Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - omalley

Pages: [1]
1
DF Modding / Making Big Creatures Tameable/Trainable
« on: December 28, 2007, 07:24:00 pm »
I looked all over the forums/wiki and couldn't find anything on it, so I ask:

I captured a hydra, and noticed it was tameable (with the dungeon master), so I tamed it, of course. Later I captured a bronze colossus, but it wasn't. Wouldn't it be neat, I think, if I could train them, war-dog style. So I go into the raws and add [TRAINABLE] to the hydra and [PET_EXOTIC] and [TRAINABLE] to the Colossus. Sure enough, I then tame the colossus and train both of them. I get frustrated with the enormous numbers of gobbos that come (I'm up to like 80 per seige now!), so I go to set up a cage to put the colossus in at the front of my fort. I figure that since he's tame now I won't need to do the old build-the-old-cage-next-to-the-new-cage-so-you-can-transfer-him-in-without-him-getting-loose trick that you normally (used?) to have to do. But when one of my dwarfs goes to transfer him, he gets out and begins slaughtering them. Yikes.

Question: I've moved trolls across my fort to the zoo without them getting loose. Why did this guy get loose? And why was he hostile? He showed up as "Il Grotimgum [or whatever his name was], a Stray bronze colossus (tame)", and he showed up as tame on the creatures menu, so why was he killing all my dorfs?


2
So there was this bronze colossus giving me crap (actually, he was pretty cool, killing off a whole bunch of zombie elephants and mandrills for me, until he followed somebody into my fortress--I thought I was done until a brave, brave stray cat he was chasing (after smiting a few dwarves, mind you) led him out of the fortress and he went back to his spot) and then my third goblin siege spawns in on top of him and after a pretty impressive battle they finish him off. The goblins rallied and advanced on my fortress--we're talking about 30 goblins and 15 trolls left, though the colossus seemed to kill only one or two (he did get swamped by them, to be fair). My last dwarf outside was running in, and he almost made it, until this Goblin Mace Lord--the King, it turns out--runs up and bashes him about 4 tiles away from the fortress entrance. A hush falls over the battlefield, as the assault is prepared, and then they charge, led by the King. As it turns out, the first trap I have is a cage trap, and the King gets caged. This took a bit of steam out of their attack, and even though they still breached the first line of defense they were turned back at the second. As they retreat, my captain of the guard charges into them and turns it into a rout--she was smashing the greenskins left and right, laying a bloody trail of body parts; quite amusing to watch, in fact. At the edge of the map, a goblin spearman gets a lucky strike in on the captain, and even though he is promptly dispatched, a zombie elephant kills off my poor captain, sustaining mortal wounds in the process. She will always be remembered as a heroine, etc. etc.

The question is: what do I do with the goblin King? Currently I have him in a cage in the zoo (he's the main attraction now!), but I was thinking about moving him into the room I dug out to put the colossus corpse--er, masterpiece bronze statue--in. I thought it would be rather ironic to have the King staring at the colossus that he worked so hard to destroy. (Were I to do this, should I define the room from the cage--a zoo--or the statue--a statue garden? Would it matter? What if I made two overlapping rooms?)

Alternately, should I let him out and kill him? (Let him out in a heavily trapped corridor, of course.) Or chasm the sucker? Drown? Magma?

Would any of this have any effect on the greater world? Would they get a new king? Will they stop besieging me if I hold their king hostage, or try to rescue him? Or will they stop if I kill him? Or neither?

(Also, one of my jewelers went nuts and made a perfect gem. He then went outside and got ambushed and eaten by a cave croc (how the croc got outside, I don't know). Nobody will haul the damn gem back in--I have empty stockpiles--and some damn zombie mandrills keep picking it up but are too slow to make it away even before my pathetic military gets there to kill them. How the hell can I get the gem back inside? And what should I do with it? It would be sweet if I could encrust the colossus corpse with it... hehe...)

Thanks for any suggestions!


3
DF Dwarf Mode Discussion / Tantrum Disaster: Bridge Destruction!
« on: September 27, 2006, 01:50:00 am »
So one of my dwarves throws a tantrum and destroys the (only) bridge across the underground river. In addition to drowning two cats (fortunately no dwarves!), he drowns me in cancellation spam. I thought I'd seen cancellation spam due to ambushes, etc.... boy was I wrong. This was so much cancellation the game slowed down and the CPU usage spiked to 40% (normally it's 25%). It was such a pain in the rear rebuilding it... had to do it out of blocks, which were in my stockpile, instead of regular stone b/c when I tried regular stone it just gave me more spam; apparently the stone was on the other side of the river as the builder. Finally it was rebuilt. What a nightmare.

Part 2:
Apparently one of the cats that drowned was his own (makes sense: must have followed him to the bridge when he tantrumed). The death of the cat caused him to tantrum again, and he... you guessed it... busted the bridge again. I am not kidding... you really can't make this stuff up. This time, in addition to  a calf or two, he drowned a hapless farmer, and, fortunately, himself. Good riddance.


4
DF Gameplay Questions / Weapon Racks and a few other newb questions...
« on: September 23, 2006, 04:53:00 am »
Hey all,

Really like the game. I'm pathetically addicted.

1) How do you tell if your weapon racks/armor stands are loaded? One of my armor stands seems to have a bunch of clothes, etc. in the same square as it, so I assume that means it's loaded, but you can't view it the way you do with bins/barrels. (Right?) I'm trying to put weapons racks with ballista arrows near my ballista.

2) How can you tell how many unused weapons/armor/etc you have? The stocks screen lists the total number of weapons, right?

3) I've got attacked by snakemen, kobolds, goblin thiefs, and elephants (somehow they got *into* my base... wasn't pretty at all; my broker was wounded, never recovered, and went beserk, along with one or two other dwarves. Can't say I was too sad to see him go, though...)... so will I get laid siege too? It kinda sounds like fun. I haven't done anything to piss anyone off, but will goblins come, or did I misread the other forum posts?

4) Uh, thought I had more, guess not. Wiki's great, btw.

Love the game!

Thanks.


5
DF Suggestions / Make my dwarves dress sensibly!
« on: January 13, 2007, 07:21:00 pm »
Maybe I'm asking too much, but my dwarves go around in shirts, trousers, caps, hoods, dresses, gloves, mittens, shoes, cloaks, and coats--all at once. I mean, I'm in a cold location, but this is in summer, too. I think if it were "fixed" (i.e. not a dress and pants, or gloves and mittens) not only would it help reduce clutter but it would also make clothing all your dwarves in non-tatters more feasible.

And what do y'all do about the clothing thing? I'm producing clothes left and right but it doesn't seem to help (and I do have ~180 dwarves at the moment).


6
DF Suggestions / Fountains
« on: December 20, 2006, 08:12:00 pm »
So I was wandering around a bunch of European cities (don't ask) and I noticed that one of the things that I really liked about them was their fountains, so I thought:

Why not put fountains in DF? They would be like statues that you hook up to water (with a channel, I guess) and then they would do a little animation thingy that would look neat and give the dwarves good feelings. And if you built (or more) two next to each other then you could supply water only to one of them and it would be a "super fountain", and so on.

Nothing to major, but it would add a little more variety, since that seems to be one of the themes of this game.

Downside: the canal situation could get icky. But all the more fun, no?


Pages: [1]