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Messages - kj1225

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15181
Kyle takes one of the brochures.
"So... this is the student council booth?"

15182
Kyle looks for the student council booth.

15183
((I can't wait until you turn on the power.))

15184
But you'll never know what you did until you learn to control your powers. And when you do, a knife will be in your throat. I guarantee it.
I don't think that's actually possible. Controlling powers like these.

15185
Kyle is best super hero. He could be fuck you man. Why do criminals stop what they're doing? BECAUSE FUCK YOU!

15186
Forum Games and Roleplaying / Re: Worm: Edwardstown
« on: December 27, 2014, 10:49:59 pm »
Kyle scratches the back of his head. Hm...
Todd knows where I live. I'm sure of it.

15187
Reality warping. But I don't remember it.

15188
Unless my guy believes you should be dead. On a side note, was Kyle's power inspired by an SCP? Because it's really similar to one of the semi-popular ones.

15189
Kyle nods.

15190
So.

I have had one more idea for a D&D 3.5 game.

It's not your average dungeon crawler, a legend of ancient heroes fighting a terrible beast from the beginning of time, or a story of warriors who wandered the land to master their own fates.

It's about war. War is hell. It has been one hundred and seven years since the fall of Gemodor, and no kingdom has dared to reclaim its lost expanses, fearful of the corrupting magic that wrought its end. The country of Sarium has invaded lands of the kingdom Atissa, and the PCs are a conscripted mercenary group, tasked with mowing down armies of soldiers--some mere conscripted farmers who could barely wield a pitchfork in their own profession, others generals who have seen countless battles--to regain the occupied land. The PCs, once noticed by generals in the army, are tasked with increasingly dangerous jobs--perhaps jobs that would push them beyond their limits, beyond what they know. Beyond the point of return. But it is the life they must lead.

Sound interesting?
This does sound very interesting, actually. I doubt I'd be able to get a sheet out in time, but yeah. I would totally go for that.
Excellent, support. This isn't going to be too terribly long (ten levels, tops); what starting level do you think would be best? I was thinking three to five.
Five. You must be as badass as possible obviously!

15191
Forum Games and Roleplaying / Re: Worm: Edwardstown
« on: December 27, 2014, 04:32:35 pm »
"Yep. And maybe powers as well. I can only confirm that things happen and I forget them. Like, I don't remember where I live."
He will tell me what's up with the chemical smell. We're buddies after all.

Kyle thinks to himself.

15192
I am saying from a RPG perspective. It is boring for the GM and the players when you can just speed dial your private army to nuke whatever problem you have.
Then it's a good thing that world spanning plots don't happen a lot. They're more boring when it's world spanning anyways.

15193
I think it's fully appropriate when it's dealing with the sultanes. After all, they're trying to destroy the world. Overwhelming firepower should be used when possible.

15194
I'd at least like to not have the action my character takes to be completely invalidated by something that seems to have been pulled out of one's rear.

15195
The problem is your thinking in terms of just tech. IRIS uses magitek extensively. So they could, say, teleport in the squad instead of flying them in. And if teleporting in people to fight something that's wholly unrelated to Iran is going to cause an international incident then it's going to happen anyways.

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