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Messages - HandofCreation0

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31
DF Adventure Mode Discussion / Dwarves make the best adventurers?
« on: March 21, 2013, 09:31:02 am »
So I decided to try to play Adventurer mode as a dwarf today, started off as a Hero Axedwarf, and while traveling by myself I wind up confronting some bogeymen in the night, my Dwarf immediately enters the Martial Trance the moment I wake up and I literally 1 shot all 7 of the bogeymen that approach me with a Bronze Great Axe, and the cackling fades away. Even when the shots were difficult, or tricky, every strike landed, severing parts off in a single hit.

Should I just play dwarf from now on?

32
I got down to the caverns through a kobold tunnel system and tried to burn one of the trees down with a campfire. I pressed the wrong button and got stuck between the campfire and the tree. Like a dummy I forgot all about DFhack and ragequit the entire world. I hadn't even been in the caverns for 5 minutes by the time I got stuck.
Couldn't you have waited for the campfire to go away?

33
Go ahead and share a moment where you died by something totally crazy or just plain unexpected.

One of my favorite deaths was on my very first character I managed to level up to an Axelord, and had a full set of iron armor and a Steel Great Axe, and while I was strolling thru the woods chopping monsters left right and center (even being able to chop trolls in half from the lower body with a single strike.)

I see on the screen that a Mosquito Man missed me, so I swiftly chop him out of the air in a single swing, cutting his body in half. I then take one step and the Mosquito Mans corpse lands on my upper body, shattering my upper spine, so my character was in extreme pain, I thought "I'll just wait the pain off and continue on!" Shift+Z and I get a message "You cannot wait when you're not breathing" or... something like that.

I realized now that my fate had been sealed, after slaying so many monsters and killing goblin ambushes left right and center, slaying trolls and cutting thru Bogeymen like they were butter, I get killed by a corpse falling on my body. As a last hurrah I killed another 3 Mosquito men and women out of pure rage before suffocating to death.

34
DF Adventure Mode Discussion / Re: Inevitable Adventurer Death?
« on: March 19, 2013, 04:20:31 pm »
I found one (really cheap) way to grind skills. Run up to a wolverine (or they REALLY run up to go, getting enraged for merely being in their presence.) Grab it by the tail, lay down on the ground to lower your speed, and just mash the . key.

35
DF Dwarf Mode Discussion / Re: Your most SCREWED Survivors...
« on: March 19, 2013, 10:08:58 am »
I once had a Elite Marksdwarf that suffered SOME SORT of injury after a battle (in his health tab and on the wounds screen, nothing showed up as wrong) who was unconscious for 4 years straight, I eventually took pity got sick of him wasting food and drink and locked him away in a room to die of thirst a warriors death.

I dealt with this "endless recovery sleeping" bug too. Urist mc Axedwarf was initially crippled, then recovered entirely, but remained in coma during 2/3 years in the hospital. I tried to deconstruct his bed and it worked fairly well.

I deconned his bed and everything too, even moved the hospital to somewhere else, he was still in a constant in coma.

36
DF Dwarf Mode Discussion / Re: Your most SCREWED Survivors...
« on: March 19, 2013, 09:13:20 am »
I once had a Elite Marksdwarf that suffered SOME SORT of injury after a battle (in his health tab and on the wounds screen, nothing showed up as wrong) who was unconscious for 4 years straight, I eventually took pity got sick of him wasting food and drink and locked him away in a room to die of thirst a warriors death.

37
DF Dwarf Mode Discussion / Re: What are the odds?
« on: March 18, 2013, 08:31:16 pm »
Raw adamantine at layer 25 is no big deal; actually, that's pretty low as compared to my experiences. As for the magma sea, when you say "8 blocks below sea level" (the common term around here is "z-levels" by the way. I don't mean anything negative by that; just sayin') do you mean the red number at the top right says negative 8? or that the black number at the bottom right says negative 8? The top right value tells you how many z-levels of non-sky are above the cursor, wheras the bottom right tells you the absolute altitude of the currently visible z-level (though the world technically extends to -25. I think it's -25 at least.)

I'm guessing the "8 blocks below sea level" comes from the top-right number, which just means the ground in that area was really far down, which isn't too big a deal other than you don't have much vertical space to work with. As for the adamantine, if you're not seeing the top of it, it may go up farther than you see.

Ah I see, I guess I settled in a very deep area of the map. It showed as a -8 on the upper red colored depth meter (I actually didn't notice the bottom black one until you mentioned it), while on every other map I've played I usually had to go down as far as -100 -140 just to reach the magma sea.

I was going to make a screenshot of the pit I found, and the addy veins, but apparently as I was prepping for the screenshot 2 trolls went into my VERY immature fortress, which only had 1 migrant wave so far and only a single row of cages as traps, and crushed my dwarves into a thousand tiny pieces.

38
DF Adventure Mode Discussion / Inevitable Adventurer Death?
« on: March 18, 2013, 08:18:33 pm »
Seems like no matter how hard I try, no matter how much I grind my skills on the local wildlife, all it takes is one little scrap by any sort of weapon toting enemy and 1/3rd of the time you're going to die.

All seems to take is just 1 well aimed shot to something like a foot, leg or a arm and that's it, even when wearing full iron armor that I've scrounged up, just getting into a fight or 2 is enough to get me killed.

What skills are truly needed to ensure your first few fights aren't your last?

Unless my maps history is only like 5 years long, nearly every quest is to kill bandits or vampires, both of which are awfully hard.

39
DF Adventure Mode Discussion / Re: Catacombs
« on: March 18, 2013, 07:55:49 pm »
From my shorthand experience in tombs and catacombs, just outright avoid traveling in them, running into a Necromancer who WASN'T a part of your quest or the information you might already know about the site is virtual suicide.

I'd suggest just finding a new quest in my opinion.

40
DF Dwarf Mode Discussion / What are the odds?
« on: March 18, 2013, 05:33:11 pm »
I'm a newbie DF player, only been around on it for about 1-2 weeks, and on a embark in a evil biome today, I encountered the Magma Sea just 8 blocks below sea level, and then raw adamantine at layer 25.

What are the odds of finding the magma sea that high up, along with adamantine?

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