crude Roads
Small Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Average Iron Weapons
Average Iron Armor (Brigandine and shield)
Ranged
Five veteran Archers
Five regular Rangers
Ten regular Archers
Melee
Ten veteran Spearmen
Ten regular Axmen
Reserve
Ten green Watchmen
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Infatuated
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Year 4, OctoberAutomated armor factory is a bit beyond your people's expertise at the moment. Remember, assembly line was a big breakthrough (Venetian Armada then not until Henry Ford, really). Not saying it can't happen, but you'll need to search the land for some of the smartest, most creative, and most technically sound craftsmen to do something like this. Huge undertaking.Overcome with joy, you decide with Lady Marna that you will be married at some point in May, and, as is tradition, the ceremony will take place in the Duke's castle. You'll be responsible for a small party of your personal entourage, and the wedding rings, but that is it.
With the harvest happening and the festival, you don't have much time for other projects. You manage to find a work crew to replace your crude mud roads with gravel roads throughout your land, however. You also find that, when you ask about the warehouse, the merchants from the town have enlarged it on their own.
The harvest is fine, quite average really. Taxes are collected, and you pay them in turn. The festival begins, and you notice a much larger contingent of archers this year. Throughout the festival, you introduce Lady Marna to your people formally, announcing your engagement. The people seem to take to her quickly, as she has a great personality and is comfortable interacting with commoners.
Once again, people from all across the County, and even the Dukedom, arrive for your festival. Your merchants make a killing off of it, and you have more money in your coffers than you can ever remember. The archery contest is a smash hit, and five of the competitors actually sign up for your militia on the spot.
At the end of the month, Lady Marna bids you farewell, and tells you that she will write you every week until your wedding. What shall you do for November? You still haven't decided on how to reform your militia, so that'd be a good spot to start.

Age: 22 (February birthday)
Good Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Average Etiquette
Average Woodsman
Novice Spearman
Novice Legal Mind
Novice Shield User
Novice Lancer
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Transport
Felucca
Mottled Grey Hunter
Housing and Misc.
Brick and Lumber Manor
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Medium-high
168 Citizens
Services and Housing
Nice Communal Housing
Nice Inn
Small Courthouse
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables
Small Furniture Workshop
Medium population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Average Iron Weapons
Average Iron Armor (Brigandine and shield)
Ranged
Five veteran Archers
Five regular Rangers
Fifteen regular Archers
Melee
Ten veteran Spearmen
Ten regular Axmen
Reserve
Ten green Watchmen
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Infatuated
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Year 4, NovemberI apologize in advance, as it's quite tough to synthesize so many opinions on the military. I am sure some of you will be upset, but... this is my best effort, and if I got it wrong, keep making suggestions.In November, an early frost strikes, but you manage to get a few projects rolling. You build a Mews for falconry near to your manor, as a surprise for Marna when she comes to live with you. You receive a few letters from her, and in your replies you attempt to get to know her daily life more intimately. She is an adventurous soul, taken to falconry as you already know, but she also enjoys reading the classics, engaging in debates, and learning more about the world around her. You tuck this information into your memory for later use.
You decide that, with no major projects occurring currently, you will provide citizens with a subsidy for replacing their wooden huts with brick. Even with the subsidy, it is still expensive, but a few of the wealthier merchants and craftsmen take you up on the offer.
While planning for the future, you go to your city council, and put forth two suggestions. You have thought of building either a public bath, or a public school and library. The councilors debate it one evening, and the result is quite unanimous: they would prefer the school and library, as the river serves the hygiene needs of most citizens. It is too late in the year to start building, but as with the information on Marna, you file it away for later use.
You spend the majority of the month working on changing the footing of your militia. You decide to replace your spearmen and axmen with halberdiers, which you have forged in iron to go along with Brigandine armor. Training begins immediately, and is overseen by Fin. You also recruit five new Rangers from the ranks of your archers, and spend a generous sum of money (nearly emptying your treasury) to purchase mounts for all of your troops, and have them begin training as riders.
Another edict is passed, stating that all able-bodied men must spend a couple hours each week working on either the halberd and line formations or the bow. Alan oversees this process, and feels these men will be capable of emergency duty in a few months.
While reforming your militia, you also spend some time on your jousting. You make some progress, and feel that you are about an average-skilled lancer. However, with the winter looming, you probably won't have much more time to practice until the spring.
December beckons. What would you like to do?

Age: 22 (February birthday)
Good Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Average Etiquette
Average Woodsman
Average Lancer
Novice Spearman
Novice Legal Mind
Novice Shield User
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Transport
Felucca
Mottled Grey Hunter
Housing and Misc.
Brick and Lumber Manor
Falconry Mews
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Medium-high
169 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Small Courthouse
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables - Large herd of horses
Small Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Average Iron Weapons
Average Iron Armor (Brigandine)
Mounts
Ranged
Five veteran Archers
Five regular Rangers
Ten regular Archers
Five green Rangers
Melee
Twenty green Halberdiers
Reserve
Ten green Watchmen
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Infatuated
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Don't have an exact number in mind, but in my head, your "Medium" population in your lands equates to about 5x the population of your city... so, at the moment, you have about 850 people living in your land outside your city, or about 1,000 combined urban and rural.
When I said training as riders, I meant for transport and maneuvering, not for battle. If I'm wrong, let me know, and you'll stop next month.
Year 4, DecemberWith December comes a cruel snowstorm, sending you inside your new manor. You spend the days in consultation with the Council, working on a few basic tenets for the planning of the city. You agree that you need to have some flexibility, but that houses should be built along roads, and that roads should intersect at 90 degrees. You also reserve space every few streets for public buildings in the future, should you desire to build them. You also set aside a parcel for trash hauling, with a pit to be dug there in the spring, and a separate graveyard. The Council is amenable to these suggestions.
You dash a note off to The Rat, as well, and he tells you that he has gotten a few sworn statements that the Count was connected to your initial assassination attempt, as well as the "accident" at the joust. He is collecting evidence for your use at a later date. He also tells you that there is some rumblings of some shady business regarding the Count forging a claim on your mines, but nothing seems to have come of it at the moment.
You send letters out asking for a trainer of horses, and to your surprise, a man and his family shows up despite the storm. He is an expert horse trainer, and he tells you that in exchange for a good house and land, he'll train and run your horse breeding program. You take him up on the offer.
There are some thoughts of holding a winter festival, but the weather is simply too wicked. No one would want to leave their houses, so you tuck the idea away for a later date. Similarly, your search for an apothecary and a sculptor are postponed by the weather.
You spend the majority of your time out hunting and training with your Rangers. You move to appoint a Captain, but find that one man is already the de facto leader, so you simply formalize his title. Your ranging grows your skill as a woodsman.
While out one day in your forest, you stumble across what seems to be the remnants of a camp. You find several of the camps over the next few days, and conclude that there are either bandits or poachers operating on your lands again.
Any plans for January?

Age: 22 (February birthday)
Good Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Above Average Woodsman
Average Etiquette
Average Lancer
Novice Legal Mind
Novice Shield User
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Transport
Felucca
Mottled Grey Hunter
Housing and Misc.
Brick and Lumber Manor
Falconry Mews
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Low
171 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Small Courthouse
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables - Large herd of horses
Small Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Five veteran Archers
Five regular Rangers
Ten regular Archers
Five green Rangers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Twenty green Halberdiers
Reserve - Iron short swords, fur armor, wooden shields
Ten green Watchmen
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Infatuated
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Please keep all discussion related to other games in another thread, thank you. And, for ease of my comprehension, please put all actual suggestions in bold from now on, so I can make out what is a suggestion and what is just a discussion or debate...Year 5, JanuaryYou spend January plotting what to do about these camps. Part of you wishes to go investigate yourself, but you ultimately decide that discretion is the better part of valor, and you send out mixed patrols of Rangers and Archers into the snow to find out what exactly is going on.
As those patrols are sent out, you send a messenger to Hemswood Abbey, inquiring about purchasing old books from them. After a week, you get a note in return, saying that they are ammenable to not only sending you books that are poorly copied or otherwise unusable for their purposes, but they also are willing to base one of their scribes in your town. You heartily agree, and are told that he will be arriving when the weather breaks.
You also decide that you will open a school for children in the spring, offering lessons in basic counting, letters, and different jobs that are available in your lands. Mr. Wood says that he will build the building when the snow melts, and you are hopeful that the scribe can teach a lesson or two between his other work.
By the end of the month, your men report having encountered several bands of men, usually in groups of no more than five. These men seem to be quite efficient woodsmen, and generally slipped away before your men could close on them.
However, late in January, you find that an armed encounter took place. A group of the interlopers were surprised near the mines, and attacked your Rangers with sword and staff rather than flee. The fight was swift, and your men took no casualties. They captured one man alive, and they also captured a map detailing the holdings on your lands, with a particular attention to detail surrounding the mines. There is also a focus on the barracks area, which is correctly noted as being unfortified.
The prisoner quickly breaks and tells you that he was employed by a certain wool merchant you are all too familiar with. He tells a tale of how his sister disappeared three months ago, and he was approached by someone representing the merchant and told that, unless he scouted out your lands completely and thoroughly, his sister would be killed.
He was told to resist capture, but avoid conflict if possible. He begs for his life, asking clemency.
Fin and Alan are worried by these developments, and try to station more guards in key areas, although the biting weather makes an attack unlikely.
February calls, and with it your 23rd birthday. However, this information is a poor present. What will you do?

Age: 22 (February birthday)
Good Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Above Average Woodsman
Average Etiquette
Average Lancer
Novice Legal Mind
Novice Shield User
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Transport
Felucca
Mottled Grey Hunter
Housing and Misc.
Brick and Lumber Manor
Falconry Mews
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Low
171 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Small Courthouse
Small School and Library (to be built in spring)
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables - Large herd of horses
Small Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Five veteran Archers
Five regular Rangers
Ten regular Archers
Five green Rangers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Twenty green Halberdiers
Reserve - Iron short swords, fur armor, wooden shields
Ten green Watchmen
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Infatuated
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe (in spring)