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Messages - PDF urist master

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271
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 09, 2014, 04:16:00 pm »
due to unorthodox fort design, my fort is having a major problem dealing with flesh balls. I have spiders spitting webs onto cage traps in one of my cavern entrances, and a group of flesh balls got stuck there. normally this won't be a problem, but one of my dwarves accidentally got caged and I have to rescue him before he dies of thirst. The flesh balls are making this really hard because I can't get melee dwarves close enough to kill it due to webs and webs automatically cancel jobs, meaning I can't haul the poor dwarf out. So I'm relying on my marksdwarves to kill them. hopefully they can bleed out before my trapped dwarf dies of thirst.

272
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 09, 2014, 03:44:31 pm »
I was confused today when the dwarven merchants that I trapped didn't show up in my "others" units screen (I hadn't check my dead screen) but I could still see their icons on the cages they were once trapped in. I decided to look at them and it turns out those icons were actually its corpses, trapped in a cage and somehow not decomposing.

I was a little creeped out by this, so I atomsmashed the cages and memorialized the merchants with slabs.


273
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 07, 2014, 04:47:29 pm »
I revenge roasted a fire breathing wolf who roasted my favourite engraver with a dragon.

274
DF Adventure Mode Discussion / Re: Funniest Names
« on: June 07, 2014, 04:07:54 pm »
osman evillies the fire breathing forgotten beast. With a name like that it should really be a demon.

275
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 05, 2014, 07:48:03 am »
due to a small incident, I caught two dwarven merchants and a guard. their stuff is all over the floor now, and that's always a plus.

Still don't know what to do with them though.

276
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 04, 2014, 07:48:08 am »
SIEGE!

after closing the gates, I activated my distraction lever, which had most of my cats and dogs in it. The Goblins killed off all the pets, solving my petsplosion problem. The scattering got a lot of goblins trapped in cages, so it's a win-win for me.

I sent my marksdwarves out to clear the remanents, those who haven't been trapped. Now only a bowman squad was left, out of range of my marksdwarves. I decided it would be a perfect opportunity to send my vampire out, hoping he would get killed in this suicide mission.

didn't work, the squad chickened out before I could reach them. Out of convenient options, I unceremoniously killed my vampire by atomsmashing him with a gate.

The perfect crime.

277
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 04, 2014, 07:19:50 am »
that fucking vampire I spent ages looking was a spearmaster. should've been obvious. I've never seen anyone come to my fort with great speardwarf and great dodger skills before.

I still want to kill him, but I'll be sad as I've lost a great asset to the fort.

278
did your fisherdwarf go berserk?

or better yet, did your axe lord go berserk?

279
DF Adventure Mode Discussion / Re: Tips of Fighting Clown Law-givers?
« on: June 03, 2014, 10:49:54 pm »
Dwarves can't make whips.
they can if they mood and have a preference for them

I think the bigger problem is that they can't make weapons out of platinum.

280
Meh. I could go for some cupcakes right now.

281
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 03, 2014, 06:59:43 am »
I caught a cave dragon. It's gigantic with incredible muscles, so at least I know it has good stats.


282
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 27, 2014, 12:13:13 pm »
it was not the mayor.

good news is, All the migrants should have been around long enough for the [alcohol dependent] tag to do its dirty work. All I have to do is to find the sober dwarf.

283
DF General Discussion / Re: What's your mandate?
« on: May 27, 2014, 11:16:24 am »
bright green mugs. Only one material is bright green in vanilla so it'll be a bitch for the peons to find.

284
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 27, 2014, 11:12:39 am »
the kid has good stats too. Definitely worthy addition to the military. Shall he trained with old fashioned sparring techniques or the shaft?

285
DF Dwarf Mode Discussion / Re: Caught a forgotten beast...
« on: May 27, 2014, 11:10:24 am »
too bad forgotten beast products have a value of one, so it's no more exotic than chicken meat.

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