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DF Gameplay Questions / Furniture Construction Priority Questions
« on: November 18, 2023, 12:38:59 pm »
Hello,
I'm playing the newest Steam version and am stuck with a ton of ghosts (13 ghosts currently) 'cause my dwarves refuse to construct coffins and memorial slabs.. I say refuse but it's probably something to do with the construction queuing, as I do have the hauling and other labors all set up and it works with everything else... I'm also running a rather big fort, almost 600 inhabitants, so it's not exactly a lack of labor force either. If memory serves correctly, furniture is built with the first in, last out queue technique, so I do recognize a part of the fault's been me assigning many, many big construction jobs after placing all the coffins and slabs. With this in mind I do have a couple of questions to my fellow fortress keepers to see if you can help me solve this mess:
I'm playing the newest Steam version and am stuck with a ton of ghosts (13 ghosts currently) 'cause my dwarves refuse to construct coffins and memorial slabs.. I say refuse but it's probably something to do with the construction queuing, as I do have the hauling and other labors all set up and it works with everything else... I'm also running a rather big fort, almost 600 inhabitants, so it's not exactly a lack of labor force either. If memory serves correctly, furniture is built with the first in, last out queue technique, so I do recognize a part of the fault's been me assigning many, many big construction jobs after placing all the coffins and slabs. With this in mind I do have a couple of questions to my fellow fortress keepers to see if you can help me solve this mess:
- Is the queue type still the same (first in, last out) or has that changed? Wondered about this, since it should also mean last in is first out, yet the dwarves seem to go haul and build whatever they want, even if I put in new coffin and slab assignments up, and then assign no other furniture, wall, floor, road, etc. to be constructed.
- Would creating a specialized labor policy with nothing but furniture construction related labors in it help the matter, if I turned everything else off, or is the current priority such that the dwarves would just.. go socialize or pray instead, like the seem to prefer to do? I've seen this suggestion float around in many boards and wondered if it actually works.
- If I suspend all other construction tasks from the tasks menu except for slabs and coffins, does the whole construct building -queue stop to wait for that task to be completed or do the dwarves skip the suspended building task and pick up the next unsuspended one in line? Thinking about this, since I'm sort of testing it out, and now they're not.. constructing really anything, just focusing on other things like hauling items to barrels. Or does it just take time for the game to catch up to it?
- Related to the earlier question, does the tasks menu screen actually show the construction line in the actual order you've put the furniture down to be constructed in, or is random / alphabetical?
- Do having a zone over the construction zone mess with the building queue? With how tedious setting up graves is currently, I've pre-emptively set up zones over the construction slots. Does this sort of mark the grave as "Done" and thus the dwarves will not get around to doing it?
- Would the best solution be to one by one cancel all the current coffin and slab setups and then place them back? Would this push them to the front of construction queue or does the game remember that hey, you set this coffin up to be constructed 15 ingame years ago so I'ma put it back into its original queue slot?
