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« on: March 18, 2013, 07:47:23 am »
Here's my nightmare beating incursion build:
Race: Human
Alignment: Chaotic Evil
Stats:
Strength >12
Constitution: Dump stat IIRC One body one soul uses wisdom instead of con for skills, >6 to avoid cursing instadeath
Dexterity >12
Intelligence: 18
Wisdom: 18
Charisma: Dump stat as chaotic evil guys have no use for diplomacy, >6
Luck: > 9 preferably, high levels generate lots of chests and open few interesting options
Class progression: Druid2levels,Mage2(Weaver), Rogue(rest) OR Warrion(rest) OR Priest(Zurvash) OR Assasin
Feats progression: Iron Will, Great Fortidude, One Body One Soul, Empower Spell, Whatever
Why 2 levels of druid at the start?
-Nature sense + obscurement
-Animal companion makes most killing for you, later serves as mount
-Barkskin is broken - gives much more armour than advertises
Spells - Barkskin, Longstrider, Speed of the wind, Beastclaw
Why mage?
-Controlled blinks for 1mp
-Mage armour, Infravision, Detect monsters, Haste through scribe scroll
With the rogue, we can roleplay a predator with nice sneak attack bonuses to compensate for a rather lackluster beastclaw damage, hide and seek tactics are almost mandatory for this game. Plus, we reinforce the weak reflex saving throw and get all the useful skills. Sneaky, Necrophysiology and combat reflexes are good feats.
For Assasin: pick Illusionist as mage spec and Hide in shadows+Poison use for human bonus skills.
Warrior build focuses on using mounts and great lances to spirit charge everything as IIRC adamantium is safe for druids. Go with anything mount related. Mounted charges have ridiculous damage output.
Priest gets undead turning, Pain Passion and Whatever domains. It's more useful to progress in other classes if you don't need stronger undead turning. Also requires good charisma which is rather useless otherwise.
If you don't pick priest, go polytheism with zurvash (4th level is all you need) and either khasrah (a bit annoying and tough to advance, fear is negligible since you have crazy will bonus for being chaotic) or xel (few bonus spells for nothing).
Cast Barkskin and mage armour with empower spell on. That way you get ~30 armour which can't be bypassed.
Biggest weakness are skill advancement problem integrated into multiclassing (that's why intelligence has to be so high) and rather weak hp (zurvash's toughness fixes that a bit).
This build would work with a dwarf well if you can tolerate their slow moving speed and exp penalty for multiclassing.