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Messages - omalley

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1
DF Modding / Re: Making Big Creatures Tameable/Trainable
« on: December 30, 2007, 03:50:00 am »
Well, I guess that explains that. Indeed, I set up my colossus to help with the siege, and he certainly did (that bugger heals quickly! The goblins managed to pluck out his eyes but that was it), but I neglected to recognize that after the siege all of my cage traps contained gobbos and trolls, and there was no way I could trap the colossus again. There goes another fort. At least losing is fun.

The colossus did seem, in fact, to be immune to all my traps--i.e. he didn't set off the stone-fall traps. I would guess that that is because he's tamed, and thus "on my side" in some sense. (Incidentally, I can still set him to be butchered. Good luck with that.)

Questions remaining: why is the hydra not killing my folks as well? He's listed (properly) as a "War Hydra." (Which is awesome.) He is named as well--all fantastic creatures that arrive are named (they get names upon arrival). Might he not be hostile still if he didn't kill any dwarves before being trapped? I don't remember if he did or not.

Now if only I can get the hydra to fight the colossus before all my guys die. I expect the colossus to win handily, but it still will be fun.


2
DF Modding / Making Big Creatures Tameable/Trainable
« on: December 28, 2007, 07:24:00 pm »
I looked all over the forums/wiki and couldn't find anything on it, so I ask:

I captured a hydra, and noticed it was tameable (with the dungeon master), so I tamed it, of course. Later I captured a bronze colossus, but it wasn't. Wouldn't it be neat, I think, if I could train them, war-dog style. So I go into the raws and add [TRAINABLE] to the hydra and [PET_EXOTIC] and [TRAINABLE] to the Colossus. Sure enough, I then tame the colossus and train both of them. I get frustrated with the enormous numbers of gobbos that come (I'm up to like 80 per seige now!), so I go to set up a cage to put the colossus in at the front of my fort. I figure that since he's tame now I won't need to do the old build-the-old-cage-next-to-the-new-cage-so-you-can-transfer-him-in-without-him-getting-loose trick that you normally (used?) to have to do. But when one of my dwarfs goes to transfer him, he gets out and begins slaughtering them. Yikes.

Question: I've moved trolls across my fort to the zoo without them getting loose. Why did this guy get loose? And why was he hostile? He showed up as "Il Grotimgum [or whatever his name was], a Stray bronze colossus (tame)", and he showed up as tame on the creatures menu, so why was he killing all my dorfs?


3
DF Adventure Mode Discussion / Re: Water
« on: January 18, 2007, 01:59:00 pm »
I think another big reason is that by open-sourcing his (and Threetoe's) vision for DF would get diluted, and seeing as how wonderful it is now, that's not something I'd want to risk.

4
DF Dwarf Mode Discussion / Re: gremlins
« on: January 10, 2007, 10:41:00 pm »
Hahaha... I never saw a gremlin until I was teaching my friend how to play. He had just set up the farming, and a gremlin appeared and pulled the lever, flooding his fortress. It was hilarious (to me, at least). The gremlin was killed by a cat near instantaneously, but it had done the damage.

So, to answer your question, I think that they're like kobold and goblin thieves, but rather than steal goods or children, they pull levers. At least, that was my only experience.


5
Haha... didn't think about using it to give the Marksdwarves practice; I only thought about my own edification. Just need to make sure not to release any goblin bowmen, then.

Also, can't you just lock ("forbid") the door to prevent them from getting out? It would be easier than a floodgate.


6
Yeah, it was a shame. So many things to do, only one king to do them to...

From experience I know that ratmen fight goblins (I put them all in one cage and opened it, but the slaughter didn't begin until *after* the cage was open. All friendly like when they're in the same cage, but as soon as that lever gets pulled... bam!), so I'd imagine that most wild animals will too. Gladiator arenas are pretty cool... I had one where the exit had like 4 cage traps, until I got bored with my fort and changed the cage traps to weapon traps... went from "the Arena" to "the Guillotine." Poor king... not really.


7
Oh, and how do you check the value of a room?

8
I should have checked this out, sorry (the value of the room with a king as opposed to with this other goblin I captured), but I got impatient and executed him (he had some pretty nice gear). I also got frustrated (as I tend to do when my forts get bigger and I have to live with all my mistakes) and I think I'm just going to barrel straight for the demons, and if they don't finish me off to get as much adamantine as I can ASAP. I'll be interested to see if I can take an adventurer and reclaim some stuff (colossus corpse, artifacts, etc.) and what will happen if I start another fortress and the goblins come again.

9
So there was this bronze colossus giving me crap (actually, he was pretty cool, killing off a whole bunch of zombie elephants and mandrills for me, until he followed somebody into my fortress--I thought I was done until a brave, brave stray cat he was chasing (after smiting a few dwarves, mind you) led him out of the fortress and he went back to his spot) and then my third goblin siege spawns in on top of him and after a pretty impressive battle they finish him off. The goblins rallied and advanced on my fortress--we're talking about 30 goblins and 15 trolls left, though the colossus seemed to kill only one or two (he did get swamped by them, to be fair). My last dwarf outside was running in, and he almost made it, until this Goblin Mace Lord--the King, it turns out--runs up and bashes him about 4 tiles away from the fortress entrance. A hush falls over the battlefield, as the assault is prepared, and then they charge, led by the King. As it turns out, the first trap I have is a cage trap, and the King gets caged. This took a bit of steam out of their attack, and even though they still breached the first line of defense they were turned back at the second. As they retreat, my captain of the guard charges into them and turns it into a rout--she was smashing the greenskins left and right, laying a bloody trail of body parts; quite amusing to watch, in fact. At the edge of the map, a goblin spearman gets a lucky strike in on the captain, and even though he is promptly dispatched, a zombie elephant kills off my poor captain, sustaining mortal wounds in the process. She will always be remembered as a heroine, etc. etc.

The question is: what do I do with the goblin King? Currently I have him in a cage in the zoo (he's the main attraction now!), but I was thinking about moving him into the room I dug out to put the colossus corpse--er, masterpiece bronze statue--in. I thought it would be rather ironic to have the King staring at the colossus that he worked so hard to destroy. (Were I to do this, should I define the room from the cage--a zoo--or the statue--a statue garden? Would it matter? What if I made two overlapping rooms?)

Alternately, should I let him out and kill him? (Let him out in a heavily trapped corridor, of course.) Or chasm the sucker? Drown? Magma?

Would any of this have any effect on the greater world? Would they get a new king? Will they stop besieging me if I hold their king hostage, or try to rescue him? Or will they stop if I kill him? Or neither?

(Also, one of my jewelers went nuts and made a perfect gem. He then went outside and got ambushed and eaten by a cave croc (how the croc got outside, I don't know). Nobody will haul the damn gem back in--I have empty stockpiles--and some damn zombie mandrills keep picking it up but are too slow to make it away even before my pathetic military gets there to kill them. How the hell can I get the gem back inside? And what should I do with it? It would be sweet if I could encrust the colossus corpse with it... hehe...)

Thanks for any suggestions!


10
DF Dwarf Mode Discussion / Re: massive metalsmith family.
« on: July 04, 2007, 06:28:00 pm »
One fort ago I had a single mother with two children for the first metalsmith. So I can confirm the "more than one child" thing.

11
DF Dwarf Mode Discussion / Tantrum Disaster: Bridge Destruction!
« on: September 27, 2006, 01:50:00 am »
So one of my dwarves throws a tantrum and destroys the (only) bridge across the underground river. In addition to drowning two cats (fortunately no dwarves!), he drowns me in cancellation spam. I thought I'd seen cancellation spam due to ambushes, etc.... boy was I wrong. This was so much cancellation the game slowed down and the CPU usage spiked to 40% (normally it's 25%). It was such a pain in the rear rebuilding it... had to do it out of blocks, which were in my stockpile, instead of regular stone b/c when I tried regular stone it just gave me more spam; apparently the stone was on the other side of the river as the builder. Finally it was rebuilt. What a nightmare.

Part 2:
Apparently one of the cats that drowned was his own (makes sense: must have followed him to the bridge when he tantrumed). The death of the cat caused him to tantrum again, and he... you guessed it... busted the bridge again. I am not kidding... you really can't make this stuff up. This time, in addition to  a calf or two, he drowned a hapless farmer, and, fortunately, himself. Good riddance.


12
DF Dwarf Mode Discussion / Re: Coolest discoveries yet!
« on: November 04, 2007, 09:31:00 am »
I was digging around and found some ice. Dug through it and it left some water. OK, I thought.

Went to build a building, noticed that "water" appeared as a building material. I figured that it really meant ice, as mining ice wouldn't necessarily melt it, I guess, were it still below freezing outside. Built a craftsdwarf's workshop out of ice, and when spring rolled around, it melted. I was amazed. (Don't know why... what else did I think was going to happen?)


13
DF Gameplay Questions / Re: Weapon Racks and a few other newb questions...
« on: September 24, 2006, 10:06:00 pm »
Oh, and is there any way to block up again something that I didn't mean to mine?

14
DF Gameplay Questions / Re: Weapon Racks and a few other newb questions...
« on: September 24, 2006, 03:24:00 pm »
Oh, and one of my metalsmiths "violated a production" order and got hammered to death. What does that mean? (Incidentally, I think the metalsmiths have probably the shortest life expectancy... they always seem to go crazy or, I guess, violate production orders.)

15
DF Gameplay Questions / Re: Weapon Racks and a few other newb questions...
« on: September 24, 2006, 02:46:00 pm »
Thanks a bunch, guys!

Horses are still being slaughtered... I debated setting up another butcher's shop to speed it up but I don't have enough barrels, anyways, so this way the (multiple) carpenter's shops have some hope of keeping up with the butcher, the farmers, and the brewer.

Still haven't managed to get the ballista arrows loaded on to any weapon racks; they're cluttering up the siege shop and the jewelers (who knew that was what "encrust ammo" meant?). I even made little mini-barracks with just weapon racks set on ballista arrows only and all materials. But I did figure out how to see what was in the other weapon racks. Apparently there is some leather armor on the stand and some on the ground beneath the stand. Go figure.

Also, made it to the magma. Do I really have to set up shop right next to the chasm like the wiki says? Can't floodgate it out? (I was hit by 2 firemen... one killed my legendary minor and another dwarf real quick and then started busting down doors going to my base, until he went through like 5 stonefall traps. The other fireman was taken down by 2 or 3 dogs who happened to be there (friends of the next miner, I guess) and did absolutely no damage whatsoever. Go figure.)

P.S. I have a possessed dwarf in jail. It's pretty funny to see him sitting there, blinking "!". Wonder if his sentence will run out in time? Haha...


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