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Messages - PDF urist master

Pages: 1 ... 47 48 [49] 50 51 ... 63
721
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 16, 2013, 06:42:49 am »
apparently forgotten beast thrips are immune to webs, since one got blasted with a ton of webs on cage trap yet with no effect.

it then used fire blast on my spider.

722
DF General Discussion / Re: Warmongering for dummies
« on: August 15, 2013, 07:07:21 pm »
i once got a breeding pair of giant eagles out of elves, so they are good for exotics.

elves also by far give the most wood, which depending on the location, can be absurdly important.

other than that, they're pretty much worthless.

723
DF Dwarf Mode Discussion / Re: Is this normal?
« on: August 15, 2013, 07:02:28 pm »
male dwarves are required by dwarven law to keep their beards long and magnificent.

if not, they will be mistaken for elves and shunned.

dwarves have adapted to live in the mountains by growing long beards to protect them from the cold. when married, a male dwarf allows the female to sleep in his beard.

724
DF Dwarf Mode Discussion / Re: killing off forgotten beasts
« on: August 15, 2013, 06:55:00 pm »
No! They must be preserved for future generations!

Dwarven SCP foundation FTW!

I really like your idea and am doing my best. gotta catch all!

so far, i have two SCPs. one keter, one euclid. the euclid one was accidentally terminated during testing.

725
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 15, 2013, 06:06:14 pm »
i've read somewhere that blunt weapons are the most effective against the standard undead since they do not leave additional bits.

also, apparently, idle necromancers can start campfires. doesn't really help me since i don't know what a campfire looks like.

726
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 15, 2013, 07:59:23 am »
I had a really beautiful fort going and the game crashed, taking with it about a year's worth of work. I abandoned it in frustration. I really need to enable autosaves.

yeah that's really terrible. i have a back up save for my fort but i think it's about a season out of date.

it turns out the deadly dust is a slow toxin. i pitted a troll next to the beast but the troll got bitten to death before i got a conclusive report.

EDIT: retested on grasshopper people (who are apparently non-hostile to FBs since they don't get attacked)
turns out the poison just turns every body part numb. disappointing.

727
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 15, 2013, 06:34:16 am »
a towering earthworm with a square shell and deadly dust came to my fortress today.

i immediately panicked and ordered my lockdown alert. luckily it got delayed by a giant underground lake in cavern lvl one.

i expected it to move towards my entrance, where i had a giant cave spider and some cage traps waiting for it, but it moved down to cavern lvl 2 instead.

apparently it was attracted by my furniture trap, which was a room filled with furniture, sealed by a raised drawbridge.

so now i have a trapped forgotten beast with deadly dust. it's organic though, so there is a chance that it will die to the dust, which is disappointing.

suggestions? i going to test out what that dust does first.

728
DF General Discussion / Re: Any ideas for SCIENCE?
« on: August 15, 2013, 05:27:07 am »
determine the bonuses for higher quality armor other than masterwork or artifact.

it's vague on the wiki and could probably be done with a focus group.

729
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 14, 2013, 09:29:34 pm »


how did he kill anything with foam mallet? what were his physical attributes?

*Archer McBadass shoots goblin in throat with steel bolt*
*Silly McFoamhammer lightly tickles goblins nose with Adamantine Mace*
*Goblin bleeds to death*
*Silly McFoamhammer has killed goblin*


so did the archer get a kill assist, or was he pissed afterwards that he took his kill?

i can just imagine the conversation afterwards.

i also find it very ironic that a meleeer kill stole from an archer.

730
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 14, 2013, 09:26:26 pm »
imagine the looks on a goblin's face when they realized that their incredibly expensive wiffle bats is doing no damage whatsoever

731
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 14, 2013, 08:06:54 pm »
i somehow mistakened an engraving for a dwarf and tried to get it back to work

732
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 14, 2013, 07:47:27 pm »
Heartmine, 836. "Shorast McWrestler has become a Mace Lord." This came as a bit of a shock to me as Shorast was a legendary miner who wielded a pick in combat for decades. Somehow he decided he'd rather use an adamantine mace, and he made it to legendary skill before I caught on. He even had fourteen kills with what amounts to a very expensive training weapon. Fortunately, I had an artifact iron mace lying around which I've since forced him to use.

how did he kill anything with foam mallet? what were his physical attributes?

733
DF Dwarf Mode Discussion / Re: Zombie megabeasts
« on: August 14, 2013, 06:34:11 am »
i don't play in evil biomes or near towers, so i've never had an encounter with zombies before.

i think what happened is that a hydra was killed next to a tower

so the necromancers there made it the final boss of the tower

734
DF Dwarf Mode Discussion / Re: Coins?
« on: August 13, 2013, 04:45:26 pm »
coins can be theoretically used to farm candy.

apparently it takes 1 wafer to make 500 candy coins and gives back 1.1 wafers when you melt them all.


735
DF Dwarf Mode Discussion / Re: Do you bother with livestock?
« on: August 13, 2013, 04:38:52 pm »
i usually bring some hogs along until i can catch ruthurers.

or grizzlies. i prefer grizzlies since they kill stuff.

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