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Forum Games and Roleplaying / Re: Skull Cave Rescue(d) - GURPS Dungeon Crawl - 4/5 players
« on: October 04, 2014, 09:36:17 am »
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Oh. I see. That... would make sense I guess? I'd go with a point of HP per Strength though, because otherwise I'm sure that someone is going to dump everything into Strength anyways. Like Neferis... We could also add in a... called shot mechanic? Basically, give the enemy a flat bonus to dodge in return for a bunch of different debuffs/effects if you hit. Alternatively: Physical characters get a limited set of special moves they get based on skill/strength/level/something. Basically the special moves would be like low-level spells. They don't do much, but can be spammed indefinitely and give physical characters some flavour beyond ''hit enemy really hard'. Or or physical characters get more perks to make them jack of all trades. Or something else. Which would probably be completely different from what I outlined above.
Also, still waiting for Kaiser's reply, Smurf. It's not like I've waiting for it all day or something.