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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 24, 2013, 03:44:08 pm »1. I don't really understand the mechanics either. I guess you could make the dagger have lots of attacks with modified parameters (most importantly attack speed) for testing, then just pick the one that behaves most like you want it to behave.
2a. Regardless of how large the body sizes are, it is still best practice to change the attack to match the body, not vice versa.
2b. There are three places in the raws where bodypart sizes can be defined. In [BODY:] raws (body_default.txt), RELSIZE defines the relative size of a body part to the other body parts. These sizes can be overridden in a creature by using a body detail plan with BP_RELSIZE (b_detail_plan_default.txt defines HUMANOID_RELSIZES which is actually used by most natural creatures, not only humanoid ones), and you can further override them in creature raws by using RELSIZE (look at the dwarf raws in creature_standard.txt to see how they get bigger-than-default livers).
1. I've tweaked them several times over as it is, but I suppose I could just crunch it out and keep experimenting.
2a. I figured as much.
2b. Do these RELSIZE values really only adjust the size in comparison to the creature's other body parts and not the size of the limb in general? By that, I mean
Code: [Select]
[BODY:BASIC_3PARTARMS]
[BP:RUA:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]Is the 200 value just a ratio-type figure or is that the actual size of the limb making it so that a contact area of 200 or greater would hit the entire surface of the limb? Based on what the file says it seems to only be a ratio-type figure and means nothing when it comes to weapon stats.If no one knows for sure I suppose I'll just have to dig in and figure it out.
Thank you for the response.