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Messages - kj1225

Pages: 1 ... 90 91 [92] 93 94 ... 3845
1366
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 06, 2017, 12:39:16 am »
"Don't think our colleagues have much to complain about when it comes to being uppity. I mean, have you seen some of them? They're so typically rich Atlesian I'd bet they bleed wine and are more inbred than a sandwich. But acting as a recon division isn't a bad idea, especially considering we're the best there is at stealth out of the teams."
Azul pauses for a bit as he considers his statement.
"Not that that's hard given the other teams' choice of weaponry."

1367
Penal Force is a game based partially on Rimworld’s setting where two factions, the freedom loving and resource hungry Coalition and the Authoritarian and resource hungry Empire, are vying for the control of a resource rich planet. You’re a force under the control of the Coalition being made to help with that by expanding the penal colony for the Coalition to gain a foothold on the planet..

The two factions each control expansive areas of space and are currently locked in a cold war. Under the control of both factions are worlds in various areas of technological development though most don’t know it. This means that within reason players could, for example, easily play a knight from a feudal world next to a cyborg gunslinger from a Rimworld. There is also magic, though none of you can use it except through enchanted items as it requires many mages to attain any appreciable effect. As a side note, you tend to not see enchanted items that are more complicated than a few hunks of metal attached using cloth due to each individual part needing to be enchanted with the same enchantment. Quicker and easier to just make a really nice sword and then slap a sharpness enchantment on it.

The system will be using fudge dice, to resolve conflicts. Everybody gets four dice to use. After rolling and seeing how many successes a character has they add their skill bonus to the roll. Then, their equipment bonuses will be added. Then the winner is decided. For attack rolls, if the winner is the attacker the loser will lose a dice. When out of dice, the character is incapacitated and should their allies not rescue them they will die at the mission’s end. Rescuing characters means you lose one die on all checks until you leave them or otherwise aren’t restricted by them. This lost die isn’t counted towards incapacitation. As a side note some enemies may try to take incapacitated allies. They will receive the same penalties as rescuing an ally.

If one is so inclined, they can heal a wounded ally and allow them to fight as if they were good as new. To succeed on a heal check you must roll your dice plus your relevant stats against the number of wounds the character has taken times 3. If you succeed you heal a wound.



Spoiler: Character sheet (click to show/hide)

Link to the Discord for any questions, Comments, or concerns:  https://discord.gg/7AbZqk8

1368
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 06, 2017, 12:11:43 am »
"How about a shock collar? I'm sure that would teach her to not do this... More seriously, I don't think there's much we can do ourselves to get her to calm down some. And besides,
 she's just as qualified as we are, maybe everyone else should lay off her some and put some faith in her abilities despite her... eccentricities. Whether they like her personality or not we're ALL a team now and should fucking act like it."

Jalen would get the feeling that Azul is somewhat pissed towards Whyte.

1369
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 05, 2017, 06:38:03 pm »
Azul snatches the cookie and gives the two a "stop fucking around look". Mainly because Whyte is right there, but partly because of the faunus germs comment.

1370
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 05, 2017, 06:17:30 pm »
Azul appears from the shadows near Bronze, presumably to act as the runner.

1371
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 05, 2017, 05:52:28 pm »
"At least ammo smells better than the toilets."
Azul shrugs. On the way past the tent he hands Eva a piece of chalk to keep count.

1372
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 05, 2017, 05:43:23 pm »
"Team Artic can go. Come on Eva, we have to do inventory since we're being disobedient."
Azul walks off to the tent, not bothering to wait for the commander to respond.

1373
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 05, 2017, 05:34:29 pm »
"You may be my commanding officer sir, but that doesn't mean I think that this is a good idea. Unlike team artic we deal with her on a daily basis and can ignore when she's acting like this. We also lack the same level of tactical familiarity with Bialy that we do with Eva which could be disastrous on an unfamiliar battlefield."
Azul's mask displays no emotion.

1374
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 05, 2017, 05:21:44 pm »
"With all due respect sir, I don't think that's the best idea."

1375
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 05, 2017, 05:09:27 pm »
"My team will go, we'll benefit most from getting the drop on them while Artic would be better suited to defending from another attack should it come."
Azul doesn't bother mentioning that it'll prevent more shit stirring from Eva. That's just a given.

1376
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 05, 2017, 03:32:47 pm »
"You're both acting like children. Save it for when we aren't in immediate life threatening danger."

1377
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 05, 2017, 03:19:23 pm »
"Oi, leave Eva alone. Despite her flaws she's still a valuable member of the team."

1379
After casting a glance about the square the man in a marching uniform points at
"Merde, obtenez le rosbif!"
Take a shot at Blitz and run for cover.

1380
Forum Games and Roleplaying / Re: (IC:) RWBY: Fallen
« on: August 03, 2017, 05:58:10 pm »
"Blame Orwell then, he thought of it."

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