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Messages - HandofCreation0

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16
DF Adventure Mode Discussion / Re: Cannot even comprehend
« on: March 27, 2013, 09:54:56 pm »
Maybe you're just really fat.
That makes the most sense out of any.

Thankfully in reality I'm a mere 172 pounds.

17
DF Adventure Mode Discussion / Re: Dreaded Bolts and Arrows
« on: March 27, 2013, 09:42:41 pm »
Yes it does, just make sure not to drown while still in the dabbling phase!

I just find a stream thats about 4 blocks wide and swim back and forth across it (hoping to god a Alligator doesn't run up and bite my damn head off) if I don't have any swimming skill at all.

Then once I level it up I just swim up and down the river constantly.

18
DF Adventure Mode Discussion / Re: Dreaded Bolts and Arrows
« on: March 27, 2013, 09:37:00 pm »
Yes it does, just make sure not to drown while still in the dabbling phase!

I just find a stream thats about 4 blocks wide and swim back and forth across it if I don't have any swimming skill at all.

Then once I level it up I just swim up and down the river constantly.

19
DF Adventure Mode Discussion / Re: How would one enter sewers?
« on: March 27, 2013, 03:23:07 pm »
I find there can be several different entrances to sewers, they can be entered thru a river entrance (better be a damn good swimmer or you WILL drown!), a single stairway down with no identifying structures, or a small carved stairway into the main entrance.

20
DF Adventure Mode Discussion / Re: Too many vampire quests
« on: March 27, 2013, 03:18:38 pm »
I just find these quests boring because all you do is talk to a bunch of villagers until you figure out which one has the right name.
Its tedious talking to every single one and I do not know if there is a quicker way to do them.

Does anybody know a better way?

When your at the Hamlet/Town you need to be at, go into the houses, any villager you see with a flashing letter is the vampire you gotta kill. Nobles also flash, but at a different rate than vampires you gotta kill.

21
DF Adventure Mode Discussion / Re: Dreaded Bolts and Arrows
« on: March 27, 2013, 03:17:25 pm »
Simple: start with no swim skill, then carefully (moving only 3 spaces in the water before you get out) grinding it up to novice to get a huge willpower and endurance boost. Next, get a shield, 2 if you can. Set stance to "stand ground" and sneak up next to an animal. This will take some time. If you manage to stand next to one, you can keep waiting while it tries to hit you. Don't do this with anything close to your size or larger. Once you've trained block and armor user to Competent or so, just sneak up on the ranged people. If they see you, you'll have a good chance of blocking their bolts.

Just going from no skill to novice gives a massive willpower and endurance boost? DAYUM! All my adventurers are going to turn into... people who... swim a lot?

22
DF Adventure Mode Discussion / Re: Cannot even comprehend
« on: March 27, 2013, 03:09:22 pm »
That's an excellent point!

HandofCreation, was the lake frozen? The way water freezes and thaws very suddenly in DF can result in some funky stuff.


Last time I heard a report similar to this, the player was actually walking over a large flat of ice, and somehow there was magma under the ice. Best conclusion I could figure was the magma thawed a section of the ice, and then some of this newly-made water froze again while technically in mid-air, causing a cave-in and re-thaw, whilst launching liquid lava and water up into the air where water froze again or obsidianized lava, resulting in more cave-ins that launched more material skyward, ending up looking like a miniature explosive eruption, which took out all but one of the guy's companions (who was also badly injured) and left a huge pit full of lava and obsidian in the land they had just walked over.

I do remember it being wintertime, but I never actually got to see if the water itself was frozen before I went sploosh.

23
DF Adventure Mode Discussion / Re: Dreaded Bolts and Arrows
« on: March 25, 2013, 07:22:54 pm »
You can't really walk off a bolt in the leg when getting knocked down from it results in everyone catching up to your now 500 speed butt and beating your skull in.

24
DF Adventure Mode Discussion / Re: Dreaded Bolts and Arrows
« on: March 25, 2013, 07:05:17 pm »
Why is it always a single bolt or a single arrow is ALWAYS enough to down your character.
Because a high velocity harpoon sized missile generally does that?

Always let companions take lead. Once they fire they are not reloading in time for them to escape face stabbing.

Doesn't always help if you have more than just 1 crossbowman/bowman shooting at you and people running up your butt trying to mash you into a thin paste with your companions.

25
DF Adventure Mode Discussion / Dreaded Bolts and Arrows
« on: March 25, 2013, 05:24:33 pm »
Why is it always a single bolt or a single arrow is ALWAYS enough to down your character. When you start off as a peasant or hero, you don't have any points you can really dedicated to the willpower/toughness/endurance slots, so any sort of chipped bones is enough to cause you to pass out giving enemies free reign over your soon to be lifeless corpse. How exactly do you deal with these cheap ass bastards so they are as much a threat as any other unit is?

I know the basic strategies for fighting them, disarm them, grab the crossbow/bow from them, put things between them and you, or just run, but when they can shoot you from 15 squares away, approaching them to kill them can be a near suicidal challenge should just 1 of those bolts hit you.

26
Caps have awful coverage; the attack probably didn't even encounter the cap going in.
I find that to be awfully true, although some protection> no protection. I find that mail shirts have crazy coverage.

27
DF Adventure Mode Discussion / Re: Cannot even comprehend
« on: March 25, 2013, 12:37:19 pm »

It's the most recent version (only about a 2 week DF player) and I was zoomed in and walking about.

Interesting. Not like there's an easy way to say what caused it, but I figure that it happens usually only after you're deep in a "cheesy zone" through fast travelling and drop out of travel mode, when the game loads the actual terrain and then concludes that there is nothing to support whatever you were standing on. But if it happened all around you at once, and you'd already walked into the area zoomed-in before noticing anything going wrong, then IDK what the hell triggered it. Segments of constructions or land that are in a position to collapse should do so immediately, rather than being delayed.

Are you able to locate the lake you were walking by again, maybe get a screenshot of the aftermath?

I found the lake area once more, however at the time I got back there its now covered in a massive layer of fog, decreasing my vision in broad daylight to just 1 block in any direction. And I'm having a hard time finding the exact location (it could be because the location is now a mile underground)

There are sheer dropoffs all around the lake, going from about the highest point to the surface of the lake was about 17 z-levels downwards. There are many deep pits and divots surrounding the lake, and many of the rivers tailing off from the lake are also surrounded by massive cliffs and are well over 20 blocks wide.

28
DF Adventure Mode Discussion / Re: Cannot even comprehend
« on: March 24, 2013, 09:19:06 pm »
This has happened before, yes, but I haven't heard about it in a long time, presumably because whatever bug caused it was fixed. It used to be that sometimes worldgen would hiccup and generate a world where the surface was made of SMR or looked more like risen bread than planetary crust. The latter would result in cave-ins occurring whenever the player tried to do anything, because there were huge sections that simply weren't supported.

Are you running the most recent version? And if so, had you been walking around this lake in fast travel and got interrupted by something/dropped out or had you been walking around zoomed-in the entire time?

My most reasonable guess is that there was another goof in the worldgen code that didn't get caught in the bug fix and still results in the occasional swiss-cheese section of land.

It's the most recent version (only about a 2 week DF player) and I was zoomed in and walking about.

29
DF Adventure Mode Discussion / Cannot even comprehend
« on: March 24, 2013, 07:59:04 pm »
I wish I had taken a screenshot of what happened when it happened, but what happened to a recent adventurer was beyond my comprehension and understanding. I'm just walking around a forest, near a lake, when suddenly, my game just starts lagging hardcore, I take about 2 steps and suddenly I start seeing little bits of land here and there begin disappearing with huge plumes of mist coming out of them. Then I take another few steps trying to get away from the lag. the land below me just disappears and I fall... IDK how many z-levels but it was into a pool of water, I was knocked unconscious from the pain of breaking my legs (and every other bone in my body) upon impact, and then I drowned.

Did the land below me just collapse into a massive lake? And has anyone else ever had this happen?

30
DF Adventure Mode Discussion / Re: Vampires in keeps
« on: March 22, 2013, 04:34:28 pm »
Look for any unit who's letter is flashing. That's the vampire your looking for.

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