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Messages - Kidiri

Pages: 1 ... 40 41 [42] 43 44 ... 54
616
DF Dwarf Mode Discussion / Re: So many goblins, not so great imagination
« on: October 01, 2008, 11:35:39 am »
This is somewhat related to this as Im trying to decide what to do with all my goblins and foul blendecs. If I pit the goblins will they breed after a while?

Only one way to find out! My added question is whether the newborn goblins are hostile or not. If they are, this is an ideal training area: pit a recruit against a couple of goblin children and watch as their experience starts to soar!

617
Bloody hell! I needs me some doubly thick walls then! My king won't have any less!

Or build a wall on the side you don't want engraved and let your quintuple legendary engraver go at it. At least, that's what I do...

618
DF Gameplay Questions / Re: I just realized something
« on: September 30, 2008, 03:27:00 pm »
Or you could bring along all of the adamantine in bins and put them in a single spot on a still unclaimed piece of land. Then embark to that piece of land and have adamantine ready for you. However, I advise you to bring it inside and then immediately forbid it. Otherwise you might attract unwanted visitors at an early stage.

619
DF Gameplay Questions / Re: ultimate fortress
« on: September 30, 2008, 03:08:52 pm »
where can i go to request a mod/program for someone to make of this....it would definatly be popular

I use a couple of things actually: for the rough design, I use paper (with squares!) and pencil; for harder things, such as circles, I use any picture-editing program able to make a decent grid (I prefer Adobe Illustrator, but I guess that if you could make a grid in MSPaint, it would work just as well) and for the even harder things to do (mostly 3D stuff combining multiple arches and circles) I use BlockCad. You could of course use the grid-based drawing program or BlockCad for everything. I'm Still not quite out of the details of making a dome, but I think I'm damn near. Something with circles on every level...

620
DF Dwarf Mode Discussion / Re: So many goblins, not so great imagination
« on: September 30, 2008, 06:52:19 am »
Build a trapped and (partially)(magma-)floodable arena with (pseudo-)randomly placed floodgates, floor hatches and upright spike traps all linked up to (multiple and/or the same) pressure plates. Start easily and throw in a kitten or so. Then work your way up to dogs, cows, camels, trained dogs, multiple animals... Should a megabeast appear on the map on a certain time, cage it and throw it in too. If it survives, add the [INTELLIGENT] and [PET_EXOTIC] to it's entry in the raws to make sure it doesn't tear up your entire fortress. Unless it of course already has killed one.

That or a maze with the same properties and a dispensable creature on the other end. But here you can make it so that the goblins block the eachother's paths. Here you could also put a megabeast on one end and the green menace on the other. Have the gobbos team up at a certain point and see who's faster. Because if they're not, they're obviously doomed. if they are, they might stand a chance.

621
DF Dwarf Mode Discussion / Stone tongue.
« on: September 30, 2008, 06:13:44 am »
So I've got this weird stone extension into the soil. It looks rather odd to have and I've never had anything alike. Or I didn't notice.
Spoiler (click to show/hide)
On the northern side the stone from which it sprung goes on almost horizontal to then go to the edge of the map (very nearby). So do you guys think DF is trying to send me a message? Or is this just randomness from some RNG? Do I dig down? Do I fear it? Do I make it a sacrificial spot dedicated to Armok?

622
DF Dwarf Mode Discussion / Re: Making DF school safe
« on: September 30, 2008, 05:43:48 am »
Well, that is if you dont get your dwarves to tantrum and go berserk

And these are only the consequence of death and/or really bad managing. So the best thing to do is to eliminate moods (delete [trANCES] from the entries of whatever person you're using) to even still minimize the chance of death and downward spiralling. And in real life people don't go: "Hey, I know, I'm going to grab some shells, raw adamantine, steel, cut rubies and feather trees and claim this workshop to make a silly sceptre worth over 9000 monetary units!"

If you wanted to increase reality and minimalize the fantasy input, you could always make the Dwarves Caucasians, the elves Asians, the humans Africans and the goblins Middle-Eastern (yay for stereotyping!). Or to whatever peoples you're using the setting in. You could even use Adventure Mode as an example of nomadic people. roaming the lands in search of food, but that would be a bit hard to do, since there are still cities and such...

The only downside to this type of game is the length of it all. I'm assuming it'll (nearly) all be aboveground, so it would take ages to make the houses: first the walls, then the roof, other walls, another roof... But then with mass-build implementation, it'll take a lot less of time (at least to designate).

Also, (relatively) unrelated: it's rated A, for Armok's blessing.

623
DF Dwarf Mode Discussion / Re: Containing Animals
« on: September 29, 2008, 02:53:58 pm »
This causes FPS problems for me, because animals always try to go to the meeting hall. They'll try to path there every single tick, but they can't find a path. Next tick, they have nothing to do, so they try pathing again, but it does no good. This, obviously, causes some FPS problems. I may have done something wrong, however...

You could always designate a meeting area in the barns. However, make sure that the doors are forbidden or else your dwarves might end up friends with everyone and all of the animals adopted.

624
DF Dwarf Mode Discussion / Re: My baroness is trying to tell me something.
« on: September 29, 2008, 10:34:46 am »
Grab her in the standard-female-grab-area and put her in the Noble promotion room.

They're Dwarves, just grab her by the beard.

625
Free marksdwarf points for all!

626
DF Gameplay Questions / Re: Beginners atempt at Dwarf Fortress
« on: September 27, 2008, 04:35:35 am »
I don't know whether you've found it already, but the Df wiki is an extremely valuable place for learning tricks, strategies and finding out why things won't do what you want them to do. As for the farm plot, you'll obviously need seeds. You can scroll through them with -,+,* and / on the numpad. These controls will also work for most other menu's where the field of play will also be visible. Most other menus are full-screen and use the arrow keys and page up/down. When you are in the farm plot-menu, scroll down to the desired plant and hit Enter. It will light up and your farmers will start to plant the seeds. However, this is only for the season you're in. To change the season, use a,b,c and d for spring, summer, fall and winter, respectively. You don't have to mark the plants every year again, only if you wish to change the crop. Your dwarves will automatically harvest and store the crops when they've fully grown. If you wish to stop food production for a season, go to the desired season and hit z. If you should have potash, you could fertilize the field, however this is not obligatory or needed.

627
DF Suggestions / Re: Engraving History Selection
« on: September 24, 2008, 01:24:09 pm »
I'd be pleased if the bastards stopped featuring artifacts in engravings, especially when the carving is on the artifact pictured

The dwarf is raising a felsite mug x127 gets tiresome, let alone the picture of a mug on the mug

And then there are still the renditions of images of a Felsite mug.

628
DF Dwarf Mode Discussion / Re: My eskimoes need more ice.
« on: September 23, 2008, 01:53:08 pm »
Embark in a freezing area with an aquifer instead of an ocean. It'll make things a lot easier.

629
DF Dwarf Mode Discussion / Re: Dwarves or dwarfs?
« on: September 23, 2008, 12:45:41 pm »
The British English spell check of Firefox accepts both 'dwarfs' and 'dwarves'. And only accepts 'artefact'. And we all know only British English matters...

630
DF Modding / Re: Wearing Backpacks with modded-in entities
« on: September 22, 2008, 02:33:13 pm »
Have them create a civilization, but beware that the dogs won't survive, most likely, whereas the titans will probably destroy everything.

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