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Forum Games and Roleplaying / Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« on: January 11, 2015, 11:57:27 pm »
Not really no.
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So, now that we're 20+ pages into the preparations, I just want to say one thing:To be honest I'm expecting this to run a bit like Star Trek.
Since there's no way of knowing what you may find on the other side without going in, it's entirely possible to prepare for the wrong thing and screw yourselves over, though if you do you'll probably be able to improvise something. I will neither confirm nor deny anything, but what guesses/expectations/speculations do people have so far?
Why do you think I keep pushing for a powerful shield generator, a hugeass sensory array, a fuckton of refundancies, and a dedicated drone production facility?You're pushing for something that just isn't likely because we're a small expeditionary force that's going on what's basically a suicide mission.
Ramming still isn't viable. Battles will still take place at hundreds to thousands of kilometers apart due to a complete lack of a max range in space. (Difficulty is seeing the enemy at the distance and creating a firing solution.) Since we clearly aren't a ship built for ramming based on how we lack absurdly powerful engines, hundreds of layers of armor, and multiple layers of shielding, and have a bunch of hollow spaces for labs, cargo, living spaces, and other things. I'd go ahead and say it isn't plausible. Ramming only really makes sense if you're not worried about damage to your own ship and if you have enough fuel and powerful enough engines to catch up to the enemy. In space, people can fly forever in a direction. Combat is pretty hard to get into if you aren't defending something specific. Nothing holds you in one spot.That doesn't change the fact that you're being a prick for people having fun out side of the actual game that hasn't even started yet. If they were doing stupid things in character then I'd put them down for watching but out of character is the place for goofiness.
And cheating if Osmodious or other treacherous demons are involved.Thus why there would need to be a standardized set of rules.
This is a colab mission. If the AI really needs to have several crewmen detained because they don't know how space works and attempt to sabotage the mission, I will be sorely disappointed.No, you're just an asshole if it comes to that and I will gleefully support your removal from the game if you DO try that.