Arminius gets his own post because otherwise his minions would push out anyone else.
Name: Arminius Mythriltongue
Age: 25
Gender: Male
Sex: Male
Race: Human
Appearance: This gentleman reminds you of a cobra waiting to strike. He has narrow eyes the color of turquoises. His fine, wavy, cherry red hair is worn in a style that reminds you of a crown. He is very tall and has a broad-shouldered build. His skin is cream-colored. He has nearly-nonexistent eyebrows. His wardrobe is utilitarian and professional, with a lot of orange. Around his neck he wears a necklace in the form of a silver sun. When using his soul manipulation powers, his body lights up with a combination of pink runes in some flowery script, a hard and angular writing, a familiar but still unrecognizable alphabet, and amended by notes in plain English that looks almost like something a programmer would do.
Personality:
Merit: 13.5
HP: 24
Moves: 1
Stats:
Essence: 11
Constitution: 2
Dexterity: 2
Intelligence: 3
Resistance: 2
Strength: 2
Synergy: 2
Perks:
Flaw: Only human: The user's stats (Excluding Essence) are considered 1/3 lower, and this effect can be negated temporarily for a random debuff.
Monster Girl Binding Field: Once per world, when a boss is defeated their essence is sapped to create a minion with halved stats. Each boss gives a bonus to player characters in a group with Arminius. Only one bonus can be used at a time and once per plot switch MG mid combat, but whenever any other time.
Goblin Negotiation Tactics: Prices are divided by Arminius's Essence minus the shopkeeper's
Mythriltongue: Grants access to the move "Mythril tongued"
Actions: 6
-Actives
Monsterization: Spend an essence to increase an ally's damage by 1/2 Arminius' essence for 3 turns while giving Arminius an essence based on that ally. Also changes the ally's appearance to one that is more monstrous.
L1: Spend an essence to increase an ally's damage by 1/2 Arminius' essence for 2 turns. Also changes the ally's appearance to one that is more monstrous.
L2: Spending an essence on an ally will give an essence piece from that ally as if they were affected by Mourner's Ice.
L3: Buff lasts for one more turn in combat.
Mourner's Ice: Arminius forcibly grabs some of the opponent's soul and takes it for himself. This reduces the opponent's Essence or Syn by 2 for the encounter and gives Arminius an essence piece of a type that depends on the person he took it from for each point taken. Arminius also receives a piece after combat for each enemy killed.
Level 1: Reduces the opponent's Essence by 1 for the encounter and gives Arminius an essence piece of a type that depends on the person he took it from.
Souls for the Soul Forge!: After combat Arminius automatically collects an essence piece from dead enemies.
Coaxing hand: Two pieces of Essence may be collected at once.
Magic Steal: Syn may be drained in place of Essence at will or if the target lacks Essence.
The Art of War: Arminius looks over the enemy to get an idea of their strengths and weaknesses. This reveals their health and a little bit about the enemy that is relevant.
Perk Backed: Mythril tongued: Arminius tries to get an enemy to be more willing to help the party. Ess V Ess, exact effects are up to the GM.
Vessel Fulfilment
Level 1: The user may infuse Essence into an object, breathing life into it. The object will retain the goals and intentions of its donor.
-Passives
Nothing to see here: Arminius just looks like he belongs, and he acts like it as well. +ESS to checks for enemies to notice him when he's not fighting.
Kosi-chan's Remidial Cardio Routine 2/2 (Level 1, Passive): The next 2 times Arminius attempts to train a physical stat in a manner that involves at least 20 minutes of constant physical activity, he gains +1 constitution.
Soul forge: Arminius adds his Essence to crafting and quality rolls using Essences as well as taking half the time for such actions.
L1: Arminius adds his Essence to crafting actions using Essences.
L2: Quality rolls for Essence crafting are increased as well.
L3: Arminius' crafts with essence take halved time to complete.
Demolitions Amateur (trick, level 1): Drawing upon his experience with explosives and the Force's guidance, Arminius gains a +[ESS/2] bonus to checks involving the placement and use of bombs.
Lilim's Own: When crafting with Essence Arminius may reroll a single roll.
-Trumps
Equipment:
Knife: Simple and tough. Deals 1d8+([Dex] or [Str]), can be concealed more easily.
Terrarian Copper Bow of Chilling: Deals 4d4+[Dex]+3 cold damage and reduces the target's Init by 2 points, Frostfire arrows used with this weapon have a 50% increase in magnitude, cannot be used with Fire arrows.
Watcher's Totem: may be used to create a small floating eye that is either visible or invisible at the user's choice and relays anything it sees within 20 feet directly to the holder of the totem. Eyes vanish after 12 hours or when dismissed. Usable once per encounter, addition uses may be "bought" with Demon-eye essence.
Gauntlets of the Meteor Head: +1 Res. Support: When equipped has a strange effect on one action chosen by the user. Mourner's Ice: All "weak" essences extracted become Meteor Head essences.
Aglet: increases the wearer's Init by 4 when worn.
Bug Eater Armor: This black slime covered chitin plate regenerates by consuming bugs with it's sticky surface.
Gear Level 1: +3 RES
Gear Level 2: +10 MHP
Gear Level 3: Gains +1 RES when hit by a bug based attack, until the end of battle.
Gear Level 4: The first bug attack to strike the user in combat grants +2 RES instead of +1.
Reserve:
AK47: Deal 1d12 damage, split among 10-Dex enemy targets, minimum 1.
Spike ball: Spiky and goblins love them. Deals 1d3+[Dex] or [Str] damage to a single target, single use, may throw upto three at once.
Slime Essence(Ice): Sticky, messy, and in this case cold as ice.
Chill Wisp Essence(x4): Elemental cold.
Demon Eye Essence(x10): Sight from beyond, gather enough and you might be able to make a soul.
Cactus Fruit(x2): It'll quench ya, nothin's quenchier, it's the quenchiest.
Vulture essence x1
Antlion essence
5 "Meteor Head" essences
Vulture feathers x4
Antlion mandibles x3
Spider Donut: Heals 12 HP
Spider Cider 2x: Heals 24 HP
Name: Butterfingers. Goes by fingers for short.
Age: 30?
Gender: Female
Sex: Female
Race: Goblin
Appearance: A short almost human looking woman. She’s best described as a stick given a lack of both fat and muscle. She has prominent canines and pointed ears. Her hair is short and red, while her eyes likewise red.
Personality:
Merit: 0
HP: 26
Moves:1
Stats:
Essence:0
Constitution:3
Dexterity:1
Intelligence:-1
Resistance:4
Strength:1
Synergy:0
Perks:
Cute, but stupid: Gives +1 res to player character’s in Arminus’ group.
Actions:
-Actives
Protect the master!: Takes damage from one attack in the place of Arminius.
‘Ere we go!: Pumps herself up, giving +STR to her strength next turn.
Cover the Vitals(Active, Trick): Fingers does the smart thing and covers her stomach and other vital areas. +2 Res for 1 round.
-Passives
The master protects!

:When Arminus’ health is over 50% Finger’s Res is doubled.
-Trumps
Da little waagh: Free Action. Doubles Finger’s attacks for 2 turns. Usable once per plot.
Equipment:
Bashin’ stick: A surprisingly nasty looking club… if it wasn’t made for a goblin. Deal 1d4+Str damage.
Reserve:
Name: Stellar Piglet
Age: 1 technically. Mentally 18.
Gender: Female
Sex: Female
Race: Gremlin
Appearance: A very short woman that is quite well endowed for her size. She wears work clothes, albeit ones that make her look like a more covered pin up girl.
Personality:
Merit: 0
HP: 20
Moves: 4 Dex
Stats:
Essence:0
Constitution:0
Dexterity:4
Intelligence:4
Resistance:0
Strength:1
Synergy:0
Perks:
First Generation Tinker "Personal Transportation": The user gains a Blueprint every time Arminius gains merit. Blueprints are reusable items that can be used to create Tinkertech Items, which are higher quality than normal, and have very predictable results.
Starrider: When combat concludes the user may convert any undesirable loot into Shooting Stars, a potent magical energy source that can be used especially well in space-themed items.
Actions:
-Actives
-Passives
Vehicular Genius: The user never makes checks when repairing or operating items they have made, unless it is forced by an outside effect.
DK: The user can begin Drifting when operating any vehicle, while active, everyone in the vehicle has 20% Dodge Chance, but a 25% Miss Chance.
Drugs are Good, Mkay?: Whenever the user is afflicted by any mental status effect, their Int increases by 5.
-Trumps
Equipment:
Reserve:
Name: Sindragosa
Age: OLD
Gender: Female
Sex: Female
Race: Wyvern
Appearance: A corpselike wyvern monster girl. Her hair is pure white, her scales are ebony, and her skin is slightly blue.
Personality:
Merit: 0
HP: 30
Moves:
Stats:
Essence: 3
Constitution: 5
Dexterity: 2
Intelligence: 1
Resistance: 3
Strength: 4
Synergy: 5
Perks:
Flame Born: from the pits of Hell.
Characters in Arminius’s party take 15% less fire damage.
Actions:
-Actives
Wind Gust: Flap your wings to cause a gust of wind that knocks foes around.
Stun one target for one turn.
Fireball: Spit a flaming ball of napalm at someone.
Deal 1d4+[Syn] damage to one target.
-Passives
-Trumps
Equipment:
Name: Iris
Gender: Female
Merit: 0
HP: 30
Moves:
Stats:
Essence: 3
Constitution: 5
Dexterity: 2
Intelligence: 3
Resistance: 3
Strength: 4
Synergy: 5
Perks:
Eternal Watcher: It sees all.
Enemies entering the fight after it starts have a 50% failure chance during the first round in which they can act.
Actions:
-Actives
Impeding Gaze: Watch them rise.
One target deals 18% less damage with their next two attacks.
Withering Gaze: Watch them fall.
Deal 1d4+[Ess] damage to one target.