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- April 18, 2024, 06:07:27 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Dwarf Mode Discussion / Re: Party Fortress?
« on: September 24, 2006, 11:18:00 pm »DF Dwarf Mode Discussion / Re: Item list?
« on: September 25, 2006, 09:04:00 pm »DF Dwarf Mode Discussion / Re: Hooray! My first artifact.
« on: September 23, 2006, 08:22:00 pm »DF Dwarf Mode Discussion / Re: Healing the wounded.
« on: October 13, 2006, 12:41:00 pm »DF Dwarf Mode Discussion / Re: Healing the wounded.
« on: October 05, 2006, 08:12:00 am »It's not like I don't have the materials and dwarfpower to make my own trash =P
DF Dwarf Mode Discussion / Re: Healing the wounded.
« on: October 01, 2006, 08:31:00 pm »Good to know that red wounds eventually heal. Oh, Toady said in some other thread that neck wounds will never heal since they are considered spinal wounds. That guy with the neck wound that keeps passing out; he won't get better even if he does rest.
DF Dwarf Mode Discussion / Re: Healing the wounded.
« on: September 29, 2006, 06:46:00 pm »I'm hoping he'll eventually rejoin his squad someday. He saved a bunch of my dwarves from death.
DF Dwarf Mode Discussion / Re: How do you prevent idleness?
« on: October 10, 2007, 06:10:00 pm »After that, you just have to make sure to prevent your legendary dwarves from taking too many jobs. They complete things far too quickly, and most of what they make turns out to be too expensive for your dwarves to buy with frequency.
DF Dwarf Mode Discussion / Re: The Missing Metal
« on: October 08, 2007, 06:00:00 pm »quote:
Originally posted by KotatsuNeko:
<STRONG>At this point I'm considering mass-producing coins to get the Bookkeeper, then melting down all of my iron items in the hopes of finally getting enough raw metal to make some steel.
</STRONG>
Doing this won't allow you to make steel. You need iron in both block and ore form.
DF Dwarf Mode Discussion / Re: Worst Failed Mood
« on: October 06, 2007, 01:43:00 am »The death of your population affects immigration. Don't expect immigrants if a large portion of your dwarves die suddenly.
DF Dwarf Mode Discussion / Re: The fifth year and its questions.
« on: September 28, 2007, 04:30:00 pm »Cooking just adds all the stacks of food used to prepare the meal into one big stack of prepared food. It won't create more food than it took to make. For example, if you have a stack of 5 mean, a stack of 4 turtles, and a stack of 3 plump helmets being cooked, then you will end up with a single prepared meal stack of 12. Plants lose their seeds when they are cooked in this version, so its not suggested that you cook the plant without having processed it into something else first, or if you have a surplus of seeds (200 seeds per plant type is the maximum, all the extra seeds are lost).
DF Dwarf Mode Discussion / Re: Weapon traps, the reckoning
« on: March 26, 2007, 09:50:00 pm »quote:
Originally posted by Paul:
<STRONG>I like using spiked balls. They kill things without chopping them up, so the bodies are just 1 item and not a messy pile of limbs. When I used the large serrated discs before, I would have a couple goblin thieves come by and my dwarves would fill my entire refuse pile with arms, legs, hands, feet, heads, lower bodies, upper bodies, etc. With spiked balls I just look over and see a pile of 4 bodies, instead of 40 assorted parts.
</STRONG>
Thats the part I enjoy the most about sieges, seeing the parts fly around =D
My traps are filled with at least 3 dismembering kind of weapons. That's if I put any traps at all. I'd rather have a standing army to protect my fortress though. I just keep 2-3 squads per location to guard various places around the fortress all year long (rotating between seasons so they don't complain).
DF Dwarf Mode Discussion / Re: Tips on sparring
« on: March 26, 2007, 09:39:00 pm »Remember homeless dwarves will sleep in the barracks regardless of whether it has beds in it or not.
DF Dwarf Mode Discussion / Re: The mark of greatness?
« on: March 26, 2007, 01:26:00 am »quote:
Originally posted by Paul:
<STRONG>Supposedly they are being detected when you see them, they 'spawn' before that and head in.I keep having them magically appear in my dungeon master's bedroom, hes becoming a good fighter just from strangling all the kobold thieves. Apparently my hordes of animals and dwarves can't see them, only my sleeping dungeonmaster can.</STRONG>
He's probably the only one fat enough to force the kobold to climb around him to get to the loot =P