Okay, just to be the asshole who disagrees, I don't like orroborppolis(?) mostly based on the fact that the 'he who fights monsters' cliche is old and tired at this point and there's really little else it can be done with to make it really interesting. Especially since the end result has just been revealed to us from the start. If I'm going to have the character I make die horribly without any other alternative to it, why would I make them?
No idea. Why did you make an ER character again?
I think that PW meant that, rather than become monsters as you rank up at set or random points, when you died you'd become a monster with power according to your status when alive. That seems a lot more logical, given the title, anyway, as well as the word "later", though PW would have to confirm this. Also, "he who fights monsters" seems a little odd in a game involving RP: what if a character didn't want to go mad?
The whole thing kind of reminds me of bloodborne, and the fates of the healing church clergy in particular.
The name, Orobopolis, is from oroboros and polis, (probably with "necropolis" in mind), meaning "eternal city" or somesuch.
To try and subvert the normal robotification initially.
Actually you just made me think, if they're fighting outright monsters in a place that kills things that aren't monsters, how do you get a 'he who fights monsters' situation? There's nothing morally ambiguous about that, and it doesn't count if you're forced to do it I believe.
Never played that, but didn't the DLC end it on a high note for once?