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Messages - selimi02

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1
Curses / Re: Interragation Release Option
« on: June 13, 2013, 10:28:48 pm »
Ok, first thing first I need 2 testers, you'll get a file tomorrow. Does anyone know how to take pictures, I might take some tonight.

2
Curses / Re: Interragation Release Option
« on: June 13, 2013, 10:19:38 pm »
FINISHED, YAYAYAYAYAYAYAYAYAYA, IT ACTUALLY WORKED, MY FIRST MOD DONE!!!

3
Curses / Re: Interragation Release Option
« on: June 13, 2013, 09:49:44 pm »
currently fixing some problems with colors, "I see pretty colors" - words from a wise man

4
Curses / Re: Interragation Release Option
« on: June 13, 2013, 09:28:08 pm »
How about "walks" :D

5
Curses / Re: Interragation Release Option
« on: June 13, 2013, 08:10:32 pm »
Ok, so I have a check and if your wisdom is to high no one will release the person

Edit: I need your help high wisdom (> 3) will release or low wisdom (< 3)?

6
Curses / Re: Interragation Release Option
« on: June 13, 2013, 08:04:55 pm »
releasing gives a small amount of experience no matter what but if they don't tell they get a heart bonus, would you prefer it differently?

7
Curses / Interragation Release Option
« on: June 13, 2013, 07:13:35 pm »
So, I have a mod ready. I'm tweaking the last things currently, it lets player release hostages and sometimes circumvent any penalties. When you interrogate someone it gives you the option to "free" them, this will have some funny dialogue, benefits to heart and some random events. Here is some dialogue for releasing people:

Bob releases Frank by: opening the door.     
                                  kicking it to the curb.
                                  setting it into the wild.
                                  tossing it into the trash.   
                                  driving it to a undisclosed location.

Any ideas are welcome since I suck at writing. Releasing them will give you heart and depending how well you treat them they might tell authority figures... or not!

8
Curses / Re: Great RNG Names You've Gotten
« on: June 13, 2013, 06:59:30 pm »
I've gotten Morgan Freeman, he died  :P

9
Curses / Re: Which "Vehicle" Would You Like to See
« on: April 03, 2013, 10:49:41 pm »
Bad news/Good news  :)  :(

Well the bad news is I can't work on this for a while, the good news is I'm starting to make an ascii games with liberal crime squad elements named... Blood Brawl so sorry.

10
Curses / Re: Which "Vehicle" Would You Like to See
« on: March 02, 2013, 12:20:12 pm »
So I've decided to start making a humvee then once its done I'll let you guys judge it and then I'll start making special cars.

11
Curses / Re: Which "Vehicle" Would You Like to See
« on: March 02, 2013, 03:02:26 am »
Tell me how you want it to be, I mean weapons, colors, ect.

12
Curses / Which "Vehicle" Would You Like to See
« on: March 02, 2013, 02:19:38 am »
So you have probaly never heard of me before, well thats because I am the noobiest modder ever. I have around 3 months of C++ exp and 2 weeks of modding anyway back to the subject, this mod will add vehicles similar to the abraham tank currently present. Your units will not be able to get in the vehicle and it will most likely cause some wierd reactions (a tank selling brownies) the idea is that it's not really the vehicle but the people who are driving it and if it receives enough hype I will most likely add features like being able to shoot the driver (head) and heart (some car part), being able to manufacte cars, replace them as normal cars (unlikely), laws for car regualtion and car converting and mabye down the road cars not climibing fences to get away from POPO. If you want to help or ask questions feel free to post!

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