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DF Dwarf Mode Discussion / Re: Beat the game, now what?
« on: March 14, 2013, 01:03:58 pm »
I have no walls. Now I am year 2 of my fort, maxed out my low pop, made 3 artifacts, had only one weird encounter with an ogre who hurt my mechanic and repeatedly throughout a whole season bop him on the head with an alpaca wool sock... literally hundreds of times. Archers came out and shot the ogre to death when I finally noticed the stupidity that was going on. Mass produce so many crafts I don't know what to do with them all. Begun making a goblin snatcher/kobold thief trap room to be operated by a repeater. So much for this evil biome. Avoid the thrall clouds and don't go outside too often (i'm not walled in either), and you can survive all day. Doesn't appear to contain flux on this map either.
I got a 20 z level garbage chute set up for useless refuse to prevent zombie outbreaks within the fort. At the bottom of the sheer drop is a wall. I'm going to dig out a sizable trap room operated by pressure plate and floor hatches that will do the exact same thing to invaders. I'll probably try to get a war going or to once I hit an underground source of water as nothing of interest is currently going on.
BTW: Its a 4x4 Terrifying biome (no other biome overlaps) and the world had quite a few options to choose from. One of the worlds I genned has these weird tentacle things all over it, but this one seems pretty normal for a terrifying biome. I would have kept that other world if it didn't have messy cliffs which made figuring out what was going on impossible, a z level change every two tiles on the outside is not great. So I've got a preference to flatter terrain. I got the world genned if you want, and one with the embark if you wish. Mod was no aquifer. Didn't feel like that again... probably should have since my water is gone from my embark now.
I got a 20 z level garbage chute set up for useless refuse to prevent zombie outbreaks within the fort. At the bottom of the sheer drop is a wall. I'm going to dig out a sizable trap room operated by pressure plate and floor hatches that will do the exact same thing to invaders. I'll probably try to get a war going or to once I hit an underground source of water as nothing of interest is currently going on.
BTW: Its a 4x4 Terrifying biome (no other biome overlaps) and the world had quite a few options to choose from. One of the worlds I genned has these weird tentacle things all over it, but this one seems pretty normal for a terrifying biome. I would have kept that other world if it didn't have messy cliffs which made figuring out what was going on impossible, a z level change every two tiles on the outside is not great. So I've got a preference to flatter terrain. I got the world genned if you want, and one with the embark if you wish. Mod was no aquifer. Didn't feel like that again... probably should have since my water is gone from my embark now.