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DF Gameplay Questions / Re: #spoilers# how does one find the fun fortress?
« on: April 15, 2013, 06:46:50 pm »
i never found one either, i think their at least as rare, or rarer than magma pipes.
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you know what?... i never really had one, i dont think im a evil fuhrer overlord who takes joy in the pain (for dwarves) of eliminating children and expendable dwarves that have a fun amount of relationships. Im simply doing it as a necessity to prevent tantrum spirals from ever affecting my fort.
I feel like this needs its own thread: "What is your forts motto?"
Too lazy to make my own thread though :/
yeah, you can just type it at the console too.
MAKE_TOPIC_AGREEMENTS responsibilities governs the tree quota negotiations (the tree quota itself is a hard coded topic) ; TRADE governs the trade agreements. You can probably experiment with making one elf handle both, dunno if that would cause any problems.
i have dfhack installed but what other changes are made by changing the init file? i really just want the elven diplomat fixed, nothing else changedhow do you mod in a diplomat? i would like to see them try imposing their hard-ass wood limits on me as im pretty minimalist on wood anyway and dont use much (not that i have many trees to cut down to start with). I'll probly provoke them into war after i get some sunberries though, though it will be kinda pointless since they have no metal armor to melt down (but then again their caravan mostly sucks too).
Step 1: get DFhack, install it.
Step 1: rename dfhack.init-example to dfhack.init.
That will cause Dfhack to load up the fixes for elves, and a host of other things.
As stated, offering them wood for a bout 2 times should do the trick and spark a war.humans are harder to harvest for their humanite though, since they sit around at the map and even if you built archer towers that can kill some of them off, they'll retreat and take some of their humanite with them. Its also hard to capture them alive, so you'll have less victims for poking chambers, magma-slow cookers, and forgotten beast pits.
That's far less work than kiling 10 caravans, and obviously works faster.
So i have heard.
I dont spark wars with them, they're a nice wood source. If any then i'd go to war with humans.
I used to be more creative, but lately for my normal dwarves, I've just got this queued up to a macro, which auto-repeats 5-times down. I like it because I can just Manager up x28 Doors, Cabinets, Chests, and Beds.considering improving the design so the hallways are at least 2 tiles wide, 1 tile wide hallways for 6 bedrooms slow down the flow of your fort as dwarves often get sleepy at the same time.
(The red is a central UpDown stair column)
Just wait until next version when enemies learn to climb walls, you'll all use moats theni'd rather use safety ledges like in minecraft for spiders that can climb. Unless goblins can actually climb upside down against gravity...