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DF Adventure Mode Discussion / Re: Cannot even comprehend
« on: March 27, 2013, 09:54:56 pm »Maybe you're just really fat.That makes the most sense out of any.
Thankfully in reality I'm a mere 172 pounds.
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Maybe you're just really fat.That makes the most sense out of any.
Yes it does, just make sure not to drown while still in the dabbling phase!
I just find a stream thats about 4 blocks wide and swim back and forth across it (hoping to god a Alligator doesn't run up and bite my damn head off) if I don't have any swimming skill at all.
Then once I level it up I just swim up and down the river constantly.
Yes it does, just make sure not to drown while still in the dabbling phase!
I just find these quests boring because all you do is talk to a bunch of villagers until you figure out which one has the right name.
Its tedious talking to every single one and I do not know if there is a quicker way to do them.
Does anybody know a better way?
Simple: start with no swim skill, then carefully (moving only 3 spaces in the water before you get out) grinding it up to novice to get a huge willpower and endurance boost. Next, get a shield, 2 if you can. Set stance to "stand ground" and sneak up next to an animal. This will take some time. If you manage to stand next to one, you can keep waiting while it tries to hit you. Don't do this with anything close to your size or larger. Once you've trained block and armor user to Competent or so, just sneak up on the ranged people. If they see you, you'll have a good chance of blocking their bolts.
That's an excellent point!
HandofCreation, was the lake frozen? The way water freezes and thaws very suddenly in DF can result in some funky stuff.
Last time I heard a report similar to this, the player was actually walking over a large flat of ice, and somehow there was magma under the ice. Best conclusion I could figure was the magma thawed a section of the ice, and then some of this newly-made water froze again while technically in mid-air, causing a cave-in and re-thaw, whilst launching liquid lava and water up into the air where water froze again or obsidianized lava, resulting in more cave-ins that launched more material skyward, ending up looking like a miniature explosive eruption, which took out all but one of the guy's companions (who was also badly injured) and left a huge pit full of lava and obsidian in the land they had just walked over.
Why is it always a single bolt or a single arrow is ALWAYS enough to down your character.Because a high velocity harpoon sized missile generally does that?
Always let companions take lead. Once they fire they are not reloading in time for them to escape face stabbing.
Caps have awful coverage; the attack probably didn't even encounter the cap going in.I find that to be awfully true, although some protection> no protection. I find that mail shirts have crazy coverage.
It's the most recent version (only about a 2 week DF player) and I was zoomed in and walking about.
Interesting. Not like there's an easy way to say what caused it, but I figure that it happens usually only after you're deep in a "cheesy zone" through fast travelling and drop out of travel mode, when the game loads the actual terrain and then concludes that there is nothing to support whatever you were standing on. But if it happened all around you at once, and you'd already walked into the area zoomed-in before noticing anything going wrong, then IDK what the hell triggered it. Segments of constructions or land that are in a position to collapse should do so immediately, rather than being delayed.
Are you able to locate the lake you were walking by again, maybe get a screenshot of the aftermath?
This has happened before, yes, but I haven't heard about it in a long time, presumably because whatever bug caused it was fixed. It used to be that sometimes worldgen would hiccup and generate a world where the surface was made of SMR or looked more like risen bread than planetary crust. The latter would result in cave-ins occurring whenever the player tried to do anything, because there were huge sections that simply weren't supported.
Are you running the most recent version? And if so, had you been walking around this lake in fast travel and got interrupted by something/dropped out or had you been walking around zoomed-in the entire time?
My most reasonable guess is that there was another goof in the worldgen code that didn't get caught in the bug fix and still results in the occasional swiss-cheese section of land.