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Messages - Bronnh

Pages: [1]
1
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 31, 2013, 07:32:21 pm »
Alright, another question. Is it possible to use syndromes or interactions to change a creature's body materials without transforming them into another creature?

2
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 30, 2013, 09:45:16 pm »
I'll try that.

EDIT: Tried it with my custom race and I can bring the plants. SO they are being generated. Maybe they're just really rare?

3
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 30, 2013, 09:41:46 pm »
Well they don't SEEM to, I try going to different tundra sites in Fort mode and it's all barren. OH and if it matters I also have a tree set to spawn there, which also don't seem to spawn.

4
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 30, 2013, 09:20:50 pm »
Hey, this is probably a stupid question, buuuut...

Is it possible to have plants and trees grow naturally in tundra biomes? I'm trying to mod in some plants and they don't spawn in worldgen. It doesn't produce an errorlog or anything. I'm kinda new to modding and I this is my first try at adding non-creature related things. Any answer would be nice; I've been trying to figure this out for a few days now and can't find any answers.

[PLANT:ROOT_ARCTIC]
   [NAME:arctic root][NAME_PLURAL:arctic roots][ADJ:arctic root]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_ARCTIC]
      [MATERIAL_VALUE:2]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [EDIBLE_VERMIN]
      [EDIBLE_RAW]
      [EDIBLE_COOKED]
   [PICKED_TILE:161][PICKED_COLOR:255:255:255]
   [GROWDUR:300][VALUE:3]   
   [USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_ARCTIC]
      [STATE_NAME_ADJ:ALL_SOLID:frozen arctic wine]
      [STATE_NAME_ADJ:LIQUID:arctic wine]
      [STATE_NAME_ADJ:GAS:boiling arctic wine]
      [MATERIAL_VALUE:4]
      [DISPLAY_COLOR:0:0:0]
      [EDIBLE_RAW]
      [EDIBLE_COOKED]
      [PREFIX:NONE]
   [DRINK:LOCAL_PLANT_MAT:DRINK]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_ARCTIC]
      [MATERIAL_VALUE:3]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:arctic root seed:arctic root seeds:4:0:1:LOCAL_PLANT_MAT:SEED]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [PREFSTRING:hardiness]
   [PREFSTRING:pure whiteness]
   [WET][DRY]
   [BIOME:TUNDRA]
   [SPRING]
   [SUMMER]
   [AUTUMN]
   [WINTER]
   [SHRUB_TILE:142]
   [DEAD_SHRUB_TILE:28]
   [SHRUB_COLOR:255:255:255]
   [DEAD_SHRUB_COLOR:5:6:0]

^code for the plant, all of the defined materials exist in other raws, and they're basically copy-pastes of regular plant material so they should work. Of course, if it's not possible to put plants in tundra biomes then none of this matters.

5
DF Modding / Re: RAW travesties: vampiral horse-like time!
« on: March 25, 2013, 12:11:51 pm »
OH I thought higher was less legible. Let me try again.

[OBJECTION:MAYOR]
   [BIOME:per arm:STP][DIGION_KILL:right reat rear the Bay 12 cond estly hand:STAN:STANCE][DIGIT][COLOR:ITEMPLATE:TAUPE_STRATORT:BLOOD:BLOOD_BED_JOB:WEAPON_KILL]
   [USE_END]
   [PERMINGERS:SKILL][SMALL][LIMB]
[CON:RA3:left toe:STP][CONTYPE:GRASP][CON:NAIL_POINTERNAL][SMALE]

I put it at 4. That seems to work a little better.

6
DF Modding / Re: RAW travesties: vampiral horse-like time!
« on: March 25, 2013, 11:09:21 am »
Hey guys, this is my first post on the forums. This is a funny thread so I thought I'd contribute some of the funnier parts of mine.

[CREATURE:RAT_DEMON]
   [DESCRIPTION:An insect many times the size of its peers.  It is known for its warm heart]
   [PREFSTRING:warm heart and stumble bumblings.]

^My first one.

[ENTITY:FOREST]
   [VERMIN_BITE:10:bitten:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:VENOM:CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
      [RESPONSIBILITY:MILITARY_GOALS]
      [PRECEDENCE:80]
      [MENIAL_WORK_EXEMPTION]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]
      [REQUIRED_RACKS:1]
      [RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]



[PENETRATEPOWER:3] yay immaturity


nistrator:administrator:administrator:administrator:administrator:administrator:administrators] wut
      [CONQUERED_SITE]
      [NUMBER:AS_NEEDED]
      [SQUAD:10:militia-dwarf:militia-dwarf:militia-dwarves]
      [APPOINTED_BY:MAYOR]
      [NAME_FEMALE:queen consort:barons consort]
      [SPOUSE_FEMALE:baron consort:kings consort]
      [SITE]
      [NUMBER:AS_NEEDED]
      [SQUAD:10:soldier:soldiers]
      [APPOINTED_BY:EXPEDITION_LEADER]
      [APPOINTED_BY:MAYOR]
      [REPLACED_BY:CAPTAIN_OF_THE_GUARD]
      [PREFIX:NONE]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [USE_EVIL_WOOD]
   [USE_ANY_PET_RACE]
   [INDOOR_WOOD]




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