Name: Azul Kar
Age: 20
Gender: Male
Race: Hobo Spider Faunus
Sex: Male
Appearance: This somewhat tan navy blue haired man stands at 5’ 9’’, quite short in comparison to some of his peers. This suits him just fine as he prefers to think of himself as less than a big stompy brute and more akin to a tactical terror, making fighting hell for enemies and easier for his big stompy brutes. He wears something similar to the typical Mistrallian traditional clothing, albeit with pieces of armor at his joints and other large targets to further protect them in battle. He carries a helmet that resembles the skull of a King Taijitu on a much smaller scale. (Not that that really needed to be said, even if you could take the skull it’s much too big for most people.) It’s notable that his helmet’s faceplate slides and splits apart in the middle for ease of switching between his stealth and battle modes. His right arm was lost in a fight and has subsequently been replaced with a robotic arm. His robotic arm is a dark grey color with slightly pointed finger tips to give the impression of claws.
Personality:
Level: 1
EXP: 20
HP: 31
Aura: 32
Init: 4+1d20
Stats:
Constitution: 1
Dexterity: 5
Intelligence: 2
Resistance: 0 +2
Strength: 4
Willpower: 2
Semblance: The Spider’s web. Azul can create sticky spider silk webbing which is helpful with sneaking about, creating bedding (he can choose if it sticks to him or not. He’s a spider after all.), And subduing or hindering enemies. It can also be made with dust infused. You don’t want to be cocooned in the dust web.
Perks:
Perfect Parrying: This character dodges incoming attacks, having a DEX*2 chance.
Nom: When attacking from stealth, this character applies a debuff to dex equaling 2*Level.
Equipment:
Name: Juuchi Yosamu
Description:Each person in Kar’s family forges their own weapon based on a sword chosen by their parents (to represent a connection to the wielder's ancestry) and a weapon of their own choice. (Which represents a commitment to bringing the family progress from where they started) Azul’s weapon is a Katana of black steel with a similarly black handle. The grip of the sword is made of white silk in the typical criss-cross pattern. The hand guard is an ivory color, the insides of which follow a pattern which reminds one of a spider web. The blade also features a dust injection system which allows Azul to release dust and then strike out at range with it.
Type: Weapon
Damage: 1d8
Minimum Stats: 4 Dex
Weight: 3
Special Qualities: Dust blade: The blade can be coated in Dust, allowing it to apply dust effects and use them for ranged attacks.
Name: Armored Yukata
Description: An informal garment that has gained popularity in Mistral especially in the summer. This one is armored for combat.
Type: Armor
Armor: 2 +5% dodge rate
Minimum Stats: 4 Dex
Weight: 0
Special Qualities: Ease of movement: Every 3 points of Int raises Dex by 1.
Name: Helmet
Description: A helmet resembling a King Taijitu.
Type: Bauble
Minimum Stats: 4 Dex 3 Str
Weight: 2
Special Qualities: Blends in with the White Fang really well. Also Grants Level*1.5 Aura.
Actions: 0 AP
Basic Attack: One of two actions possessed by all characters; this is simply attacking with your weapon or some other basic fighting technique, and it deals either your weapon's damage or a value based on your primary attacking attribute if you do not use a weapon.
Basic Defense: A basic movement meant to reduce incoming damage by 50% after other reductions.
Return to shadow: Azul becomes stealthed until he attacks, effectively making enemies ignore him. Does not affect AOE attacks unless they rely on sight. 2 turn cool down after stealth ends.
Liquid Form: Azul assumes a stance more able to move out of the way. Doubles dodge chance for 3 turns, 2 turn cooldown.
Level 2: Lower the cooldown by one.
Bind: Azul binds an enemy in webbing, forcing them to make a strength check against his intelligence or be stunned for 2 turns. 4 turn cooldown.
Shadow Strike: From Stealth Azul strikes the enemy in a weak point, dealing double damage. Can only be done from stealth.
Level 2: Shadow Strike Action locks the target for two turns.
Inventory: