841
Forum Games and Roleplaying / Re: Great River Valley City-States Thread, (5/20 Slots Taken) NEED PLAYERS
« on: December 30, 2015, 11:20:06 am »
Name of state: Zekla'is Empirical State
Leader: Emperor Han-Zah
Location: Eastern Desert
Military: The overall Military of Zekla'is is very well-rounded. Soldiers often temp out as the Hunters when not in active duty and the occasional tribal/bandit raids keep the Military sharp. The standard gear is reinforced Sandstone armor and Bone weaponry, encrusted with sharpened iron from trading with private blacksmiths around Zekla'is. The Empirical Army Force(EAF) has recently become more organize in nature, with increasing ambushes along the trade routes by Bandits. Zekla'is recieves massive amounts of income from raiding and looting the surrounding Tribal camps. Escort services for travelers also gain more income for the State.
Government: Monarchial Hierachy. Emperor Han-Zah is the 4th of the Zah dynasty to rule. The Zah dynasty was mostly a disaster in the beginning and peasant revolts were constant place. Every since Han-Zah ascended to the Throne, his Military and Mercantile strategies has put the Zah dynasty in very great standing. Emperor Han-Zah is in constant pressure to rectify the issues of his father and grand father's incompetance, but most of the inner Court insist he is doing well.
People: Desert Argonian. The desert is a very seldom place to travel, so foreigners are an unheard of thing. If an Orc was to be seen, much of the populace would mistake it for a very UGLY Argonian. The only thing closest to Outsiders in Zekla'is are the savage Desert Argonian Tribals and Bandits.
Laws: Mildy-Strict. With this being a harsh and barren place, harsh punishment can be expected in Zekla'is. Stealing from even a Begger can get your hand lopped off. Courts are rarely held, for Guards often play judge, jury, and executionary role on the streets. Corruption within the ranks because of this very serious problem. Han-Zah recently decreed the position of Commissars. They are fanatical believers of the State of Zekla'is and investigate corruption within the Guard hieracy if need be.
Religion: Since the beginning of Zekla'is, the inhabitents worshipped an ancient FN NAL 7.62mm rifle. Long since the rifle has disappeared from existance since the great war, but legend has it that the FN NAL rifle was the sole savior of the pre-Argonian settlers in the desert against countless foes after the Great War. It is said a mighty Warrior once wielded it to smite down his foes with deadly accuratecy. The church of The Rifle is the only political faction that uses firearms close to the FN NAL model. The newer model is called the Holy NAL and only uses 5.56mm rounds. The church is lead by an Arch-Smith who fanatically makes firearms of all kinds. Each lower caste Priest is named a Gun Guard, who each is assigned a Holy NAL and preserves it with his life.
History/Culture: Zekla'is is very Hellenistic, but also very regale. Ever since the first dynasty, Raga-Mu, it has been like this. But in its Tribal days, Zekla'is was nothing but a degenerate cesspool filled with ever kind of debauchery possible. It was not for the pre-Argonian explorers and settlers, the surrounding land would still be consumed with bloody Tribal Warfare. Five seperate dynasties ruled Zekla'is, each with varying degres of success. The Zah dynasty is the Sixth to rule Zekla'is, starting out terriby, but only recently forming up to be the mightiest of all Dynasties.
Capital City: Zekla'is itself is very beautiful looking from the inside. It is adorned with fairly detailed buildings all across and the streets are keep clean. Outside the walls is very barren looking expanse, with the unusual Bandit corpse littering the massive gates leading into Zekla'is.
Leader: Emperor Han-Zah
Location: Eastern Desert
Military: The overall Military of Zekla'is is very well-rounded. Soldiers often temp out as the Hunters when not in active duty and the occasional tribal/bandit raids keep the Military sharp. The standard gear is reinforced Sandstone armor and Bone weaponry, encrusted with sharpened iron from trading with private blacksmiths around Zekla'is. The Empirical Army Force(EAF) has recently become more organize in nature, with increasing ambushes along the trade routes by Bandits. Zekla'is recieves massive amounts of income from raiding and looting the surrounding Tribal camps. Escort services for travelers also gain more income for the State.
Government: Monarchial Hierachy. Emperor Han-Zah is the 4th of the Zah dynasty to rule. The Zah dynasty was mostly a disaster in the beginning and peasant revolts were constant place. Every since Han-Zah ascended to the Throne, his Military and Mercantile strategies has put the Zah dynasty in very great standing. Emperor Han-Zah is in constant pressure to rectify the issues of his father and grand father's incompetance, but most of the inner Court insist he is doing well.
People: Desert Argonian. The desert is a very seldom place to travel, so foreigners are an unheard of thing. If an Orc was to be seen, much of the populace would mistake it for a very UGLY Argonian. The only thing closest to Outsiders in Zekla'is are the savage Desert Argonian Tribals and Bandits.
Laws: Mildy-Strict. With this being a harsh and barren place, harsh punishment can be expected in Zekla'is. Stealing from even a Begger can get your hand lopped off. Courts are rarely held, for Guards often play judge, jury, and executionary role on the streets. Corruption within the ranks because of this very serious problem. Han-Zah recently decreed the position of Commissars. They are fanatical believers of the State of Zekla'is and investigate corruption within the Guard hieracy if need be.
Religion: Since the beginning of Zekla'is, the inhabitents worshipped an ancient FN NAL 7.62mm rifle. Long since the rifle has disappeared from existance since the great war, but legend has it that the FN NAL rifle was the sole savior of the pre-Argonian settlers in the desert against countless foes after the Great War. It is said a mighty Warrior once wielded it to smite down his foes with deadly accuratecy. The church of The Rifle is the only political faction that uses firearms close to the FN NAL model. The newer model is called the Holy NAL and only uses 5.56mm rounds. The church is lead by an Arch-Smith who fanatically makes firearms of all kinds. Each lower caste Priest is named a Gun Guard, who each is assigned a Holy NAL and preserves it with his life.
History/Culture: Zekla'is is very Hellenistic, but also very regale. Ever since the first dynasty, Raga-Mu, it has been like this. But in its Tribal days, Zekla'is was nothing but a degenerate cesspool filled with ever kind of debauchery possible. It was not for the pre-Argonian explorers and settlers, the surrounding land would still be consumed with bloody Tribal Warfare. Five seperate dynasties ruled Zekla'is, each with varying degres of success. The Zah dynasty is the Sixth to rule Zekla'is, starting out terriby, but only recently forming up to be the mightiest of all Dynasties.
Capital City: Zekla'is itself is very beautiful looking from the inside. It is adorned with fairly detailed buildings all across and the streets are keep clean. Outside the walls is very barren looking expanse, with the unusual Bandit corpse littering the massive gates leading into Zekla'is.

