So would anyone be interested in a dungeon crawling game where players each play a class who has three flavor choices that have impacts on what they can do with the class? I have an idea for one already.
The Commander. They hold the team together and give them buffs. What people don't know is that commanders normally have the buffs otherwise. Yes, commanders have huge passive buffs but are easily overwhelmed. Which is why they help their team before themselves. They come in three flavors.
The Prophet, these commanders get their buffs straight from the big guy, their personal buffs aren't as good as others but they make up for it by being able to heal without sacrifice and being able to preform great feats granted by their god.
The Leader, these guys split their buffs with their team. While their teams buffs are weaker they also have someone who can wade into combat and show WHY they are the leader. They can preform feats of might to terrify their enemies and inspire their allies.
The Strategist, these guys lack their colleagues strength but make up for it in their tactical strength, to them their allies are the most important people on the field. This shows when they point at an enemy and they poor soul is turned into a pincushion. They can preform meta feats meaning that once per dungeon they can peacefully resolve an encounter and gain the loot from it. (Meta feats don't give XP)