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Messages - Lidku

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841
Name of state: Zekla'is Empirical State

Leader: Emperor Han-Zah

Location: Eastern Desert

Military: The overall Military of Zekla'is is very well-rounded. Soldiers often temp out as the Hunters when not in active duty and the occasional tribal/bandit raids keep the Military sharp. The standard gear is reinforced Sandstone armor and Bone weaponry, encrusted with sharpened iron from trading with private blacksmiths around Zekla'is. The Empirical Army Force(EAF) has recently become more organize in nature, with increasing ambushes along the trade routes by Bandits. Zekla'is recieves massive amounts of income from raiding and looting the surrounding Tribal camps. Escort services for travelers also gain more income for the State.

Government: Monarchial Hierachy. Emperor Han-Zah is the 4th of the Zah dynasty to rule. The Zah dynasty was mostly a disaster in the beginning and peasant revolts were constant place. Every since Han-Zah ascended to the Throne, his Military and Mercantile strategies has put the Zah dynasty in very great standing. Emperor Han-Zah is in constant pressure to rectify the issues of his father and grand father's incompetance, but most of the inner Court insist he is doing well.

People: Desert Argonian. The desert is a very seldom place to travel, so foreigners are an unheard of thing. If an Orc was to be seen, much of the populace would mistake it for a very UGLY Argonian. The only thing closest to Outsiders in Zekla'is are the savage Desert Argonian Tribals and Bandits.

Laws: Mildy-Strict. With this being a harsh and barren place, harsh punishment can be expected in Zekla'is. Stealing from even a Begger can get your hand lopped off. Courts are rarely held, for Guards often play judge, jury, and executionary role on the streets. Corruption within the ranks because of this very serious problem. Han-Zah recently decreed the position of Commissars. They are fanatical believers of the State of Zekla'is and investigate corruption within the Guard hieracy if need be.

Religion: Since the beginning of Zekla'is, the inhabitents worshipped an ancient FN NAL 7.62mm rifle. Long since the rifle has disappeared from existance since the great war, but legend has it that the FN NAL rifle was the sole savior of the pre-Argonian settlers in the desert against countless foes after the Great War. It is said a mighty Warrior once wielded it to smite down his foes with deadly accuratecy. The church of The Rifle is the only political faction that uses firearms close to the FN NAL model. The newer model is called the Holy NAL and only uses 5.56mm rounds. The church is lead by an Arch-Smith who fanatically makes firearms of all kinds. Each lower caste Priest is named a Gun Guard, who each is assigned a Holy NAL and preserves it with his life.

History/Culture: Zekla'is is very Hellenistic, but also very regale. Ever since the first dynasty, Raga-Mu, it has been like this. But in its Tribal days, Zekla'is was nothing but a degenerate cesspool filled with ever kind of debauchery possible. It was not for the pre-Argonian explorers and settlers, the surrounding land would still be consumed with bloody Tribal Warfare. Five seperate dynasties ruled Zekla'is, each with varying degres of success. The Zah dynasty is the Sixth to rule Zekla'is, starting out terriby, but only recently forming up to be the mightiest of all Dynasties.

Capital City: Zekla'is itself is very beautiful looking from the inside. It is adorned with fairly detailed buildings all across and the streets are keep clean. Outside the walls is very barren looking expanse, with the unusual Bandit corpse littering the massive gates leading into Zekla'is.

842
DF General Discussion / Re: Playerlogs from 2050
« on: November 11, 2015, 12:02:52 pm »
I was playing adventure mode and I was walking gingerly through a ruined city site, fighting off the eventual looter and rogue
robot attack with my trusty 34-W Laser Rifle. I used to have a regular Assault Rifle, but I stop using that when I found the 34-W in abandoned bunker.
As soon as I went out of fast travel and head a little ways north to the Science District of the ruined city, that's when I met my death.

Somesort of faction named the Brotherhood of Beards ambushed me. They were packing heavy tactical weaponry and all of them were wearing T-154
power armor! Quickly counting 6 of them I knew fighting was futile and just stood still as they walked toward me. These dwarves were known to be very
Xenophobic of other races and even dwarves outside their group. They also mugged people for tech and research them back in their bunkers. Their
mountain home many years ago was destroyed by a Super Mutant dragon, the BoB then spread in their bunkers or "colonies" that they established.

The leader of the party came up to me looking dead into my eyes. Even though he was smaller than me, the black visor caked with ash and grime
showed how he was versed in battle. "Hand over that 34-W. Primitives such as you should not have that type of weaponry." The compressional
grim overtone coming out his power armor helmet sent chills down my spine.  I slowly unslinged the 34-W to show I meant no hostilities and
put the rifle on the ruined and broken down road.

After that, I slowly backed up with my hands in the air. Sweat went down me in heavy turrents, my fear and adrenaline rising as he walked up to the 34-W.
He picked up and admiringly looked at it for a long time. The Rifle was exponentially longer than him, so it would be a funny sight if the circumstances
were different. The leader than looked back at me.

"Light'em up boys." Suddenly all I felt was the searing pain and immeasurable blindness all over my body. It was so intense in those miniscule
microseconds I felt the entirety of my body turning into ash in an instant. Then there was darkness.

The BoB acquisition party looked at the newly ashed adventurer atomize. "That never gets old" piked up one BoB Knight. "Alright, move out. We
have more ground to cover." They continued on into the Science District, heading for an abandoned research facility. 

843
Spoiler: Reynold Adwin (click to show/hide)

844
Forum Games and Roleplaying / Re: Afterlife
« on: November 10, 2015, 11:52:51 pm »
If he tries to drag us out, resist, and say:

"Hello, there! How has your day been today?"
He and his dog will most likely react in a hostile manner, so we should use the split second of that surprise, after saying that; to hit dog or him. Maybe the dog first since the Peasant would have a slow reaction time, having both hands active into dragging us. We have a club and aided with our strength, we should be able to heavily injure the dog or knock it out. The Peasant would probably be too fearful to be combat effective, also coupled with the fact that he is probably not versed in the dagger. Also our Club is larger than his dagger, but it comes at the cost of him having more Agility. Better Agility can easily outmatch strength, especially in our situation being a Reverent.

845
Forum Games and Roleplaying / Re: Afterlife
« on: November 10, 2015, 07:11:31 pm »
Continue being dead.  It may have been the, y'know, corpse bit that shocked him.
+1

We also have to be weary about the fact that he might try to pull us out and bury us. If he drags us into the light, we are done for.

846
Forum Games and Roleplaying / Re: Afterlife
« on: November 08, 2015, 02:18:12 am »
Seeing how the very shrine is a detriment to us, I say we just a few paces east away from it and talk to this ghost. He may have a relevant grudge we can solve. If he proves too hostile, lets head to the woods and make the shelter KillerHP talked about.

Try to make a improvised shelter out of branches and leaves in the forest.(yep , this can be done in real life , so i guess its possible here , right?)NOT in the direction of the light , though.

847
Curses / Being able to name your organization
« on: November 07, 2015, 12:47:32 pm »
I know the whole basis of the game is Liberal Crime Squad, but it would be cool if you can name your Organization. Like maybe the Brotherhood of Liberation or Liberators of Armory. Something that isn't named LCS all the time.

Also being able to name specific squads. Hidebark Division Company 6 and Tough Iron squad 1st.

CCS should also have randomly generated name also. Biblical Saints or the Crusade Reich.

848
Forum Games and Roleplaying / Re: Afterlife
« on: November 07, 2015, 09:53:34 am »
It's still night except light is comming soon and pretty sure sunlight wont kill us but will leave us in very weak state.
Oh I misread, I through it was morning and night was approaching. So its the case I think we focus on the shelter then.

849
Name: Bardack Illium
Age: 37
Gender: Male
Description: Gruff looking black skinned human, with red dreadlocks of average size. He is the most muscular out of the guard group, having being a professional Mercenary.
He dons a Bronze Breastplate and leather reinforced greaves. Iron gauntlets cover both hands, but the rest of his arms are exposed. Strapped to his back is a Steel Battle axe, being very a versed Axelord despite being a Mercenary.

850
Forum Games and Roleplaying / Re: Afterlife
« on: November 07, 2015, 09:43:48 am »
Head to direction of the shrine and try to figure out what the wailing sound is.
+1

It was stated that it was not close to night yet, so lets see what the shrine is before we dedicate a Shelter.

Even so, aren't we an incorporeal entity? Why we need shelter when any elements would phase through us. Its not like we can die again through natural means, only at most being banished by priests or higher Dark entities.

851
Calva frowns in frustration. He really hated the fools who thought they were hard just because they obtained powers. He thugged and smashed many in his wake, these two are no different.

Start firing a fireball barrage, charging in; while doing it to get a few stabs in with his Combat Knife inside his trench coat inside a strap. If they manage to resist the initial barrage with their ice and water affinities, form a Fire Bomb and slug it to them.

852
General Discussion / Armok VS Khorne
« on: November 06, 2015, 08:22:19 pm »
Who would win? The ULTIMATE battle of BLOOD!


Who know him as the world taker! The Master of of many universes and destroyer of many in return, THE GREAT ARMOK!!!


One of the deadliest and strongest of the Warp, acolytes of millions, KING of the BLOOD THRONE, KHORNE!


WHO WOULD WIN IN AN ALL OUT BATTLE OF BLOOD AND CHAOS!

853
Forum Games and Roleplaying / Re: Resistence: Welcome to Class
« on: October 30, 2015, 06:15:14 pm »
Calva would be in an alley, drinking some vodka alone. He would try to keep out of sight, but he suddenly hears a distinctive sound of some pedestrians. Some bimbo and a jock looking guy, nothing he couldn't handle. He pulls up his hood from his grey sweater and pops the collar from his black trench coat. Calva walks to up to the couple, palms pointed at them. "Give me all your ration coupons, now."

854
Forum Games and Roleplaying / Re: Resistence: Welcome to Class
« on: October 30, 2015, 05:30:21 pm »
Name: Calva Mawiew Dutariik

Magic Affinity: Pyromancy

Character Alighnment: Neutral

855
Forum Games and Roleplaying / Re: Nucleosynthesis [SG God Game]
« on: October 18, 2015, 12:17:39 pm »
We should be careful with bringing Magic into the universe...Necromancers or Warlocks long term might try and over throw us. It seems we dont have the trait to look into to the future, so that is a disadvantage.

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