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Forum Games and Roleplaying / Re: Lordship Abridged Archive
« on: June 28, 2013, 05:14:34 pm »Part the Eighth
Wherein the intrepid Hero is assailed by Murderers in his Home; A Visit to Duke Erran; and Stone is given his Coat of Arms.Year 4, January
January is quite cold this year, your fourth since taking charge of the lands. You turn your attention to writing the Duke a letter, asking for a meeting with him in the coming months. You have in mind to formally present yourself to him, inform him of the mine, and ask to court his niece.
With your newly acquired literacy, you take several weeks poring over the letter for errors and neatness, writing several drafts. You have the letter sitting on your desk for much of the month, and you work on it each evening.
Desiring better horses, you send Irlof and some of your other merchants, along with a small escort, to buy a few horses with the idea of starting up a breeding program. A couple weeks of travel later, they return with a nice mottled grey hunting horse for you, as well as a few mares for husbandry purposes. For now, you simply house them in a local farmer's barn, but you may want to build a stable for them come spring.
You visit the mine, asking Stumpf for a small gold nugget, about the size of a thumb. You send it off to a Curbiston jeweler, and have it set into a piece of jewelry for you, a stylized silver sun necklace. It is returned at the end of the month, but you once again have emptied your treasury.
You spend your days training with the Rangers, helping them hash out their program. This goes well, and you feel yourself getting more skilled in woodsmanship as you work in the cold forests. Your swordsmanship also improves, as well, as you go through drills with the men. You are now getting quite skilled in the sword, besting most men in training.
Returning to your study one evening, you watch one of the nightly patrols pass by and settle down to pore over your letter one final time before sending it off on the morrow. A few minutes into your work, however, you hear a pane of glass break at the rear of your house. What would you like to do?
Roleplaying, go!
Spoiler: "Sir Samuel Stone" (click to show/hide)
Spoiler: "Equipment and Possessions" (click to show/hide)
Spoiler: "Feroshire (Capital Town)" (click to show/hide)
Spoiler: "Your Land" (click to show/hide)
Spoiler: "Your Forces" (click to show/hide)
Spoiler: "Your people" (click to show/hide)
Spoiler: "Nearby" (click to show/hide)
Spoiler: "Known Lords by Rank and Relationship" (click to show/hide)
Spoiler: "Important Citizens by Occupation and Relationship" (click to show/hide)
Lets keep our sword in hand. I don't think we've pissed off anybody enough to warrant an assasination attempt... but lets be cautious here. lets go check if anybody is trying to force their way into our dwelling.
You grab your sword from where it was leaning against your desk, and cautiously proceed to the part of the house where you heard the window break. Opening a door to your bedroom, you come across two men cloaked in black, both clutching daggers, standing near a shattered window. They give start as you open the door, their focus having been on the bed.
You have the drop, as it were. What will you do?
Stab one in the dagger wielding shoulder, Intent is to disarm. Then tell the other to drop its blade and to surrender... Now! dammit!
You spring into action, leaping forward and stabbing one of the men in the shoulder. Your blade strikes true, and he screams in pain, dropping his dagger. You turn to the other one as the first man drops to his knees, telling him to surrender immediately.
He takes one look at you, and another look at the man on the floor, and then suddenly flings himself at you. You parry his clumsy stab expertly to the side, before whipping your sword overhead in a vicious downward arc that sinks deeply into his neck. Your blade travels nearly halfway through his neck before stopping.
Pulling your blade free, you yell out the window in the direction the guards went. Your attention is drawn back to the first man, who seems to have grabbed the dagger with his other hand. You stomp on his hand while it is still on the ground, and then kick him swiftly in the head, knocking him out cold.
You stand panting for a few seconds, before grabbing some rope and tying the still bleeding man to the corner of your bed. The guards arrive in a minute or two, and ask for your orders. What now?
"Take him to the barracks, and make sure he doesn't bleed out before spilling all the bean he can. One of you stay there while I dress up for the interrogation. There may be more around."
*gesture toward the corpse*
"And somebody throw that outside please, we'll burrow him tomorrow."
You tell the guards to triage your attacker's wounds, as you don't want him to die before finding out all you can from him. You tell the guards to stay alert, as more attackers may be afoot, as you go change back into your work clothing for the interrogation. You also tell the guards to toss the body of the other attacker outside, to be dealt with the next day.
When you return, you haul the now groggily awake man up and, with the two militiamen, make your way to the barracks. On your way out, you see a shadowy figure on a horse in the distance, holding the reins to two other horses. When he spots your party, he drops the reins of the other horses and rides off. You decide against chasing him, as he is already out of sight, but you suspect he was involved.
You arrive at the barracks, where Fin is sitting up with a few of the Rangers, dicing. They eye the man your soldiers drag between them suspiciously. The attacker is thrown to the ground, groaning in pain. How would you like to proceed?
Thoroughly interrogate him and find out everything he knows. If he refuses to talk, rough him up a bit. "so... tell me about yourself, I make it a point to get to know my guests" Have some of the rangers go through his coat looking for anything noteworthy
You sit the man down on a chair, and begin the interrogation after sending a few men out to search the body that is outside of your house. You question him about who was his employer, their mission, how many men were sent... and why this was done.
He remains mum at first, even resisting some blows from a Ranger who yells at and strikes him when he fails to answer. You remain calm, asking the questions again and again, until you are interrupted by the returning militiamen. They pull you aside and show you a small pouch of coins, all minted in the Count's land.
You present him with this piece of evidence, asking him what it means, and he seems to crack. "It was the Count... the Count wants you dead... the mines... no heir... mercy, m'Lord."
The man passes out, having bled through the bandage placed on his arm. Fin takes a look at the wound, peering under the bandage, and tells you it is too deep. The man will likely die by the morning. What would you like to do?
Keep the prisoner alive at all costs. he's our best evidence. coins dont really prove much. for all the Duke (or anyone else knows) we could have just had one of our guys go to the counts land and sell something for approximately equal value.
Request council with Sir percival and Sir Denton at first chance in the dukes lands. We will need to work quickly, surrounding ourselves with friends and witnesses. Having them as close allies will be splendid. This may come to war. They will help.
You spend the rest of the night meeting with your Steward, who has some understanding of these matters. It seems that, since you lack an heir, your death would lead to the lands under your control reverting to the Count. It does seem to be a strong motive, and combined with the confession, you are convinced your liege lord has made an attempt on your life.
The next morning comes, and you awake to find that the man is lingering on, though feverish. Your best medical practitioner in town cannot say if he will live or die.
You revise your note to the Duke, slightly, asking that your audience be granted as quickly as possible. You also write to Sirs Denton and Percival, asking for their council immediately. At your Steward's behest, you don't write any allegations on paper, but you make it clear that you desperately need to speak with them. Given the season, you wonder if they will be able to make it to your lands quickly at all.
You gather the townsfolk the next day, and tell them of the attempt on your life. They seem aghast that someone would attempt to harm their lord, and ten young men come forward as new recruits for the militia.
You spend the next few days asking amongst the miners if there had been any recent developments in their former liege's lands before their rebellion. However, you do not seem to find any evidence of foul play. Their former lord was a horrible man, cruel to his people, and the uprising seems to have been simply in response to his depredations.
After a week, the attacker seems to be hanging on. His fever ha broken, and his wound is starting to heal, although he will never use his arms again. You keep him locked up in the barracks, fed and alive, for later use.
With that being done with, and your letters on their way, what would you like to do in February, the month of your 22nd birthday?
Year 4, February
Your 22nd birthday comes and goes, but it is a time of anxiety, not celebration, given your recent travails. You split the new recruits between archers and axmen, and set them to training. Patrols are increased, as well, and you start a rotation of two bodyguards, drawn from your most trusted militia, with you at all times. You also move your squire, Alan, into a spare bedroom in your house, as he has volunteered to Captain your guard.
Your rangers are sent to track the horsemen, but a fresh snow obscured their tracks. All they could tell was that the men fled back towards Curbiston, in the direction of the Count's lands. The prisoner is kept in a secure room in the barracks, under guard at all times.
With the mines continuing to produce goods, you start some minor metalworking projects. Your people lack the skill for fine working, but they begin the process of forging crude iron spear blades, axes, and arrowheads. You also start stockpiling bricks, lumber, and stone, in preperation for building your manor this spring.
You send off some silver to fine metalworkers in Curbiston, ordering it worked into a silver brooch in the shape of your sword. It is nicely made, and a worthy present for a Duke.
On another note, you receive permission to make a heraldic sign from the Royal administrators. You have been playing some ideas over in your head, but need to finalize your thoughts. You also receive a note from the Duke, asking you to visit in March.
Late in the month, Sir Denton arrives on horseback. He listens to your story with a grim face, and agrees that the facts seem to implicate the Count. However, none of the proof is irrefutable, in his mind, although the attacker's testimony is quite convincing. He asks the man a few questions, and it comes to light that the attacker never met the Count face to face, which throws the whole story into another light.
Still, he gives you a quiet assurance that he is no big fan of the Count's. Implications are made that, should it come to blows, he would rather draw up banners on your side. He says that Sir Percival would likely feel the same way, and he will stop by his lands on his return to relay your tale.
He takes his leave, and you are left preparing for March and your trip to the Duke's lands. What will you do?
Spoiler: "Sir Samuel Stone" (click to show/hide)
Spoiler: "Equipment and Possessions" (click to show/hide)
Spoiler: "Feroshire (Capital Town)" (click to show/hide)
Spoiler: "Your Land" (click to show/hide)
Spoiler: "Your Forces" (click to show/hide)
Spoiler: "Your people" (click to show/hide)
Spoiler: "Nearby" (click to show/hide)
Spoiler: "Known Lords by Rank and Relationship" (click to show/hide)
Spoiler: "Important Citizens by Occupation and Relationship" (click to show/hide)
Year 4, March
Before you leave for the Duke's lands, you set a few things in motion. You start some men paving the road from the market to the docks, as well as order the construction of your new manor to begin. It will be a simple great hall to begin with, with a stone foundation, brick walls, and a timber roof.
You also send off a note, describing your desired crest. It will be as follows: "Green with a blue diagonal strip going upper left-bottom right. In the upper right corner, a silver sun with a golden core." Your Steward tells you he will see to the details while you are gone. He also will oversee the first planting.
You take your Rangers with you as guards as you travel, along with Alan. You have to ride through the Count's lands en route to the Duke's, and you are wary the entire time. You arrive, however, without any issues. You are greeted in an anteroom, and, before you know it, you stand before the Duke. He is a stern looking man in his early forties, with shoulder-length brown hair and a walrus mustache. He seems battle-tested.
He takes your brooch as a present, and a wry smile passes by his lips. He seems to like it. After your initial greetings are made, how would you like to begin your audience with him?
Roleplaying, go!
Spoiler: "Sir Samuel Stone" (click to show/hide)
Spoiler: "Equipment and Possessions" (click to show/hide)
Spoiler: "Feroshire (Capital Town)" (click to show/hide)
Spoiler: "Your Land" (click to show/hide)
Spoiler: "Your Forces" (click to show/hide)
Spoiler: "Your people" (click to show/hide)
Spoiler: "Nearby" (click to show/hide)
Spoiler: "Known Lords by Rank and Relationship" (click to show/hide)
Spoiler: "Important Citizens by Occupation and Relationship" (click to show/hide)
Will be off for several hours, but enjoy this until then...
Spoiler: "Sir Samuel Stone" (click to show/hide)
Bring up the assassination attempt, say we intended to meet him to ask for his permission of us courting his niece, but there was that problem in the meantime and it appeared slightly more important... Plus, courting someone while in danger of being killed at any moment is not really courteous.
You start off your conversation around Marna, and how you have enjoyed your time spent with her.
"Yes, she has spoken to me warmly of your village festival, and the time you spent with her at a recent feast." He smirks at you. "It seems as if you have caught her attention, young Sir Stone."
You acknowledge that, in fact, that was your original reason for setting up the visit, but you have darker news to share with him before you speak of courting. You bring up the assassination attempt, and that you fear that someone is either framing the Count, or... you left it unsaid, but your meaning is clear.
The Duke rubs his eyes, wearily. "I do not know precisely how to deal with this, Sir Stone. As you mentioned, all of this evidence is circumstantial. However, given my understanding of Count Foles' character... this is quite troubling, indeed. Your discovery of such rich minerals would certainly give him a motivation... but... for such a serious charge, I would need irrefutable evidence to take action.
"For now, I can only say this. Watch your back, Sir. Do not give... whoever is responsible... another chance to strike you so cleanly.
"Regarding Marna... I have no objections to your courting her, and visiting her here in my lands. But, until this situation is remedied, I hope you understand that I cannot abide her visiting you in your lands."
Anything else you would like to talk to the Duke about?
Take our leave, politely thank the Duke for hearing us, and tell him that we will be available if he should like to discuss anything further, that being Marna or... other matters.
You thank the Duke for his time and take your leave. Your trip home is relatively uneventful, although you are troubled by this issue facing you. When you return home, building is progressing nicely on the foundation of your new manor, and the harvest is well under way.
You question your prisoner a bit further, and stumble across another, perhaps more damning piece of information. You find out that the man was sent to kill a "Sir Rock," not "Sir Stone." You recall the Count calling you the former on several occasions. You also twist him for some information about who contacted him for this mission, finally getting the name of a wealthy Curbiston wool merchant.
When you bring the man's name up to your Steward, his face gets pale. Apparently, the man recently wed a niece of the Count's... the plot seems to thicken. What would you like to do in April?
Year 4, April
April is upon you, and you get to work on a number of tasks. You start by holding your monthly hearing of grievances, and find nothing noteworthy in the complaints. You make a few minor rulings, but it is mostly in regards to demarcations of fields and drunken arguments.
You also spend more time with the prisoner, who seems to be getting a bit worse for his captivity. He looks sickly, and you fail to gain any new information from him. You still suspect the Count, but it seems this road may be a dead end for now.
You ask Irlof about the wool merchant implicated, and he knows very little about him. Irlof promises to keep his ears open regarding him, though.
Writing to Marna, you tell her that you would like to pay court to her at her family estate. You mention that you are currently unable to entertain her in your lands, due to certain hostilities taking place. You hope to hear back from her shortly.
Irlof comes to you with good news, in that he has obtained the services of an architect for your lands during some wheeling and dealing. Progress is going well, with some of the exterior walls completed. He expects the work to be completed within two months.
Nearby your manor, you order the construction of stables, which you staff with grooms and stable boys. You also find some volunteers to oversee the training of the horses, as well as their breeding.
You send out notice that your town is looking for a silversmith, but receive no replies as of yet. You also send out notice that you are seeking an armorer, but for now the position remains unfilled. It is difficult to lure such skilled craftsmen into such a small town, it seems, but your growing industry may help in that regard.
While you have additional plans, that is all you can accomplish this month. What would you like to do going forward?
Spoiler: "Sir Samuel Stone" (click to show/hide)
Spoiler: "Equipment and Possessions" (click to show/hide)
Spoiler: "Feroshire (Capital Town)" (click to show/hide)
Spoiler: "Your Land" (click to show/hide)
Spoiler: "Your Forces" (click to show/hide)
Spoiler: "Your people" (click to show/hide)
Spoiler: "Nearby" (click to show/hide)
Spoiler: "Known Lords by Rank and Relationship" (click to show/hide)
Spoiler: "Important Citizens by Occupation and Relationship" (click to show/hide)





