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Messages - Chaosegg

Pages: 1 [2] 3 4 ... 7
16
DF Announcements / Re: Tales Foretold: Queens and Kings, A Threetoe Story
« on: November 23, 2018, 03:23:44 pm »
Loved it.
For me, an excellent creative endeavor like this is motivational, entertaining, and inspiring.
Thanks to any/all who contributed to it's inspiration & implementation!

Personal creative details:
The story reminded me of a D&D campaign in which I did some DMing & content work, using 3.5e, back in the 4e era.
With the Book of Vile Darkness as a central focus/inspiration, it was in a similar fantasy setting (with themes involving dark magic, and/or possible necromantic corruption). The map/universe was a homebrew, used only in a couple campaigns iirc, so plenty of room for added detail.
I've always had it in the back of my mind to keep working on the content [from an unfinished campaign plus notes & ideas for future content that are gathering dust]...  maybe write it up as a story.
Personal life details: On a more psychological note, since I've been studying the life + works of Jordan B. Peterson over the last couple years, I've considered in more detail about just exactly how rare?, misunderstood?, special?, valuable? creative talents actually are.
The new perspective I've gleaned on that subject, and many others, has given me hope, something I'd sorely lacked for many years.
Now I'm extra grateful for things like this [which remind me of that hope].

17
DF General Discussion / Re: How old is the average dwarf fortress player?
« on: November 11, 2017, 07:13:17 am »
this isn't even addressing response bias. I'll bet less than 1% of dwarf fortress players even use the forums. And a fraction of that are going to respond to this post.

But 'How old is the average dwarf fortress player, that also participates on the forum, and also is willing to respond to my forum post' will probably hit a character limit at some point.

Captain Pedantic away!
QFT

My answers: 27-29ish and 35ish
My guesses: 20 and 24 (avges)

18
DF General Discussion / Re: The Importance of Prejudice
« on: November 11, 2017, 07:07:15 am »
I read page 1 and 6, and agree with the OP and others in defending prejudice within the game as an integral and important part.

DF is a social simulator based loosely on human + human-like societies where the exact same reason prejudice exists/works/is reasonable in real life,are true... in fact possibly more-so due to the even more extreme differences between the creatures of a fantasy world.
___Yes, there are exceptions always, and the extreme differences may even breed more extremely tolerant examples as well, but let's keep it realistic and avoid naive social-engineering politics.
_______I see no reason to change the default "hate", but adding adjustment options for those who wish to alter the parameters sounds good to me too
[as long as it isn't used as a tool for those with political agendas/bias on a large scale].
_____________It's a game; a fantasy simulation; fun; nobody is really getting their feelings hurt, and no one is encouraging real-life offense via in-game features (i think most people capable of playing DF are also capable of differentiating between high fantasy game and real life)

Spoiler (click to show/hide)
TL;DR
Prejudice/discrimination/racism evolved in social creatures for a reason. For much of our species' past it acted as a defense against parasites & infectious disease spread, as well as a sort of "social immune system".

Obviously the key issue is that survival [via natural selection etc] is more likely to breed examples of over-reaction rather than the reverse.
In other words, the default setting for our disgust sensitivity being highly discriminatory towards strangers & those categorized as "other" had minimal negative side-effects...
 when compared to the opposite setting which could potentially have side-effect of you and your entire tribe being killed by a plague or some such.

19
Holy gaad, this is amazing! I can't even imagine how much love, sweat, blood & tears has gone into this; GREAT JERB!

[I'm] going to try this on my current Ironhand-43.05-32-bit game RIGHT AWAY.

Thanks Meph1! Keep the awesome coming!!

20
Attached below is a valid INI file for Dwarf Fortress 0.43.05-win32 which should work in Dwarf Therapist v.37.0:

Spoiler (click to show/hide)

It took me a while to get a valid INI file - for whatever reason, the "devel/export-dt-ini" command was totally broken and completely ignored ASLR, thus producing bogus offsets that didn't work.
Just tested out an embark using that memory layout in Therapist 37, and it seems to work beautifully with 43.05 win32 ! THANK YOU SO MUCH!!!
DL links I used for quick reference:
http://dffd.bay12games.com/file.php?id=12334 43.05 win32 files and some other stuff that could be useful
http://dffd.bay12games.com/file.php?id=11349 I installed this (latest?) Ironhand over top the above 43.05 win32 and so far it seems to be working fine

One difference I noted immediately is that certain social skills are showing up in the Therapist embark screen now in 43.05,
where as in 43.03 the dwarves were blank slates with no skills in the embark...
I can't remember, is this normal?

21
I didn't even realize there was a 32 bit version of DF 43.05.  I thought it was all going to 64 now.
I have not heard of that, but for my (our?) purposes, it wouldn't really matter [if 43.05 still does not work with DT].

I realize this thread is super long and so I will repeat what has been said in recent month(s):

Therapist works with every version up to 43.03 (assuming you put the proper memory layout(s) file in the right folder [which is fairly easy].
Therapist does NOT work with the very latest (43.05) version, and it may not work for some time, possibly months...
I have yet to see any concrete ETA, or even solid evidence that someone is even working on getting DT working with 64-bit DF.
I'm not complaining about this, just stating my perspective....

So my question is then; can we start a Therapist-support-fund to send money to,
or something,
and that way get Therapist working with 43.05 sooner rather than later?  ;D

Even if it is only a 32-bit version of 43.05 (as opposed to the latest official 64-bit release),
Dwarf Therapist is SUCH a GREAT time-saver!
THANK YOU TO EVERYONE WHO WORKS/WORKED ON THERAPIST!!  :)

22
I'm not quite sure what you mean. Are you asking for a version of "0.43.03" that contains all of the 0.43.04-05 bugfixes? If you are, that already exists - it's 0.43.05. Making a new build of 0.43.03 that contains all of those bugfixes is something that's impossible for anyone but Toady to do, and he wouldn't do that because it would essentially involve reverting a few changes in 0.43.04-05 that weren't bugfixes. Also, even if he did that, the resulting executables would be just as different from the existing 0.43.03 build as 0.43.02, 0.43.01, 0.42.06, etc., so utilities that work with 0.43.03 wouldn't magically work with it.
Yeah... I freely admit that I do not fully understand what all it is I am asking for, and I'm sure my entitled/priviledge needs to be checked here, just for asking this type of question,
but,
I'm actually not naive enough to ask for a magical world where I have all my cake and eat it too,
I was just hoping that some of the bugs (the masterwork stress bug from pre-43.03) might be easy to fix
 without doing such an extensive overhaul as 43.04 and 43.05 did.
And that might allow us to play with Dwarf Therapist in a version with one less, seemingly major, bug....

Maybe it is just me, but that one bug sort of sticks out like a sore thumb to a "causal layman player" like myself.

23
Is it possible someone could release the bug fixes from 43.04 and 43.05, but do it using a 43.03 or previous/old DF architecture,
 so that it works with Dwarf Therapist?
I'm mainly thinking of the issue where masterworks sold to caravans or whatever cause stress like they've been destroyed....

24
Hmm, thanks for the replys guys... since I blew about 5 hours on this little "oops",
I haven't had the heart to play any DF, but soon I may give it another go...
or maybe I'll drop back to 43.03 so I can use Therapist? 

Does anyone know if any of the things listed in the changelogs for 43.04 and 43.05 are a "big deal" for normal Fortress gameplay?

25
I spent a day copying the starting 7 dwarf's relevant info into a text file so I could refer to it all on the same page...
this is instead of using Dwarf Therapist of course, since it is not yet available for the latest version.

So, I got almost finished planning my embark carefully... choosing starting items and skills,
then I went to sleep, but left the PC on.
 I guess the power must have gone out because I woke up and all is shut down.

I DID save the starting "build" to a file, but that seems to only have saved the items I picked to take.

Is there a way to recover the same starting dwarves and save the hours of work I did copying their preferences and personality to a file?

I tried embarking at the same place (or I believe the same place) with same civilization, in the same world, but it gave me different dwarves. =\

Maybe there is a way to start a custom-like game and choose the dwarves I have in my ref./note file as my starting seven?
Anyone know of this kind of hack/mod?

26
DF Announcements / Re: Dwarf Fortress 0.43.02 Released
« on: May 20, 2016, 06:15:15 am »
so ive been lost in skyrim and i come back to find a new version, always great when that happens.
so these new fortress mode features, are they like dfhacks workflow thing? because for that to be vanilla would be the greatest thing ever
Requiem overhaul mod is the only way to Skyrim! :D

Yeah that is what it sounds like, with regard to the workflow... I'm excited as hell too.

27
DF Announcements / Re: Dwarf Fortress 0.43.01 Released
« on: May 11, 2016, 12:09:58 pm »
 :o THANK YOU  :D

More and more my brain is translating this release's notes to say "DF works now!"...
well the manager and work orders do anyways...
and that's pretty much Fortress mode right there it seems like?  ;D

28
DF Announcements / Re: Dwarf Fortress 0.42.06 Released
« on: March 29, 2016, 11:39:22 pm »
I'm running DF unmodded. It still crashes constantly.
Interesting... I wonder if others have had similar issues?
I think my 0.42.05 game has crashed about one time in 20+ hours.

In other news, I am [impatient] wondering if there is a secret, early, bug-fix-or-whatever-is-finished-now-type release downloadable somewhere that I just don't know about?[/impatient]

29
DF Gameplay Questions / Re: Shields: Does Material matter
« on: February 29, 2016, 10:52:40 am »
Most wood is lighter than leather, but glumprong, cedar, and blood thorn are heavier.
I thought leather was generally lighter than most woods with exception of maybe willow and/or featherwood etc?

A good shield bash can break bones and cause enemies to roll over.  So I go for the heavier metals.
You mean in Dwarf Fortress? Which version? With what skills at what levels?

Spoiler (click to show/hide)
a stun lock, which cause the dwarves to aim only at their head thus do no real damage at all.
I heard skull was less sturdy in recent version, maybe I can try again.
in 42.05 I had my starting militia dwarves using only ash & oak shields plus a couple guys with training weapons (1 ash training spear & 1 ash training short sword),
They went after a mountain goat that this very thing happened where they just sat there bashing the head forever.

30
So what do you do in the USA anyways when the watchmen self defence themselves on your face?
Unfortunately, once you are noticed by them, you can't do anything now except swallow your pride, swallow their jizz, or try to ignore them; anything to get them to go away without taking any of your stuff or using violence against you really...
with the Patriot act and other anti-terrorism/drug laws in the last 20 years, the law enforcement AKA watchmen & hand-of-the-rulers
can do just about anything they want to the average person in the U.S.
I don't even mean that they can lie and get away with it, which they can, I mean they have a ton of legal system backup
which they can use to say things like "oh we needed to spy on them, go on their property or search them, without a warrant because of ... whatever."

The only little bit of defense people have that I have heard of now, is knowing the fine print of the laws,
 and then making it known that you know them when the watchmen come and try to violate your rights.
Also videoing any encounters with the watchmen helps.

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