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Forum Games and Roleplaying / Re: [IC] Trespassers v2: Monster Hunter: Rumblings of the Past
« on: April 30, 2023, 09:08:09 pm »
Kraken saw the beast rearing back for a slam, the size of it telling him instantly that he should probably defend, and fast.
Kraken uses Frag Out and then uses basic defend to protect against the slam.
Kraken uses Frag Out and then uses basic defend to protect against the slam.
Spoiler (click to show/hide)
HP: 114
Init: 5
Stats:
Constitution: 10
Dexterity:5
Intelligence:5
Strength: 20
Synergy:0
Perks: Rapid Fire Mastery: There’s an art to the use of rapid fire weapons, and Kraken is Picasso. Adds a number of dice up to d8 in size equal to ½ LVL when making a weapon attack.
Charles Atlas' seal of approval: Kraken has that. Kraken's STR cap is increased by his level
Anger issues: It's his mental illness so he gets to pick the coping mechanism! Kraken has +Level points in Strength
High Value Target Acquisition: Upon defeating an enemy, Kraken Receives an "Info" item. This item can be used to reveal a weakness of an enemy or if there is no weakness to be revealed, a lesser weakness is generated instead. Alternatively, Info items can instead be sold to vendors or otherwise used with GM permission.
Flaw: Survivor's Guilt: Kraken is an easy target for mental damage. He takes 50% more damage from all psychic attacks.
Actions: 0 AP
Rapid Fire: Kraken unleashes a hail of lead on a single enemy. Attacks a target 2 times with a weapon doing half damage on the second attack, 1 turn cooldown.
Level 1: Attacks a target twice with a weapon dealing half damage on the second attack. 5 round cooldown.
Level 2-5: -1 turn cooldown
Nodens Targeting System: Kraken’s gun is specially designed to use an experimental system to correct the course of wayward bullets, ensuring both a tighter hit spread and a terrible force of lead to hit the target. Once Per Plot, The next action to roll damage used by Kraken deals the Maximum possible damage to the target. All enemies lose any stealth effects this turn.
Level 1: Once per plot, the next action to roll damage used by Kraken deals maximum damage to the target.
Level 2: All enemies lose Stealth when this action is activated.
Push the limits: Kraken pushes his limits, taking 10% MHP damage and increasing his damage output by 30% for one turn. 2 turn cooldown.
Level 1: Takes 10% MHP damage and then deals 30% more damage for one turn, 2 turn cooldown.
Frag Out: Kraken throws a grenade. Not much else to say. Free Action that throws a grenade that explodes on the next turn for 2d6+STR damage without taking up an action. 5 turn cooldown.
Level 1: Free Action that throws a grenade that explodes on the next turn for 2d6+Str damage. 5 turn cooldown.
Take cover!: Kraken throws himself into cover. Free Action that dodges ALL attacks that round and becomes stunned next turn, 1 turn cooldown
Level 1: Free Action that dodges ALL attacks that round and becomes stunned next turn. 3 turn cooldown.
Level 2: -1 turn cooldown.
Level 3: -1 turn cooldown
Flush them out: Kraken lets loose a withering spray of lead that is enough to break through even moderately tough surfaces to flush enemies from defensive positions. Lowers enemy DR by 45%, 4 turn cooldown
Level 1: Reduces enemy DR by 35% for two turns. 4 turn cooldown.
Level 2-3: Increases DR Reduction by 5%
Rearm: Kraken takes a moment to reload his weapons and continue the fight. Lowers All cooldowns by 1 except this move's and increases Init by Dex, 3 turn cooldown.
Level 1: Lowers all cooldowns by 1 turn. 5 turn cooldown.
Level 2: -1 turn Cooldown
Level 3: Increases Init by Dex
Level 4: -1 turn Cooldown
Equipment: 0 Craft Token
M249 SAW “Senchou”: A customized M249 LMG, bearing a scope for longer range confrontations, an improved grip, and a sticker on the side depicting a heart with an arrow in it against a black flag. 13 Weight Deals 9d6+STR damage
Level 1: 4d6+STR damage
Level 2-7: +1d6
Init: 5
Stats:
Constitution: 10
Dexterity:5
Intelligence:5
Strength: 20
Synergy:0
Perks: Rapid Fire Mastery: There’s an art to the use of rapid fire weapons, and Kraken is Picasso. Adds a number of dice up to d8 in size equal to ½ LVL when making a weapon attack.
Charles Atlas' seal of approval: Kraken has that. Kraken's STR cap is increased by his level
Anger issues: It's his mental illness so he gets to pick the coping mechanism! Kraken has +Level points in Strength
High Value Target Acquisition: Upon defeating an enemy, Kraken Receives an "Info" item. This item can be used to reveal a weakness of an enemy or if there is no weakness to be revealed, a lesser weakness is generated instead. Alternatively, Info items can instead be sold to vendors or otherwise used with GM permission.
Flaw: Survivor's Guilt: Kraken is an easy target for mental damage. He takes 50% more damage from all psychic attacks.
Actions: 0 AP
Rapid Fire: Kraken unleashes a hail of lead on a single enemy. Attacks a target 2 times with a weapon doing half damage on the second attack, 1 turn cooldown.
Level 1: Attacks a target twice with a weapon dealing half damage on the second attack. 5 round cooldown.
Level 2-5: -1 turn cooldown
Nodens Targeting System: Kraken’s gun is specially designed to use an experimental system to correct the course of wayward bullets, ensuring both a tighter hit spread and a terrible force of lead to hit the target. Once Per Plot, The next action to roll damage used by Kraken deals the Maximum possible damage to the target. All enemies lose any stealth effects this turn.
Level 1: Once per plot, the next action to roll damage used by Kraken deals maximum damage to the target.
Level 2: All enemies lose Stealth when this action is activated.
Push the limits: Kraken pushes his limits, taking 10% MHP damage and increasing his damage output by 30% for one turn. 2 turn cooldown.
Level 1: Takes 10% MHP damage and then deals 30% more damage for one turn, 2 turn cooldown.
Frag Out: Kraken throws a grenade. Not much else to say. Free Action that throws a grenade that explodes on the next turn for 2d6+STR damage without taking up an action. 5 turn cooldown.
Level 1: Free Action that throws a grenade that explodes on the next turn for 2d6+Str damage. 5 turn cooldown.
Take cover!: Kraken throws himself into cover. Free Action that dodges ALL attacks that round and becomes stunned next turn, 1 turn cooldown
Level 1: Free Action that dodges ALL attacks that round and becomes stunned next turn. 3 turn cooldown.
Level 2: -1 turn cooldown.
Level 3: -1 turn cooldown
Flush them out: Kraken lets loose a withering spray of lead that is enough to break through even moderately tough surfaces to flush enemies from defensive positions. Lowers enemy DR by 45%, 4 turn cooldown
Level 1: Reduces enemy DR by 35% for two turns. 4 turn cooldown.
Level 2-3: Increases DR Reduction by 5%
Rearm: Kraken takes a moment to reload his weapons and continue the fight. Lowers All cooldowns by 1 except this move's and increases Init by Dex, 3 turn cooldown.
Level 1: Lowers all cooldowns by 1 turn. 5 turn cooldown.
Level 2: -1 turn Cooldown
Level 3: Increases Init by Dex
Level 4: -1 turn Cooldown
Equipment: 0 Craft Token
M249 SAW “Senchou”: A customized M249 LMG, bearing a scope for longer range confrontations, an improved grip, and a sticker on the side depicting a heart with an arrow in it against a black flag. 13 Weight Deals 9d6+STR damage
Level 1: 4d6+STR damage
Level 2-7: +1d6