GMing 101, *rules* for diplomacy are a boring and broken way to deal with things, especialy with largely unchecked dicerolls
when players have the ability to talk people out of things just because they rolled well, it will reliably crash any plot you ever have in mind
I urge you strongly, in a game about roleplay, handle diplomacy via diplomacy. that's more work, but it encourages immersion and actual interests in the NPCs motivation. (of course it also implies they have a motivation). this game is almost entirely dialouge, why would an diplomatic approach be a roll?
when someone wants to end combat peacefully, depending on WHY there is any fighting, often just saying so might be an option. or leave you open to enemies killing you, REALLY depends on why you are fighting
assuming manticores are probably not very intelligent, that is not an option though. if they act on instinct though, scaring them away, distracting them, or simply protecting the children until they are evacuated though are fair options, as well as trying to capture them under nets or various traps
manticores have human faces too. they might be capable of speech, and their intelligence could vary wildly, depending on why the hell they are here
of course if they are just random encounters, that option either falls flat, or you just improvise and spin something out of it. GMing is 90% going along with what is happening. thinking on your feet is not always easy though
Akroma, I never said anything about rolls, and anyway they aren't of human level intelligence, if they were, then rolling and roleplay would be used.
Half tempted to put the game on hiatus so that everyone can chill off and forget the arguments.
Yeah, if they were of human intelligence I would have tried talking to them.
Also, nuuuu I can settle down.
And back to pizza: Yeah, I prefer meat or supreme pizza really.