DF General Discussion / Re: Isingar: The Grass-Destroyer (long)
« on: May 08, 2008, 02:11:00 pm »Zas Lîlarkol has become a legendary champion! Hail Zas Lîlarkol!
Opal 7th, 1059
I'm not satisfied with the stone-fall traps. One use and they're done until we reset them. I've put the glassmakers to work collecting sand and forging giant glass axe blades. Two blades in each trap ought to grind those goblin bastards into a nice, fine paste.
Obsidian 11th, 1059
The titan Bekat Obinrodem has come! Then he got caught in a wooden cage trap. We put him in the lounge.
Granite 22nd, 1060
Today we finished damming both ends of the river. Let's see how those pointy eared fucks like THAT.
It was honestly pretty grueling work. When I told the mechanics I wanted to build some waterwheels along the river to power pumps, chief mechanic Iden Idenûz presented me with his plans for a self-contained power generator. I pointed out that I was pretty sure his idea violated at least two laws of thermodynamics and he just laughed. And I'll be damned if it didn't work just as he described. Who would have guessed that waterwheels can work the very pumps that pump the water keeping the wheels spinning? And on top of that, they generate enough extra power to run ADDITIONAL pumps.
Getting the pumps set up was easy. Dealing with all the water they pumped out was not. Most of the area inside (and a bit outside) the outer wall is now a muddy mess. Although we tried to pump the water downstream, a lot of it backed up.
Galena 4th, 1060
Some of the best news I've gotten in years; one of the latest yahoos to lock themselves in a workshop came out a legendary armorer. I immediately put Tekkud Delerkilrud to work crafting steel plate armor. I still don't know what in the world we're supposed to do with a platinum high boot. I asked Tekkud to make some regular iron high boots and he doesn't even know how. Only low boots.
Slate 11th, 1061
Runners came rushing into the fortress, warning of a goblin ambush at the strip mine, northwest of the outer wall. Everyone was hurrying back into the tower and I sent the military out, lead by Zas the Champion. Nearly a dozen goblins cut down with nothing more than bruises on our fine soldiers.
Malachite 30th, 1061
SON OF A BITCH! As if Mayor Araknish wasn't bad enough, now the Count has gotten into the action and the new Hammerer Tobul Udilråsh does his dirty work. The Count wanted electrum items. We have no electrum. When he didn't get his precious electrum gewgaws, he blamed the WEAPONSMITH. Two "hammerstrikes" later and the guy was dead. He never knew what hit him.
Galena 27th, 1061
It's like someone put something in the water. Or the rum. People are suddenly going crazy around here. Everyone's angry and depressed and the slightest thing set them off. A farmer got angry enough to start a fight and got tossed in jail. One of the weavers started throwing a tantrum and smashed a drawbridge at the outer wall. Along comes the Hammerer and BEATS HER BRAINS IN. This is the last straw. I've been reluctant to make a move agains the mayor or the sheriff, but they've been relatively harmless so far. This Tobul Udilråsh is a true psychopath. He has got to go.
I'll have to make it look like an accident. Like "oops, we accidentally installed reciprocating spike traps in his bedroom and turned them on as he was walking to the door."
Galena 28th, 1061
The tantrums continue. In a particularly gruesome scene, a peasant beat one of the masons to death with his bare hands. Just started hitting him and then bashing his head against the floor. He was sentenced to a 2 hammerstrikes, a beating, and then 260 days in jail. There's no way he'll survive.
The mason Onolanriz went insane without warning. He'd thrown a few tantrums, sure, but I was not expecting him to drop everything and wander around weeping. He refuses to eat or drink. He's not the only one either. One of the cooks did the exact same thing. Things are spiralling out of control.
Limestone 5th, 1061
Somehow the peasant, Kadol Onshenkilrud, survived the hammerstrikes, though his right thigh bone was completely shattered. He's lying in the infirmary, where he'll be kept until he's recovered enough to GET HIS BEATING. After that, when he's well enough, they'll through him in jail for 260 days. I know he won't live that long; he's not eating or drinking.
The farmer Asmel Besmaraban had started a fist fight and got himself thrown in jail. He couldn't take the confinement. After a few days, he just went apeshit and started clawing and biting at anyone who came near. Including the other prisoners, who could not easily get away. I ordered the military down there and they put the poor sap out of his misery.
Limestone 21st, 1061
The cook and the mason both died from thirst. And then the Captain of the Guard lost it. There's just this empty, dead look in his eyes.
I don't know what else I can do. I pulled the masons off of working on the 20th floor's roof and put them to task smoothing and decorating stone. The liquors supplies are full to overflowing. It's like the insanity is infectious; like a plague.
Moonstone 14th, 1061
Gods, what a day.
Count Meng Usânolon has gone insane. Absolutely stark raving mad. I honestly don't know what happened. One minute he's tearing down a wall. The next he's wacked out of his skull.
A little while later the most horrendous thing happened: a baby fell down suicide shaft. Either it crawled over there or someone dropped it. The frustrating thing is that I don't know who to blame! This is so awful, and yet his parents somehow don't even seem fazed by it. With all the lunacy going on around here, these two are so dedicated to the cause that even their death of their precious child doesn't seem to upset them.
Moonstone 22nd, 1061
The Captain of the Guard died of thirst today. And one of the dwarves pulled me to the tower balcony to watch something. The Count, completely out of his mind, is trying to kill himself by leaping into the moat. It's a drop of about 8 feet. He jumps in, lands without a scratch, walks up the stairs, and then tries again. Over and over he tries this. I considered closing the hatch to keep him down in the moat. I just don't have the heart.
Obsidian 17th, 1061
"Stand here," I said to the dwarf. Who the dwarf was, isn't important. He nodded dumbly. I turned the key in the inner door, then locked all the outer doors save one. "Now pull that lever," I told him. He walked over to it and I opened the final outer door. "Keep pulling it until I tell you to stop." With that, I stepped out and locked the last door.
The two sets of doors did well at muffling the screams of the Hammerer as spikes shot up from the floor of his bedroom, retracted, and then shot up again. Over and over they did this until a satisfactory amount of time passed. The screaming had long since ended. I unlocked the doors and released the visibly shaken dwarf from his task of pulling the lever. You just can't trust them to sit at a lever and work it continuously unless you lock them in.
I unlocked the inner door and verified with my own eyes that the murderous son of a bitch Tobul Udilråsh was dead.
Granite 1st, 1062
The beginning of the new year is here. Strangely, I feel... encouraged. The tower is done except that I am not fully satisfied. I have revised the design of the spires and any grumblings that I may have expected seem to have been offset by the relief at the Hammerer's death.
Granite 21st, 1062
Kadol Onshenkilrud went berserk. I had to call in the military to put him down. The Hammerer's loathsome touch continues on past his death.
Slate 6th, 1062
Our Countess arrived today, along with a new Hammerer. I assigned the latter to the old Hammerer's room.
Slate 8th, 1062
Drat, the new Hammerer is dead.
Felsite 14th, 1062
The dragon Arifi Nayithìfi assaulted the fortress! However, the fine cage traps arrayed around the outer wall easily captured him. I had him put in the lounge.
Opal 2nd, 1062
Isingar is completed! We threw a huge party in the dining room to celebrate and broke open the finest casks of rum and beer.
The new owner is expect to arrive in the next couple of months. "What will we do until then?" one of the dwarves asked me.
"Rumor has it there's an adamantine vein not to far to the north," I replied with a smile.
