Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kj1225

Pages: 1 ... 1357 1358 [1359] 1360 1361 ... 3845
20371
There is another system I know where the stats actually act as the die.

20372
((How do you know that will work? If you kill him and it doesn't desummon the Archon what will you do. This is the safest bet.))

20373
I wasn't sure on what to use for rolling. I was thinking either the system Flabort proposed (which has the problem of all the [fairly simple] math involved) or using stats as flat bonuses and using a d100 or d50.

One example of what you could do with a d100. And one person who liked the idea.
So basically with that system you put in points to increase the roll number you need to go under to beat the roll and when they reach fifty for that number they can roll twice should they fail the first roll and when they get to fify in that they get another chance and so on?

Basically, every X points is another chance, but with diminishing returns in between.
Yeah, my only problem would be the math and weal characters would be at low numbers.

20374
((No. If you continue with this path I will be very upset.))

20375
One example of what you could do with a d100. And one person who liked the idea.
So basically with that system you put in points to increase the roll number you need to go under to beat the roll and when they reach fifty for that number they can roll twice should they fail the first roll and when they get to fify in that they get another chance and so on?

I was thinking more like, you get a set number of stat points to divide between, say, eight stats, some 'trade points' to get some initial equipment, and you get to choose what type of powers you have which will give you different methods of progressing.

Spoiler: Power examples. (click to show/hide)
I'm fairly certain what you described here is, in fact, point buy, minus the 'buy powers/effects with points', since your idea replaces that with deciding on your power and levelling it. This will however, need a lot of GM looking things over, to avoid complete game breaker powers. Stats shouldn't be too hard, go DnD, perhaps the 2 additional stats being the ones in M&M 3rd Ed, or some such.

I'd imagine the trade point bit might be difficult though, although that's more because you, as the GM, would have to either A. Write up tables/lists or B. work with the players on this. You know, they say the equipment they want, you determine the point cost of said equipment.
I already have the stats in mind. And I have somethings to weed out problem powers, first rule being No Teleporters or portals. No instant kills are only availible if there are very heavy drawbacks such as being reduced to one HP and recieveing a huge debuff to dodging and defense for example.

20376
Well, if there's something you can't answer while posting the turn or it's something that just isn't as relevant to the current fight then I'll post here, how's that?

20377
Jump to the roof!

20378
I just don't see the need to go over to here to ask a question that has simpleanswer. And it's not like we can get much more immersion broken then we are right now considering we're in combat.

20379
((Nevlyn wjo is firmly grasping the mage and telling him to desummon the Archon which will probably work better than throwing him at it.))

20380
((Akroma, I would apriciate you not throwing one of my characters into a cluster fuck like that.))

20381
((Quick question that can really be answered here; How long of a jump would it be to get onto the monastery's roof?))

20382
I was thinking more like, you get a set number of stat points to divide between, say, eight stats, some 'trade points' to get some initial equipment, and you get to choose what type of powers you have which will give you different methods of progressing.

Spoiler: Power examples. (click to show/hide)

20383
Well, my basic idea was using d50s with bonuses from stats and also a system for perks and flaws that may interact, the second goal is something that can be done later as they're mostly for flavor and giving special attacks or moves.


20384
So, I was thinking of running a game that's like a combination of generic urban fantasy+SCP foundation+magic girl anime where the players would capture/kill/fuck over global organizations for your generic well intentioned conspiracy. I really need help with a system, preferably something somewhat easy to manage, to use with the game. Preferably something that uses, say, d20s or d50s maybe even d100s.

20385
The glorius EMPire.

Pages: 1 ... 1357 1358 [1359] 1360 1361 ... 3845