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Messages - PDF urist master

Pages: 1 ... 40 41 [42] 43 44 ... 63
616
DF Dwarf Mode Discussion / Re: Opulence or functionality?
« on: September 21, 2013, 08:09:15 pm »
unlike platinum and aluminum, gold is usually found in veins, making it quite common.

dwarves actually think gold is worthless since it can't be used to make weapons and is quite common. moreover, it isn't magma safe, ruining its potential as magma controlling floodgates. they call it fool's limonite, a valuable iron rich metal used to make steel. its sole value is it's shine and lustre, which dwarves think looks nice as decoration.

however, humans think of gold as beyond valuable and will gladly trade 3 bars of iron for the price of one gold bar. while puzzling to most dwarves, experienced ones simply accept it and will gladly trade their gold for iron, snickering at the gullibility of humans behind their backs.

617
DF Dwarf Mode Discussion / Re: Little lucky breaks you've had
« on: September 17, 2013, 04:11:35 pm »
no siege in three years. not sure if it's a lucky break or an unlucky one.

618
give it deadly blood, then weaponize.

619
DF General Discussion / Re: Future of the Fortress
« on: September 15, 2013, 04:38:08 pm »
can goblins climb this?




620
DF General Discussion / Re: Future of the Fortress
« on: September 15, 2013, 04:31:25 pm »
i think necromancers are a good enough example.

621
i'm sorry for asking this question but i check on this thread every once in a while and it's hard check everything in a 136 pg article.

to my understanding, treelords can spawn minions. what frequency do they have? i feel like with minion spawning, they should have similiar properties to necromancers of lore or be semi-megabeasts.

622
DF General Discussion / Re: Surface City....
« on: September 13, 2013, 04:25:17 pm »
Spoiler (click to show/hide)

thanks to liberal usage of cage traps, combination of cave croc, grizzly bear, lion, GCS, kitten and dog farming, as well as massive amounts of elk birds,

this is where i am now. i'm actually trying to sell as much meat as possible because i'm too overstocked.

623
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 13, 2013, 03:58:31 pm »
not worth it. atomsmash him and train new marksdwarves.

624
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 13, 2013, 03:37:14 pm »
i did not expect the deadly spittle FB to headshot my giant cave spider. guess i'll have to redesign my defences.

625
DF Dwarf Mode Discussion / Re: Odd engravings
« on: September 12, 2013, 06:57:10 pm »
maybe he had an unfortunate encounter with an oyster FB or wereoyster

626
even better then! dwarven !!SCIENCE!! is improving as we speak!

I really want pictures of the fluid generator.

627
to make a magma generator viable would also mean having it closer to the surface. which would require either set up or volcanoes.

628
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 11, 2013, 08:35:54 pm »
measures to trap two FBs sucessful. both the deadly spittle FB and the poison gas FB got caged without serious consequences. the miner survived without exposure to gas. still one FB left, trapped by trees. since it is made of flesh instead of Gems, i think i'll kill it.


from my experiments with warm blood FBs, they only suck blood when they stab the opponent. said stab does not prevent the victim from retaliating, and it can take multiple stabs to fully drain a victim of blood.

basically, you got an FB with virtually no special talents. kill it and make roasts. it's better to trap ones that have syndromes or fire breath.

629
this could end up replacing magma pumpstacks. it's fairly simple to build and generates infinite magma.

630
quite dwarfy. i'm surprised that there are still so much we don't know about the current edition of DF when it came out over a year ago.

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