Name: Ray
Age: 25
Gender: Male
Race: Human
Sex: male
Appearance: This gentleman reminds you of a scuttling lizard. He has almond-shaped pine-green eyes. His thick, curly, brown hair is very short and is worn in an artistic, complex style. He's got a moustache. He is very tall and has an overmuscled build. His skin is deeply-tanned. He has high cheekbones and wide feet. His wardrobe is businesslike and unusual, with a completely violet color scheme.
Personality: (What are you like?)
Level: 6
EXP: 500
HP: 30+(20)x6=120 [Each level adds CON+Level HP]
Init: -5+1d20 at the start of each combat.
Stats: 0/38 points to spend (Stat cap of 14. +4 stat points every level.)
Constitution: 14
Dexterity- 1
Intelligence- 1
Resistance- 6 +15
Strength- 6
Synergy- 10
Perks: Just Blaze: As you all know Ray enjoys blazing it up and smoking that fine herb. Consumable effects are doubled on Ray.
Precious things detection: Ray knows what is precious to people assuming he has known them for more than an hour or has otherwise gotten to know them somewhat well. This means he can also figure out where it is
Building Rage: Ray has a separate resource called Rage. Guess what it represents.
Rage builds as Ray’s Allies are hit at a 1:2 damage ratio. This caps at twenty.
Rage can be spent to add damage to a basic attack with all points being added as damage at a 1 to 3 ratio.
An archaic... ah forget it: When using a shield and one handed sword, the weapons get a 1.5x boost to their stats.
Equipment: (Your starting equipment; what you wear, fight with and so forth.)
Riot Armor: It’s surprisingly easy for paladins to get this. +10 RES -5 INIT
Riot Shield: As it turns out, it isn't composed of nasty emotions. +5 RES
Beatin' Stick: For beating down the upper class. 6d2+STR
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged). AP: 0
Basic Attack
Basic Defense:
Wonderwall: Blocks and reflects a physical attack with a cap of Ray’s Syn as magic damage.
Facefisted: Draws the attention of an enemy to hit Ray in the face.
Level 2: He is be dangerous now, Ray takes -10% damage from taunted enemies.
Volcano: A volcano appears and coats everyone’s weapons in selectively hot lava adding an additional 1/2Syn damage to their next basic attack. 5 turn charge.
Fire coming out of the Monkey’s head: (Level 1). Does CON damage to enemies in melee range and stuns them for a turn… Fire hurts as it would turn out. Fire from a monkey head shaped volcano is simply stunning though.
Oil Slyk: The name is totally accurate if you use napalm for fuel. Deals 2x basic attack damage over four turns.
Let the Flames begin: Ray obviously isn’t in the mood to be trifled with as he deals two attacks.
-Lv. 2 Effect: Three attacks.
This has a 3 turn cooldown.
Mead from Hell(?): Ray’s prayers are answered with potions from heaven. Creates a 1 use Healing potion that heals for 3d6+INT. Can only be used once per plot per potion.
Level 2: Adds a second use of the healing potion.
Level 3: Allows for a potion that increases Res by 25% to be made
Level 4: Adds a second use to the Res potion
Level 5: Allows for a potion that adds 2d4 to the user’s next attack.
Level 6: Adds a second us of the Attack potion.
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)