Name: Kyle
Age: 20
Description, Physical: This enthusiastic man has slanted iron-gray eyes. His fine, wavy, yellow hair is worn in a style that reminds you of a pennant blowing in the wind. He is tall and has a broad-shouldered build. His skin is white. He has a domed forehead and prominent cheekbones. His wardrobe is strange and tight, with a completely green and yellow color scheme.
Description, Mental: (Optional)
Description, Behavioral: He's pretty average, tends to be tired. But there's one thing of note about him and his entourage: All his 'cards' are visually different due to them being modified to an aesthetic more pleasing to it's previous owner before the awakening. There's a reason they're his now.
20 Stat Points, allocate as you please
Health: 5
Heart: 5
Tolerance: 5
Skill: 5
1d20+Stat verses DC, or 3d6+Stat V 3d6+Stat
Phase Progression: If your character's turn progresses in a particular way, State it here.
Deck(Or paraphernalia):
Ralts This specimen has been changed to have a slightly beat up look to it. It's still determined though.
Kirlia Her 'skirt' is torn in places and there's several bandages on her, but she's yet to give up.
Gardevoir Delta This one is different from the others in that the picture is completely replaced with a gardevoir dressed in the likeness of a typical Japanese Delinquent. Notable accessories include a commissar cap, a surgical mask, a coat being worn as a cape, and of course a sarashi. Her experiences have left her unbowed, if somewhat cynical about the world. And, well, all that the get up implies. Obviously.
Metal and Psychic energy, 5 each.
Psychic's third eye.Team Magma's secret BaseStart with Fifteen cards or 1 paraphernalia object unless specified by GM
You are limited to one system, though a second one can be constructed, but only to be used one at a time. Means may be avalable later to convert something of one system to another.