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Messages - Gervassen

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601
Scriver, at a time when you could be rightfully angry at Islamism, it's telling of the weaknesses and fears in the Western mind that instead you choose to rail against nationalism. Nationalists don't often cut the throats of critics like Theo van Gogh, so you get a lot of "brave" "righteous" people attacking the easy targets in times like these. It's not exactly the picture of bravery that they probably have in their minds.

A bomber was caught. Frankly, I'm not an American and I haven't been paying attention to this, it seems a pathetically small event to capture a bomber after he is successful... but on the other hand, it's not a time to rail against irrelevant scapegoats when the problem itself was quite clearly not nationalism.

602
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 20, 2013, 07:36:47 pm »
Both hands are gripping the desk.

I, too, am interested. Maybe "Hated"? That's a bit benign and mundane, I guess.

I was thinking "Implacable Foe" or "Inveterate Hatred"  or perhaps "Implacably Hate-Filled Inveterate Foe".

603
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 20, 2013, 10:40:13 am »
We can take it one step at a time, I suppose, and first try to get him in a vulnerable position before we begin talking of mercy or pragmatism. People will probably be divided on that and want a vote, but it's heavily contingent on other success first. Everyone agrees that we can go as far as gathering the people near his Keep, so let's see if we can make that happen.

Also, let's remember that Uriel has to be convinced that he's leading this, so ultimately we let him do the talking and yield to his judgments. Although getting Rat to do skullduggery remains an option, even then.

604
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 20, 2013, 10:17:19 am »
They are just commoners, after all. They can't be held to our noble standards of gallant conduct. We could even appear to offer him safe passage, and a mob of commoners led by the Rat attacks him against our express orders as he tries to leave the city. But that might be evil, particularly if his wife is with him.

605
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 20, 2013, 09:59:41 am »
Okay. How about we get inside the town, if possible, and we march to the Keep while gathering support, but we try to avoid striking the first blow?

If we get access to the town, and if we lead a popular uprising to his keep, then we can offer him safe passage out of town for a renunciation of his wife's claim. It might seem a bit hopeless if half the town is parked outside the keep. Or maybe he's proud and stubborn, thinks aid is coming from outside, and we have to assault. Who knows?

I'm morbidly curious to find out what adjective will be used for our relationship with him, if he survives this somehow. Antagonistic doesn't seem to cover it all, at that point. The wise thing would be to go to extreme lengths to ensure he doesn't survive, but having an enraged rival with a somewhat tarnished claim on our liege's lands could be interesting down the road...

606
Forum Games and Roleplaying / Re: You were just named Archmage!
« on: April 19, 2013, 11:26:44 pm »
The library is, of course, gigantic and filled to the ceiling with scrolls and books. It will sure take you decades to search for all the required information, was it not for the numerous libertarians who have spent their entire lives memorizing the information within.

I knew that Ayn Rand was a prolific writer, but an entire library filled with her works? Amazing!

607
Other Games / Re: Alpha Test for Might & Fealty
« on: April 19, 2013, 11:06:17 pm »
If you're watching carefully, you know how close I'm getting. Almost near the southern border of the Le Blank lands now.

608
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 19, 2013, 07:52:23 pm »
Yeah, you're right. We should try it your way, and if that doesn't work, fall back on what I've already suggested.


:) Both plans will be happening at the same time. There's still a mobilisation in the background while we try this little opening gambit, which can fail, or which Uriel can simply decide against based on his knowledge. We're just letting him know that we have troops for a quick strike ready.

609
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 19, 2013, 06:16:24 pm »
But if we approach and are turned away, we lose the element of surprise.

I doubt armies can mobilise while retaining the element of surprise. We've got a few days before some trader wheels his cart into Curbiston and gossips about Uriel and some heavy knights coming to Feroshire. A few days after that, another trader mentions all the men being called up to serve in Feroshire. A week later, our allies arrive... I just don't see the surprise remaining after a few days more. On the other hand, we have about fifty retainers who move with a flick of our finger. They can be outside Curbiston tomorrow.

Let me say, if you want a huge battle with lots of drama, waiting to do this slowly and deliberately is far better. It gives Owen time to cut deals with local lords, call on Zanders for help, change the gate guards with loyalists, and all sorts of other measures that will make this story more !!fun!!

I'm fine with any course of action, but I do strongly suggest that Uriel take charge, whatever the other decisions.

Trouble can go over Arthur's head, though. Are we good enough friends with the Duke that he'll assume this invasion was just?

If we mobilise an army, call allies, wave our banners in the wind and march en masse, it looks like an invasion, true. If we go with fifty retainers and the old Marshal, get the city guard and populace to toss Owen out themselves, re-establish the old status quo ante with the same old guard put back into power, it looks like justice done to an interloper and a murderer.

When I mentioned Arthur remembering us, I mean we will still get preferred treatment if we hang back in the crowd now and let others feel as though they are moving this forward. As in Uriel.

Quote
And I'm still not convinced that we can make this look like we aren't rebellious traitors. A rebellious traitor.

I'm not convinced that anyone accepts Owen as lord. In fact, all signs point to the contrary. Behind Uriel, the screen is even more secure.

610
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 19, 2013, 05:33:13 pm »
If we do attack, we need to have a chat with Uriel and get him to tell us everything he knows about Folesden. Troop numbers, fortifications, everything.

Yeah, we don't know the possibilities until we confer with him. Just saying that we prioritise whatever opportunities for speed and internal dissent exist.

We have to plan for after Owen is defeated if we want to win. What will we do, how will we "spin" this so we aren't the dangerous rebel trying to get cronies in positions of power or something like that?

Reward a good portion of the old guard with their old positions, and have people like Uriel Lope doing the talking now. Arthur is not going to forget our role in setting this in motion, no matter who is doing the pointless babbling and strutting about during the action. That's why we defer to Uriel now.

Also, don't underestimate those rumours that we floated. They won't lose power after Owen is deposed. Rather, they become even more open and accepted after his disgrace.

611
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 19, 2013, 05:06:19 pm »
My only problem is that there's no guarantees of them supporting us, and that we shouldn't be seen as leading the rebellion (even though we kinda are leading it). We need to contact others, I think it can wait a week or two. This is a good idea to implement into our preexisting plans, if possible

Absolutely true. No guarantees. The die is cast. If we get stopped outside the gates, that sucks. There's a stand-off, and we may have to ride away back to our lands and continue outside preparations. If they let us in...

Even capturing the gatehouse and holding it would be a huge deal that advances the progress of this plot by leaps and bounds; to say nothing of the good possibility of getting most the guard behind us, the people behind us, and driving toward the Keep with unstoppable impetuosity. Even if the plot fizzles and we're forced to retreat and barricade ourselves in the gatehouse, that's a gaping wound in the defenses of Owen's city while our outside supporters gather outside to pour through.

612
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 19, 2013, 04:47:50 pm »
My main complaints are that I don't support attacking unprovoked and that I had expected more...radical content from the first sentence, not just details.

The radical content is the speed. Speed makes much of it work, and you can't rely on any of this working after time has passed. It is not supplementary to a slow cautious approach.

Owen is not officially the Count except by his own proclamation and de facto residence in the keep. He has yet to have his fealty accepted and he is known as a potential murderer. This is not rebellion against a true lord. If anyone continues to view this as a rebellion where we are to be faulted, let him state the reasons that Owen has legitimacy. An accepted vow? The love and acclaim of the people? An untarnished reputation for justice? He's de facto Count only because he is in Curbiston with supporters.

Now, if we wait for all those things that satisfy legal requirements, there's a larger chance that Owen finds other powerful allies outside the city which is filled with dissent. He brings those inside. The guards are changed. Everything that you suppose is a supplement to the plan of moving slowly is suddenly voided by, say, Count Zander finding a political advantage in backing his old household knight and sending reinforcements from his county. After a certain critical mass of outside help, standing behind them with swords drawn, even wobbly insiders will stand firm.

That is a pretty good plan, but isn't the dude we just got the captain of the House guard, not the cities guard?

Marshal is a very big office, effectively the control of all military. He would have supervised county-wide military details, logistics, and preparedness for most of the Count's soldiers, and also coordinated with vassals. A separate official would have kept the watch schedules and the day-to-day orders of the city guard. Probably reporting to Uriel, but hierarchies can vary. All this has been switched up by now, anyway. The key here is merely that Uriel is known by the guard as one of them. After years of being vaguely somewhere important above them in the hierarchy, he has influence with them. So we should debrief him on possibilities, and then act with an eye toward speed.

If he's coming to us, either he has an exquisite sense of justice, or his office is being removed or rumours of such are floating. Without his old office, his other holdings may classify him as just a minor knight. Or he may have large holdings outside the city. Unknown.

In any case, this war becomes his now. The former marshal leading the claim is far better than us being out in front. And he keeps his office. We say something like, "I have this boy in my keeping, true, but I have been waiting for someone of rank and importance with a sense of justice to seek him out. If you come to lead his claim, I pledge the full support and co-operation of my town and its soldiers to dispose of as you will, Lord Marshal."  This is regardless whether we move fast or slow.

613
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 19, 2013, 03:21:37 pm »
So, okay, the plans are fine, as is. Here's an alternative to stir things up a bit.

I'd point out that a veteran of the old guard like Uriel can probably bring a lot of people from inside Curbiston with him. There's a lot of attention so far on starting the ball rolling outside the city among other knights and the Duke, and there are suggestions about riots inside Curbiston, but Uriel himself being here suggests the support of the garrison and men-at-arms is also weak. We can debrief him on this matter, and find out how soft the city is right now.

Owen probably hasn't had time to purge their ranks, and if we wanted to, we might be able to boldly move on Curbiston with just Uriel and our mounted dragoons alone. Tomorrow. Uriel can persuade the gate guards to let us through, we're in the city, we garrison the gatehouse and move toward the Keep blaring out with horns and cries of "For the true Count! Down with the murderer! Down with Sir Owen!"

Uriel gets half or more of the city's own guard to aid us, the common folk get their staves and clubs, and behind this meatshield, our own archers are sniping whatever idiot peeks out a battlement inside the keep. Instead of sieging a city, we're down to sieging the keep with much of the garrison behind us rather than across from us. This looks extremely hopeless from Owen's standpoint.

Curbiston falls largely intact with forces mainly from within.

On the other hand, if we view this entirely as a matter of those outside opposing those inside, moving deliberately and slowly to put Curbiston under siege, then we corner the insiders into reluctantly supporting Owen.

Give it a think.

614
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 19, 2013, 01:26:59 am »
Thanks for your saintly patience, Mal.

I probably did instigate this by saying something blatantly true, if too colourfully worded. The long rambling discussions among the suggestors have problems with readability. Call that scenario what you will, if you don't like my particularly vulgar wording. Yet it is true. Truth is not an acceptable excuse for blurting out undiplomatic things. I should know that. However, the verbose discussions among suggestors here are a chore to sift through, and people rarely concede anything. If you don't feel like responding, that's automatically interpreted as a defeat by those who tirelessly respond, rather than as utter ennui toward the repetitive arguments. If you do engage, expect no movement among those who have staked out a position. You can make a good point against an assertion, and the next reply has the same assertion worded differently.

As a trial balloon, several times I've said "Okay, I'm changing my opinion" or "Okay, I'm incorporating other suggestions" to see if I can get reciprocity snowballing. Go ahead and verify this. I can't remember anyone else picking this spirit up.

I really think suggestions should be pointed toward Mal rather than toward other suggestors, because there really isn't anything like a give-and-take collaborative atmosphere here. People here literally--LITERALLY--have argued for pages about which side of the river the cattle should be on. And if someone is argued into a corner, they simply go silent rather than change their "vote" or acknowledge a better plan. There's no real discussion among people here, and responding directly to each other is largely pointless.

I also think direct democracy is an extremely mediocre system. It certainly led Athens astray. Mal is capable of deciding what makes his story best without people breathing down his neck by meta-gaming for voting blocs and counting and recounting votes. I keenly feel the absence of several people that used to make this thread fun--although several other people still currently here similarly have my respect, I should quickly add--and those are "votes" that are now lost, which enabled Sir Stone to do cool things in the past. Let's get beyond voting as a source of conflict and trust Mal as the writer of the story to pick a mixture of what is popular and what fits into his story.

I pledge to do what it takes to keep the story running smoothly, going forward, but I really did reach a moment where I grew tired with the mechanics of this thread. I apologize for how I expressed that.  :'(

615
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 18, 2013, 04:48:27 pm »
Brace for impact...

You're absolutely right, Kaian.

That was trollish of you. I'm glad that you can admit that.

Okay, look, I don't care what the ultimate decision is. After a bad day, I just wanted to come home and read a turn, any turn. Instead I get into arguments with people that appear not to concede simple things like "If he's at risk at Percivals, he's more at risk here." That bickering along static fault lines is generally not why we're reading this. We want the story. If the story stopped now, that wouldn't be satisfactory for anybody here, it's just that I need to stop participating, or at least be lower-key. Crabnumber and Kaian are more-or-less right.

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