Also a
SS13 type of mod would be good aswell. It could allow futuristic factions, but also allow an explanation on how their all on one planet. Important resources like
Plasma,
Bananium,
Bluespace, ensure all the galaxies Megacorporations are vying for control on the planet. Neat weapons like laser rifles and E-guns could be added aswell. Other factions (civs) that aren't Megacorporations can also make an appearance. The
Spider Clan can be a skulking civ,
Wizard Federation can be advanced siegers,
Syndicate also can be a faction that act as the main 'antagonist' or you can be the Syndicate.
NT will be like the 'Dwarves', the base faction so the speak.
The minor Megacorporations can be like the various human civs in a baseline unmodded game, randomly generated with corporate random cultures. They can be fully playable in Fort and Adv mode. For the evil level stuff, two cult faction-civs can be in place. One is the
Blood Cult devoted to worshiping Nar'Sie. Mostly based on shredding flesh and dealing with blood. Another cult faction-civ could be the
Clockwork cult devoted to whorshiping Ratvar, the Clockwork Justicar. They mostly deal in complex machinery like Dwarves do in dedicated to him. Both of these civs can be Siegers and Kidnappers in the gameworld.
The other types like the
Changeling and
Shadowlings can function like curses I guess? Like Vampires are? I don't know how Changeling can be pulled off, since when it absorbs DNA it can change into the face of that being. I don't know how it can be pulled off though. Shadowlings maybe can act like Necromancers? The 'Chrysalis' can simply be a tome and reading it can 'hatch' whoever does into a Shadowling. Maybe it can be done in the next update with intelligent 'Undead', since Shadowlings merely enthrall to gain servants, not killing and resurrect them.
What do you think?