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Messages - Kidiri

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196
Maybe Toady doesn't want to spoiler any creature you might come up against? Anyway, you can easily remove the tag and pit chinchilla monsters versus giant ppurring maggots. Or whatever.

197
DF Dwarf Mode Discussion / Re: What makes Dwarf Fortress so awesome?
« on: March 30, 2010, 01:34:57 pm »
Because you can annihilate 100 lives in three seconds in a horrible, unspeakable manner...and even if you lose because of it, you can always start over again from scratch and think of something even worse.


Basically: infinite cruelty creativity.
Crueltivity?

198
DF Dwarf Mode Discussion / Re: For Science!
« on: March 28, 2010, 04:43:53 pm »
Long time no update, but school got in the way. I haven't had a chance to play all weekend. At the moment it's a quarter to twelve and Battlestar Galactica's about to start, so I guess everything will have to wait until Monday, maybe Tuesday. And I'll be gone from the 2nd through the 11th. I won't be able to update then either. With the new version coming out next week-ish, I'm not quite certain how this will all continue. We'll see! Anyway, just letting you know that the project hasn't stopped. Just, a bit delayed.

199
DF General Discussion / Re: Has it been a week yet?
« on: March 28, 2010, 01:44:53 pm »
If you don't stop screaming "are we there yet" I swear we will take this forum and drive stright back to the 2d version.  ;)
*whispering* Are we there yet?

200
DF Dwarf Mode Discussion / Re: For Science!
« on: March 26, 2010, 04:37:32 pm »
Report by Sodel 'Kidiri' Atīstrīthol on the actions in Lathonstal.

2nd Timber 201

Dīshmab has dug the area that will be used for the survival in cages test. Goden Lelumstākud has volunteered for the job as supervisor. He'll appoint dwarves to be caged and dwarves to be locked inside to feed them. And for some reason he also wants to be called HmH nowadays. No idea how to pronounce it, though. It's got everything a dwarf needs: a bed, a still and a farm plot. This in addition to the cages, obviously.
We've also received 7 prisoners. One of them used to work as a metalworker, he's been assigned to the Eternal Flame project. He's just announced a successful transformation of rhyolite in magically enhanced walrus leather. I have no idea why he needed a smelter, or why walrus leather is the best. As soon as he transformed it, it started to burn. Just to make sure the fire doesn't spread or anything, we've locked it inside.

27th Opal 201

The Eternal flames project is coming along nicely. We're getting results already, but not the ones we were expecting. It appears, even though the leather is capable of withstanding temperatures as high as 25000 degrees Urist (the same as Adamantine), the fire still consumes the leather. We were hoping the leather would withstand the fire and remain an eternal flame, but I'm afraid Urist and Urist will have to tell the King he won't be getting any eternal fire soon.
In the meantime, we've dug out the training chamber for  Kib ītonakath. He's taken it upon himself to do the experiments for the water elevator. He's firstly going to train his skill in swimming so he doesn't drown should the prototype fail to work. I'm seriously beginning to wonder what's going on here, as he wants to be called 'ShadowLuigi'. Maybe we're on some ancient Indian burial ground. Where did that come from? What are Indians?
We also had to temporarily postpone our Survival in Cages project. It seems we are without any rope or chain. We won't be able to build a well to give the caged dwarves drinks. But soon enough the elves will arrive with a caravan. The Urists told me even the treehuggers were interested in our little experiments 'as long as no trees get hurt in the process'. Then that experiment will also commence it's final stage, as the contraption to cage the test subjects has already been built.

201
DF Dwarf Mode Discussion / Re: For Science!
« on: March 26, 2010, 02:11:58 pm »
Okay, sirs, tell me what kind of experiments you had in mind.

- Well, it's not exactly  what we had in mind, but more what the King had in mind. He wanted for you scientists here in Lathonstal to try a couple of things out. He's beginning to be bored with the current state of events. He may have err... What was it called again?

* I believe they called it 'computer' or something. Silly name, if you ask me. The inventor -weird guy, calls himself "Jong"- claims it'll revolutionize the way we do things. Says we'll all have one in our bedrooms in thirty years... Says you can play games on it, simulate a human town, as long as you can find some guy crazy enough to punch all the buttons. But we're drifting. The experiments. He firstly wants to know if you could transform a megabeast, like a dragon or so, into a more mundane creature. A cat, for example. This in order to get it pregnant and then to turn it back into the dragon it was, hoping she'll still be pregnant.

Gentlemen, we are men of science. We did not foresee the need of magic. There is no Companion among us. We also do not have the right equipment with us. We packed lightly, in order to survive the long trek to this place. We just have some food and booze. That is all. Dīshmab here will supply us with the needed stone. We have also sent out a peace treaty to all intelligent life, asking not to attack us. We have explained our benevolent means, and they all have agreed. If we were to capture a dragon, the chances are high they will see it as an act of violence. I also highly doubt that any dragon would allow itself to be transformed into a cat, just to see if it could get pregnant and stay pregnant after the morphing back. I would certainly not like that, would you?

-I guess you're right, Mr. Atīstrīthol. We'll tell the King you've delayed that project for now. The next issue is a demand from the masses. They wish to know if some sort of automatic vertical dwarf transporter could be constructed. We ourselves were thinking of some kind of platform or box, with a rope tied to it. Then some peasants could pull it up.

No, I don't think that'll work. The logistics would be a nightmare! My guess is that we should teach every dwarf how to swim, and then use pressurized water in order to propel him up. It'll be a lot easier than some weird box-and-rope-contraption. But I'll see what I can do!

*... You're the scientist. If you say it's easier, it's got to be true... Anyway, the next project could be a lifesaver for future outposts, but we think the erm... execution of the experiment may be a bit of a sensitive matter... It's about the longevity of dwarves in a fire.

Fire? What's that?

-You know, when you drop some magma on lignite. Those reddish, orangey things that come off of it...

Hmm. Now that you say it, something's coming to mind. I've never noticed that before... fire, you called it?

*Yes, our researchers in the Mountainhome have discovered that it's lethal. It's actually been responsible for a lot of deaths all over the world. Most of Dwarfkind doesn't believe in it, so we started wondering on passive measures that prevent dwarves from getting killed in the heat.

-And when the 'mysterious' deaths were being examined, the investigators discovered that a prime factor in those deaths was clothing. What we want you to do is to find out if that's true. We want to know if a naked dwarf dies any faster than a clothed dwarf. Now, before you protest about how important dwarven lives are, we will provide you with some test subjects. All of them will be criminals of the worst kind. We will send them over here, saying they have to work on the projects here and they'll be free. I must warn you that they are criminals of the worst kind. Each and every one of them has ignored a mandate from local dignitaries. Act with extreme caution.

Hmm... I'll see what I can do. But until those crooks get here, I'm not going to try that. I don't want any of my friends to get hurt, you know.

*We understand your concern, Mr. Atīstrīthol, and thank you for your readiness to sacrifice labourers for the good of Dwarfkind. Then I suggest we go on ahead to the next matter. The King is, as you know, very vain and always lurking about for new things to show off to the Kings of the other Dwarven empires. His newest fixation is something he's calling 'Eternal Fire'. There has been some private research, but for some reason or other, those researching have all died horribly. Their bodies and possessions were all charred, but the nearest magma was tiles away. Luckily, the engravings on which they have described their findings were not affected. Urist is now briefing your workers on the discovered materials.

Oh, yeah. What are your names? I forgot to ask... It's just that I always seem to forget these kind of things. I wonder why that is...

-Well, due to a strange coincidence, he's named Urist as well. And, oddly enough, so am I. But as Urist was saying, your workers are being briefed. Our next project is one to see what the exact distance is a dwarf needs to travel before he needs a drink, some food, a break sleep... Anything, really.

That's going to be rather hard to accomplish, I think. I mean, every dwarf's different. Some are tougher, stronger or more agile than others, Or a combination of those three. And some are more lazy than others, or. Or. Or... There are just too many variables we can't control. I'm sorry to say this, but I don't think we'll be able to do that experiment. Do you have any other projects for us, Urist?

*There's a last one we had in mind. It's one to see how long we can sustain our prisoners in cages. And how long they survive without care. We basically want you to lock up a couple of dwarves and see how long it takes for them to starve or dehydrate, in case of the neglected dwarves; see if they go mad and if so how long that takes. Again, all in the name of science. And only the most harsh and brutal criminals will be sent here.

Well, I'll see what I can do about it. I think the biggest challenge will be to cage them. Is that all? Because I see Stākud is looking a bit anxious.

-For the moment this is all. We'll come around every fall, to see your progress and if there are any more experiments the King wants done, we'll tell you. We hope you'll book some successes to improve the standard of life all over the world. So until fall, then. Goodbye and good luck.

Thank you. Goodbye, Urist... Urist... Urist... Now, Stākud, come in. Tell me what you want to tell me.

Stākud: Erm, Kidiri, Sir, I think you'd better come and have a look yourself. You know about those travellers who said that they've seen Giant Cave Spiders? And how we didn't believe them? Well, a troglodyte was scampering along when he suddenly got caught in a web. And that attracted the creature that made it, a cave spider. But the giant kind...

Kidiri: So I see. I suggest nobody wanders that way. But back to work! There's Science to do! I've got a whole load of experiments that need to be done.

----------

As you might have guessed, I'll also make it in a story-like thing. But the most important goal of the fort remains the science. And the computer has effectively been made. It's all Jong's work and I congratulate him on his work, even though I don't understand the least bit of it. Anyway, the first batch of experiments has arrived. It'll take some work to complete all of the preparations and such, but I hope on a decent migrant wave come Spring. I'll make some pump parts and mod a stone I won't be getting to the right specifications. I'll also try and get a cistern going.

can you get a megabeast children if you swap the pregnant race to one?
What exactly do you mean? Change them in the raws (adding the [CHILD]-tag)? Or change them in the raws AND with Dwarf Companion into a dog/cat/whatever and then back? Could you clarify, please?

Experiment name:
Water Elevator
Approved! I'll first try to get them going using purely water pressure. While I'm at it, I'll also try and find the optimal pressure that moves them.

Experiment name:
Flaming Dwarves
Approved, but delayed. I'll need immigrants before I can set them on fire.

Experiment name:
The Eternal Flame
Approved! This one will most likely be completed first (or at least the smallest part). I'll also see at what point the item starts receiving damage.

I am requesting an experiment regarding the optimum distance for a stockpile to be from the meeting area.
Disapproved. I'm afraid that there are too many uncontrollable variables to have reliable results. Sorry!

Experiment name:
Survival in cages
Approved! But delayed. The same problem as with the Flaming Dwarves. I'll need immigrants in order to try this out. I'll start on digging the sustaining pod. Which will just be a room where the cages can be built and sealed off. It'll be in the soil so I can just put the cages in there, along with a dwarf or two who will sustain the test subjects with plump helmets and wine. It'll be rather small scale, something like six dwarves or so, three without food and three with food.

Your fortress name should be "Mythbust"
It should, shouldn't it?

202
DF Dwarf Mode Discussion / For Science!
« on: March 25, 2010, 05:13:06 pm »
Background story, look at the bottom for further explanation.

Welcome to Lathonstal. Today we will be answering your questions. We have the finest of Dwarven engineers and scientists to answer your every question. If you have a scientific question that needs answering, we will do anything within the realm of the possible -and sometimes even the  impossible- to answer your questions. Please enter, while I guide you around the area.
Spoiler (click to show/hide)

We have chosen this site for it's abundance of resources, both mineral and non-mineral. There's a magma pipe, a chasm, a bottomless pit and a brook. Our surveyors have a very strong suspicion that beneath the rocks there are an underground lake, an underground river and even some adamantine! They have also taken some core samples and found that there's rhyolite, marble and diorite in the mountainous part of the site, and silty clay loam, loam and black sand on top of the previously mentioned layers of stone. There are also some people who have travelled around and said they have seen giant cave spiders lurking about. And a few madmen tell tales of abominable creatures from the depths that lurk deep beneath the soil of the area of our choice. But we are men of science! We do not believe such mad-talk.

So now that we have shown you the area, it's time to meet the crew, don't you think? Firstly, there's me, the expedition leader. I'm actually named Sodel Atīstrīthol, but I like people to call me Kidiri.
Spoiler (click to show/hide)
Next up is our resident miner/mechanic, Dīshmab Gadankeskal.
Spoiler (click to show/hide)
Our mason/architect goes under the name of Dumed Medtobinąl.
Spoiler (click to show/hide)
Then we have the person who'll provide us with food, stone crafter and bone carver Lokum Ishlumlibash;
Spoiler (click to show/hide)
But here we have the person supplying us with booze, grower/herbalist Čzum Fikodlokum.
Spoiler (click to show/hide)
And there's also the guy who'll cook it all up, or brew it all up, Stākud Logemked.
Spoiler (click to show/hide)
But seeing as all that booze has got to go somewhere, we have our carpenter and woodcutter Goden Lelumstākud
Spoiler (click to show/hide)

Now that you have met the crew, I think it's time for us to have a little chat about the science we'll be conducting here. While they're setting up base camp, you can tell me all about the reason we're here. Give us the experiments and we'll do it, or die trying.

----------

For those who hadn't figured it out yet, I'm making this fort to do some science. If you have suspicions you want proven, I'll try and run a couple of experiments. I'm using a vanilla 40d19 Dwarf Heaven map, because of the mentioned abundance of resources. I've set the population cap to 40 in order to minimize the chances of any noble arriving. I've also turned off invaders, artefacts and weather. If you want an experiment including one of these on, specifically tell me to do so. I will also not accept experiments on things that are about to change in DF2010, so this almost completely limits it to just physics experiments. But if you can find other interesting experiments, don't hesitate to ask. Also, if you suggest an experiment, state it's name (which will be the custom profession of the dwarf assigned to you), the question you want answered/it's purpose, the approximate size of the experiment (small, large, huge, medium... something that takes a lot of constructing will be larger than something like seeing what the maximum population of creatures is or something) and (optional) the name of who will be the 'leader' of the experiment, if none given it will be your forum name. The handiest for all parties would be to just fill in this form. Please post it at the very top of your post.
I'll state the approved experiments in the thread, and here in this post, along with their status (Approved, In progress, Finished, Disapproved or Delayed). Look here before you suggest an experiment. Anyway, I'm off to make the basic fort. I'll come tomorrow and see what you have thought of. For Science!

EDIT: Added the 'Delayed' category.

Experiments (each experiment name is a link. Click it to gain more knowledge!)
Megabeast Children: Delayed. I'll have to turn on invaders and I'm not quite ready for it yet. I might do other invader-related experiments later on, but not yet for now.
Water Elevator: In progress. I'm currently training the swimmer.
Flaming Dwarves: Delayed. The population is not large enough (yet) in order to sacrifice dwarves.
The Eternal Flame: In progress. I'v made a custom reaction that makes walrus leather, which ignites at 10000° U, or 0° C, and starts taking damage at 25000° U, the same temperature as adamantine.
Walking Distance: Disapproved. As much as I would love to see what the maximum distance is a dwarf must walk in order to do a job, there are too many variables. I would have to take in account the degree of hunger, sleep, thirst, toughness, agility -for certain jobs even strength- and preferences of a dwarf. I don't think I would be able to do reliable tests.
Survival in Cages: In progress. The room's set up, and the dwarves are caged. I'll remove all (or at least, most) external variables by editing the caged dwarves in Companion so they'll have no hunger, thirst, drowsiness etc when the experiment begins.

203
DF Dwarf Mode Discussion / Re: Fortress journal
« on: March 25, 2010, 03:44:57 pm »
All but the megaprojects are found in the gamelog.txt file in your main DF folder. But beware, this file contains each and every single announcement made. To make things less clutterd, I suggest making notes whenever something interesting happens.

204
Hammers and a very high, very small platform.

205
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 25, 2010, 05:02:41 am »
Meng finally bled to death. His rest was hindered by a goblin crossbowman for well over thirty thousand times. All of those were trapped, and so I decided I would execute them. And I did. And a couple of moments after they'd died, Meng dies.

206
DF Dwarf Mode Discussion / Re: Damn you, Armok!
« on: March 25, 2010, 04:38:01 am »
I tried this once. In legends there was a war between dragons and cockroaches. Cockroaches won.  :D
Of course they did!. Cockroaches can survive a nuclear holocaust. Can dragons do that? I think not!

207
DF Dwarf Mode Discussion / Re: Legendary miner has strange mood
« on: March 24, 2010, 07:28:29 pm »
He'll receive 20.000 xp, which will increase his skill (if he already wasn't) to Legendary +5. This has no effect on miningVerify, but for skills that create things (carpenter, mason, any smith...) there's an increased chance of masterpieces. However, his increased experience points still result in (most likely) a couple of attribute gains. The notation stops at Ultra-mighty, Perfectly Agile and Superdwarvenly tough, but their effects keep on increasing.

208
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 24, 2010, 07:27:59 pm »
Meng Zonotung, Trapper cancels Rest: Interrupted by Goblin Crossbowman.
x4200
And the weirdest thing is that he keeps on giving that cancellation, even thought there's no goblin in sight. I think I'll go and cheat a bit if he survives until Spring and companion him back to good health. But he's got a head, a right eye and a throat, so I don't give him a lot of time...

209
Microcline's linked with obsidian, and every other goddamned layer stone. So, wherever you go, there'll be huge chances of finding microcline.

210
DF Dwarf Mode Discussion / Re: Fun with Megabeasts
« on: March 24, 2010, 12:46:21 pm »
A little correction: you can tame any tameable creature that has killed any of your dwarfs, but they won't be tame. They"ll still attack your dwarfs, and they won't do anything against it, because the attacker's part of your civ.

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