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« on: November 02, 2013, 02:41:26 pm »
I really like the titan idea, but I also want to suggest a few things
1) You can only befriend one forgotten beast/titan/demon in a playthrough. we all know how overpowered most FBs are, let alone one with armor on.
2) if the deity dies, all dwarves get a -10 happiness penalty, labelled "was sad to see a god die recently". all worshippers get a -100 happiness penalty, labelled "was devastated to see his/her god die recently".
3) if the plated beast dies, all soldiers get a -50 happiness penalty, labelled "felt afraid by the death of the plated warbeast recently." they also get a fighting ability decrease equivalent to being dizzy for half a year.
4) if the beast of wealth dies, all workers experience a -30 happiness penalty, labelled "was discouraged by the death of a titan/beast lately.", all workers receive a decrease in crafting ability equivalent to being [hungry/thirsty/tired] for half a year.
5) if allied beast dies, all dwarves get a -10 happiness penalty, labelled "was discouraged by the death of a titan/beast lately."
6) if you ally yourself with a beast, there is a 50% chance of a demon appearing in the next goblin siege. if you manage to kill that demon, the goblins will never appear with another demon.